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built my own custom phong shader
#shader #shading #unity #unity3d #gamedev #indiedev #gameart #gamedesign #Rendering #game

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PixZels by @pixel_Salvaje PixZel: A 3d Pixelart program for Top-Down and isometric solutions. #NotAi

This program could legit help people out with easily drawing pixel art for their isometric games(Like Diablo style RPGs for instance) #gamedev #pixelart #artprograms #isometric #gamedesign #itch: pixel-salvaje.itch.io/pixzels

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Another incremental-progress day. Worked out a kind-of-thorny set of rules for the Cultural Evolution Game, wrote about 1,200 words of new narrative prose, started serious work on some new cartography for the "Great Lands" setting.

Two days left in March.

#gamedesign #writing

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Board Game Design 🎲 Tip for the Day: ND-29, Your Games Plot Summary #boardgamedesign #gamedesign
Board Game Design 🎲 Tip for the Day: ND-29, Your Games Plot Summary #boardgamedesign #gamedesign YouTube video by Fight in a Box

Today's 15s Board Game Design 🎲 Tip for the Day continues our narrative design discussion with "Plot Summary": youtube.com/shorts/n73SJ... #tabletopgames #gamedesign #lgbtq #gamepublisher #boardgame #boardgamedesign #narrativedesign

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#indiegamedev #solodev #platformer #action #sidescroller #gamedesign

yet another Update on the new boss for #thelegallydistinct

the sprites and attacks are now mostly done. Just need to do some tweaks and balancing.

Its currently easy to trick yourself into a loop of safe but innefectual attacks.

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Magic: The Gathering cards from Unsplash.

Magic: The Gathering cards from Unsplash.

What is a degenerate strategy or degenerate game state? I've heard the terms used, but never really thought about exactly what they meant... until now.

This week at Skeleton Code Machine I share what I've learned.

Subscribe to read it Tuesday: www.skeletoncodemachine.com

#boardgames #gamedesign

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Student Player Types: Achieve Explore Socialize Kill universityxp.com/pod... #games #gamesbasedlearning #gamedesign #gaming #gamedevelopment #gamification #gbl #games4ed #gamificationoflearning #edgames

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NPCs That Remember: Collective Memory Across Sessions What if NPCs remembered not just YOUR actions, but the collective actions of every player?

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🧠 New blog post: NPCs That Remember

What if NPCs could remember the collective actions of EVERY player?

We built a shared memory system where NPCs blend:

✅ Personal memory (your specific interactions)

✅ Collective memory (patterns from all players)

#Unity #GameDesign

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I've been testing out Godot, game maker and a few other engines for a Helltaker/Galaga idea. Tentatively named Pandora's Tomb.
Obviously, I had to take the time to make some designs right after getting it to start, even though I still don't really get level design.
#oc #fantacy #GameDesign #doodle

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Stunning 2D Worlds & Engaging Gameplay 🎮

Stop dreaming and start developing.

I specialize in creating high-quality Unity 2D games with professional features like advanced AI, custom UI & seamless cross-platform performance.

go.fiverr.com/visit/?bta=2...

#Unity #GameDesign #IndieDev #Gaming

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Share your thoughts in today's Open Lobby community post!

#gamedesign #indiedev #G135 #DailyDevThought

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HUMAN card with a post it note with variables written on them to calculate the stats of the human card based on the modules it has.  There are 4 module types.  "Stack" modules that are the thin stripes that are stat modifiers basically.  "Core" modules that are ability modules, two max despite only one here (I probably can just add in another slit) as they sometimes rewrite your whole paradigm (like being fully metallic) but also because they are big ability shifts such as being able to berserk (double the actions but you overheat).  
Proc: 100 + 3 CAP = 250 processing per tic (game time is measured in scalable tics)
Hull: 100 + 3 HULL = 250 hp (hull points, health) 
Therm: 2 Therm, cooldown rate (there is a heat mechanic, processing used via actions/movement/abilities causes heating so therm means you cooldown faster and don't overheat).
Module: Berserk Module
Visor: Thermal Visor (the game world has local temperature, you will heat up or cool to the local temperature of a given environment.  Therm mitigates cooling/heating but there also are modules like Coolant for cooling at the cost of processing  and the like in mind as well

HUMAN card with a post it note with variables written on them to calculate the stats of the human card based on the modules it has. There are 4 module types. "Stack" modules that are the thin stripes that are stat modifiers basically. "Core" modules that are ability modules, two max despite only one here (I probably can just add in another slit) as they sometimes rewrite your whole paradigm (like being fully metallic) but also because they are big ability shifts such as being able to berserk (double the actions but you overheat). Proc: 100 + 3 CAP = 250 processing per tic (game time is measured in scalable tics) Hull: 100 + 3 HULL = 250 hp (hull points, health) Therm: 2 Therm, cooldown rate (there is a heat mechanic, processing used via actions/movement/abilities causes heating so therm means you cooldown faster and don't overheat). Module: Berserk Module Visor: Thermal Visor (the game world has local temperature, you will heat up or cool to the local temperature of a given environment. Therm mitigates cooling/heating but there also are modules like Coolant for cooling at the cost of processing and the like in mind as well

Post image Another view of the cars human. With the welds shown to also be modular as they can be swapped for different limbs.  welds hold weldable items, with most weldable items being 1-2 slots in cost.

Another view of the cars human. With the welds shown to also be modular as they can be swapped for different limbs. welds hold weldable items, with most weldable items being 1-2 slots in cost.

