For day 1191 of coding, I tried having some of the timers be done by the object itself to no success yet
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For day 1190 of coding, I am attempting to add another timer to account for the brief moment of no contact. No success yet
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For day 1189 of coding, I haven't gotten the timer reset to work quite yet
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For day 1187 of coding, I am working on increasing the movement speed. The attempt works, but the movement does look choppy
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For day 1182 of coding, I've applied vertical pushing. I just nee d to look into how to keep the object from occasionally latching on to the player
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For 1181 of coding, I am working on being able to push certain objects
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For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss
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For day 1175 of coding, I have found another collision error trough testing
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For day 1174 of coding, I now have the damage reaction done only when inactive
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For day 1172 of coding, I tried setting up some conditions for the collisions to no avail
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For day 1171 of coding, I am making progress in having developing a different means of collision
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For day 1169 of coding, I tried enlarging the player's hitbox to see if it changes anything. It didn't
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For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same
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For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results
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For day 1163 of coding, I got the moving collisions to work properly for now
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For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision
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For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not
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For day 1158 of coding, I've been working on not having the pull happen with no success so far
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For day 1157 of coding, I've made progress in having the object push the player. I just now need to not have it pull the player
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For day 1155 of coding; in working on possibly having an enemy push the player, I've found another case that causes an infinite loop
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For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks
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For day 1149 of coding, I've managed to replace the image blend with the appropriate shader
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For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall
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For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen
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For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet
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For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit
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For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop
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For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now
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For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly
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For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants
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