Just a few of the games that have influenced Bug Squashers
Posts by Impossibly Creative Games
Finally, a new update about Bug Squashers!!!
You’ll start seeing weekly updates starting next week 😍
Looks like @transcinderella.com is digging into the story of Bug Squashers…
What's this? A possible redesign of Iggy?
8-bit pixel art of a moth flapping its wings and emitting sound waves
What’s this?! A new boss?!
Hey, y’all!
I know it’s been WAY too long since we’ve said much about the game.
*gestures at the world*
A LOT has been going on, but we’ll be launching a revamped website this week, along with a regular update schedule and roadmap. Thank you for your patience & support 🥰
Bug Squashers logo overlayed on an image of a Bug Squashers cartridge in an NES
The first demo for Bug Squashers is now available on The Retro Verse and @itch.io!!!
More info: bugsquashersgame.com/bug-squasher...
Monitor displaying the Thank You text screen from Bug Squashers, an NES game, in the Screen Editor view of NESMaker.
That last pesky crash bug has been squashed 😏
Alexis is hard at work prepping the first demo now, launching in the next few days on @itch.io and theretroverse.com!
Apologies for the lack of daily updates. We’re still working, but hurricane fatigue is very real. A lot has happened behind the scenes, but we should have a new dev log on Monday going into all the things we’ve updated ☺️
Add DKC to the list of games #bugSquashers is inspired by.
We promise it won’t be as hard though. We’re not cruel 🤣
#indieGameDev
Yesterday, we added the bugs. Today, we added the ability to squash them.
As an added bonus, we've improved the Dash mechanic's animations to include a trailing ghost that disappears.
#gameDev #dailyDevlog
We've added the first two bugs for you to squash!
#gameDev #dailyDevlog
Today we've implemented a new dash mechanic to the game, complete with sound effects, a charge system, and a pickup that speeds up the recharge process.
#gameDev #dailyDevlog
What kind of platforming game would we be without jumps?Good thing we finished the jump code today 😜
We've got regular jumps, double jumps, and wall jumps! Plus, you can use them all from the...jump!
Follow the Bug Squashers Daily Devlog series on YouTube - tinyurl.com/dailydevlogs
#gameDev
Hurricane prep and watching the storm stressfully ate up dev time the last couple of days, but we’ll have more Bug Squashers updates starting tomorrow!
Thankfully, we were largely ignored by the storm. The team nearly lost everything in 2022 with Ian, so these are always nervy times for us.
Today we kick off new Daily Updates series for Bug Squashers, coming in early 2025 to the NES!
In our first update, we look at our animation tests for the Idle, Walking, and Jumping animations. For more on Bug Squashers, check out our YouTube channel for full devlogs, soundtrack previews, and more!
As promised, a new devlog!
Here's the latest update on the #gameDev of Bug Squashers for the NES, including a planned demo release date!
Dev log filmed! Will be up later tonight, maybe tomorrow depending on how long editing takes
So...yeah. This didn't exactly work well with her work schedule and Alexis had to bail pretty fast for a variety of reasons.
On the bright side, we're learning a TON about Godot through an online course, and will soon be back to work on Bug Squashers (video on that very soon).
Helping speed things along is the use of an asset pack from Itch. We don’t have an in-house artist (yet), and with the short window, relying on freelancers wasn’t feasible.
Taking art out of the equation has made this task a lot less daunting.
The Concept (continued):
If her curse overtakes her, she transforms into a demon and burns from within before dying.
The player must race against the curse to cure themselves before the Infernal Storm overtakes them.
The Concept:
The prompt is “Calm before the storm,” and we’re pulling this internally.
Our heroine is cursed. On the night of the Blood Moon, she must traverse a haunted castle and collect 4 relics to cure her curse. If she takes damage or attacks an enemy, her curse worsens.
Brackey’s Game Jam Updates 🧵- Day 1
It’s been a slow day. Alexis has been working through the Brackey’s Godot tutorial, but due to a very poorly timed illness, she’s low on energy.
Still, she has a player moving, jumping, and animating already, so we have SOME progress!
Starting our first Game Jam today!
We’ve never done one of these, and we don’t know a thing about Godot, but we wanted a game dev challenge.
Build a game in a week? Why not?
No #screenshotSaturday today 🤦🏼♀️
Too busy dealing with some technical issues and taking some needed rest ahead of the Brackeys Game Jam starting tomorrow.
Hand holding an NES game cartridge in a sleeve in front of a computer monitor showing the same artwork as on the cartridge label, a dragon leaping to punch bugs
Look what was just delivered by UPS!
Bug Squashers isn’t even close to done yet, but holding the physical cartridge for the first time was an incredibly surreal and magical feeling.
#gamedev
@ozone.birb.house Game Studio please ☺️
A massive worm-like monster with mechanical arms and electric crackles bursts through the floor with a swarm of smaller worm creatures as an anthropomorphic dragon stands shocked
Are you ready to encounter the Resource Leech? I’m not sure if Iggy is 😳
And this is just the first boss. What else are we up to? 🤔
#gameDev #gameDesign #conceptArt
Thank you ☺️
Next week we’ll have actual screenshots again