The visor is swappable.  The other visor would've a simple scan/insight one that relays the state of other entities in the world.  Sorta like how you have RPGs where "scan" for stats is an ability.  Visual damage indication also would be in the world itself but having more accurate analysis is a useful matter.

The visor is swappable. The other visor would've a simple scan/insight one that relays the state of other entities in the world. Sorta like how you have RPGs where "scan" for stats is an ability. Visual damage indication also would be in the world itself but having more accurate analysis is a useful matter.

#prototyping #gamedesign
Cardstock I should've used sooner

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Beyond Rules: The Art of Teaching Tabletop Games Successfully universityxp.com/pod... #games #gamesbasedlearning #gamedesign #gaming #gamedevelopment #gamification #gbl #games4ed #gamificationoflearning #edgames

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i'll be streaming some *Ruinsphere* (my TTRPG game) writing, and possibly switching to drawing in the second half. starting at 7pm tonight

#ttrpgdesign #gamedesign

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#gamedev #gamedesign #rpg

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The User Experience
The User Experience The User ExperienceOn today’s episode we’ll cover the User Experience. This episode is based on Celia Hodent’s post: Understanding the Success of Fortnite: A...

Starting thinking about games’ User Experience youtu.be/kgC3XB60UnI... #games #gamesbasedlearning #gamedesign #gaming #gamedevelopment #gamification #gbl #games4ed #gamificationoflearning #edgames

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A portrait of a man with long brown hair, a beard, and glasses, wearing a white shirt and looking slightly to the side. Text on the image reads, “Wolfgang Hohlbein – German fantasy author.”

A portrait of a man with long brown hair, a beard, and glasses, wearing a white shirt and looking slightly to the side. Text on the image reads, “Wolfgang Hohlbein – German fantasy author.”

Book progress - Launch Team Week 14: What authors did influence my writing? Wolfgang Hohlbein would be the first to name.
www.linkedin.com/posts/narker...

#booksky #gamedesignimpossible #writing #gamedevelopment #gamedesign #amwriting

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bts of Ship combat

Buy our book here for more: linktr.ee/100creative

#dnd #coc #dungeonsanddragons #callofcthullu #ttrpg #rpg #gamemaster #dungeonmaster #combat #roleplay #roleplayinggames #pathfinder2e #starfinder #motw #tabletoprpg #gamedesign #turnbasedrpg #homebrew #selfpublishing

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This is Aillen, inspired by Irish mythology. Using his enchanted harp, he will put you into a trance of confusion and foggy the mind. When you defeat him you gain the art of hypnosis.

#Aillen #bestiary #rpg #pencilsketch #gamedesign

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#indiegamedev #solodev #platformer #action #sidescroller #gamedesign

Update on the new boss for #thelegallydistinct

Went and closed-off the arena, replacing the lava pits with giant sawblades.

Much of the sprites and attacks are missing so fight still got lots of work to do.

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Should games guide players- or let them find their own way?

#gamedesign #indiedev #G135 #DailyDevThought

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Going to go sip some Scotch whiskey now, and watch a show before bedtime. Tomorrow it's back to banging on the Cultural Evolution Game, and otherwise trying to get one or two last items checked off on the month's task list. (2/2)

#gamedesign

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我利用GameMaker來嘗試3D畫面描繪,還有重作的物理引擎

GameMakerを使って、3D描画の実装と物理エンジンの再構築に挑戦しています。

I am using GameMaker to experiment with 3D rendering and to rebuild a physics engine.

#GAMEMAKER
#indiegame
#獨立遊戲
#gamedesign
#自作ゲーム
#ゲーム開発

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How to teach someone to play a game — University XP This article provides an overview of how you can teach someone to play a game. It describes game literacy as a starting place for helping someone learn how to play a new game. Often, the game that you select should work well for player types, tastes, and experiences.

How to teach someone to play a game universityxp.com/blo... #gamesbasedlearning #gamedesign #gaming #gamedevelopment #gamification #gbl #games4ed #gamificationoflearning #edgames

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Your Bastion shouldn’t pause when players leave… it should EVOLVE.
Here’s how to make it story-driven 🎲
👉 youtu.be/FSMag3t7Vz0

#GameDesign #TTRPGCommunity #DnDTips #Worldbuilding #TTJ

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New Jacket model we have been working on. Making lots of progress :) Let us know what you think!
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Linktree
---> linktr.ee/BerryNiceGames
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#3dmodel #maya3d #jacket #gamedesign #gamedev #gamedevelopment #3dmodeling

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For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill can't get two objects to simultaneously push the player

#gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2

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Andrew Harris and the Guild Chronicles
Andrew Harris and the Guild Chronicles Andrew Harris and the Guild ChroniclesIn this episode of "Experience Points" Dave Eng interviews Andrew Harris, a game designer, therapist, and educator behi...

Beyond D&D: Crafting Inclusive RPGs with The Guild Chronicles by Andrew Harris youtu.be/xYmp__gp5Vo... #games #gamesbasedlearning #gamedesign #gaming #gamedevelopment #boardgames #gamification #gbl #games4ed #gamificationoflearning #edgames

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a witch and her curse.

a witch and her curse.

This card illustration is called "Curse". 1/52 #cardgame #illustration #gamedesign
Texture might come from me poisoning my image.

I have until the 10th of april to finish all of my 52 card illustrations, cover design and poster. 🫡

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Love a smokey shader! Made a new one for a radial progress bar used for "Hold to interact" timers.

Wishlist the game on Steam. Free demo coming out soon!
store.steampowered.com/app/4494830/...

#VFX #UX #UI #GameDesign #GameDev #IndieGame #ShaderGraph #Unity3D #Unity

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