For 1179 of coding; I should've realized this sooner, but object creation order is important for object interaction. I swapped the speed and positions of the test objects
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For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill can't get two objects to simultaneously push the player
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For day 1177 of coding, I think I've found a solution to the horizontal collision being detected on vertical movement. I'll do some testing later to iron out any further collision issues
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For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss
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For day 1175 of coding, I have found another collision error trough testing
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For day 1174 of coding, I now have the damage reaction done only when inactive
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For day 1173 of coding; I've applied the damage flash into the new collision method, but I'll have to make it only happen when it's inactive
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For day 1172 of coding, I tried setting up some conditions for the collisions to no avail
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a chart showing how to refer to each keyboard key on an ANSI Qwerty keyboard in GML (GameMaker Language)
I couldn't find anything online that had a comprehensive overview of this, so I made a chart for it. This is how to refer to every key on a US Qwerty Windows keyboard in GML (GameMaker Language, the programming language of GameMaker)
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For day 1171 of coding, I am making progress in having developing a different means of collision
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For day 1170 of coding, I have started working on an alternate means on collisions until I figure out more on how to better utilize "place_meeting()" with moving objects
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For day 1169 of coding, I tried enlarging the player's hitbox to see if it changes anything. It didn't
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For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions
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For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed
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For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles
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For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same
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For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results
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For day 1163 of coding, I got the moving collisions to work properly for now
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For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision
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For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not
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For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement
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For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors
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For day 1158 of coding, I've been working on not having the pull happen with no success so far
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For day 1157 of coding, I've made progress in having the object push the player. I just now need to not have it pull the player
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For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed
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For day 1155 of coding; in working on possibly having an enemy push the player, I've found another case that causes an infinite loop
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redux
this is how you play Polly Parrot
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dynamic cameras (learned from a tutorial)
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music: Norwegian Big Band - In The Hall Of The Mountain
I'm having trouble producing music for my indie game - "Ghost Shooter"!
Do you have any recommendations?
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For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite
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