dailycoding - 20260329 / graphic
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code : openprocessing.org/sketch/2905074
For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill can't get two objects to simultaneously push the player
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For day 1177 of coding, I think I've found a solution to the horizontal collision being detected on vertical movement. I'll do some testing later to iron out any further collision issues
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dailycoding - 20260328 / graphic
#p5js #javascript #Processing #generativeart #creativecoding #dailycoding
code : openprocessing.org/sketch/2904754
For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss
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dailycoding - 20260327 / graphic
#p5js #javascript #Processing #generativeart #creativecoding #dailycoding
code : openprocessing.org/sketch/2903849
For day 1175 of coding, I have found another collision error trough testing
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dailycoding - 20260326 / graphic
#p5js #javascript #Processing #generativeart #creativecoding #dailycoding
code : openprocessing.org/sketch/2902798
For day 1174 of coding, I now have the damage reaction done only when inactive
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dailycoding - 20260325 / graphic
#p5js #javascript #Processing #generativeart #creativecoding #dailycoding
code : openprocessing.org/sketch/2901827
dailycoding - 20260324 / graphic
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code : openprocessing.org/sketch/2901107
For day 1173 of coding; I've applied the damage flash into the new collision method, but I'll have to make it only happen when it's inactive
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For day 1172 of coding, I tried setting up some conditions for the collisions to no avail
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dailycoding - 20260323 / graphic
#p5js #javascript #Processing #generativeart #creativecoding #dailycoding
code : openprocessing.org/sketch/2900127
dailycoding - 20260322 / graphic
#p5js #javascript #Processing #generativeart #creativecoding #dailycoding
code : openprocessing.org/sketch/2899932
For day 1171 of coding, I am making progress in having developing a different means of collision
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For day 1170 of coding, I have started working on an alternate means on collisions until I figure out more on how to better utilize "place_meeting()" with moving objects
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dailycoding - 20260321 / graphic
#p5js #javascript #Processing #generativeart #creativecoding #dailycoding
code : openprocessing.org/sketch/2899645
For day 1169 of coding, I tried enlarging the player's hitbox to see if it changes anything. It didn't
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dailycoding - 20260320 / graphic
#p5js #javascript #Processing #generativeart #creativecoding #dailycoding
code : openprocessing.org/sketch/2898839
For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions
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dailycoding - 20260319 / graphic
#p5js #javascript #Processing #generativeart #creativecoding #dailycoding
code : openprocessing.org/sketch/2897853
For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed
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dailycoding - 20260318 / graphic
#p5js #javascript #Processing #generativeart #creativecoding #dailycoding
code : openprocessing.org/sketch/2897083
For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles
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dailycoding - 20260317 / graphic
#p5js #javascript #Processing #generativeart #creativecoding #dailycoding
code : openprocessing.org/sketch/2896067
For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same
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dailycoding - 20260316 / graphic
#p5js #javascript #Processing #generativeart #creativecoding #dailycoding
code : openprocessing.org/sketch/2895089
dailycoding - 20260315 / graphic
#p5js #javascript #Processing #generativeart #creativecoding #dailycoding
code : openprocessing.org/sketch/2894879
For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results
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