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A dashboard-style chart showing subscriber growth over time. Total subscribers have increased to 54 (up 440% from 10), and 90-day views have reached 356 (up 245.6% from 103). The line graph shows a steady upward trend from early January to late March.

A dashboard-style chart showing subscriber growth over time. Total subscribers have increased to 54 (up 440% from 10), and 90-day views have reached 356 (up 245.6% from 103). The line graph shows a steady upward trend from early January to late March.

Book progress - Launch Team Week 15: A new cover dropped and editing work is past the mid-point and we hit more than 50 people on the launch team! www.linkedin.com/posts/narker...

#booksky #gamedesignimpossible #writing #gamedevelopment #gamedesign #amwriting

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A portrait of a man with long brown hair, a beard, and glasses, wearing a white shirt and looking slightly to the side. Text on the image reads, “Wolfgang Hohlbein – German fantasy author.”

A portrait of a man with long brown hair, a beard, and glasses, wearing a white shirt and looking slightly to the side. Text on the image reads, “Wolfgang Hohlbein – German fantasy author.”

Book progress - Launch Team Week 14: What authors did influence my writing? Wolfgang Hohlbein would be the first to name.
www.linkedin.com/posts/narker...

#booksky #gamedesignimpossible #writing #gamedevelopment #gamedesign #amwriting

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A man in a black T-shirt sits against a plain light-colored wall, holding up two fingers while looking at the camera. Text on the image reads, “You also want to write a book?” and “Two things I would consider:”

A man in a black T-shirt sits against a plain light-colored wall, holding up two fingers while looking at the camera. Text on the image reads, “You also want to write a book?” and “Two things I would consider:”

Book progress - Launch Team Week 13: When considering to write a book, there's a few things I think people should consider first:
www.linkedin.com/posts/narker...

#booksky #gamedesignimpossible #writing #gamedevelopment #gamedesign #amwriting

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Book progress - Launch Team Week 12: Releasing a book is slow. And fast. It is confusing:

www.linkedin.com/posts/narker...

#booksky #gamedesignimpossible #writing #gamedevelopment #gamedesign #amwriting

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A studio portrait of a man holding several copies of the book Game Design: Impossible. He stands against a dark gray background and looks at the camera with a slight smile. Large text at the bottom of the image reads: “What’s better? Publisher? Self-Publishing?”

A studio portrait of a man holding several copies of the book Game Design: Impossible. He stands against a dark gray background and looks at the camera with a slight smile. Large text at the bottom of the image reads: “What’s better? Publisher? Self-Publishing?”

Book progress - Launch Team Week 11: I definitely do NOT feel like an expert on the topic, but since so many people have asked me how to market a book, here's what I learned: www.linkedin.com/posts/narker...

#booksky #gamedesignimpossible #writing #gamedevelopment #gamedesign #amwriting

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A close-up photo of a man with short hair and light stubble, wearing a black T-shirt and seated in an office chair against a plain indoor background. He looks slightly to the side with a neutral, thoughtful expression. In the top-right corner, a circular graphic displays the book cover “Game Design: Impossible 2.”

A close-up photo of a man with short hair and light stubble, wearing a black T-shirt and seated in an office chair against a plain indoor background. He looks slightly to the side with a neutral, thoughtful expression. In the top-right corner, a circular graphic displays the book cover “Game Design: Impossible 2.”

Book progress - Launch Team Week 10: I am already working on my next book. Writing has become something I enjoy way too much, apparently:

www.linkedin.com/posts/narker...

#booksky #gamedesignimpossible #writing #gamedevelopment #gamedesign #amwriting

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Book progress - Launch Team Week 8. Today I'll give kudos to my editor Courtney Goldsmith. Great work last time and I except no less quality for this book.

www.linkedin.com/posts/narker...

#booksky #gamedesignimpossible #writing #gamedevelopment #gamedesign #amwriting

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#booksky #gamedesignimpossible #writing #gamedevelopment #gamedesign #amwriting | Guido Schmidt 2nd Book Progress – Launch Team Week 7   Well, today I have some good news and some bad news.   The bad news is that the book release will take slightly longer than I hoped. My original goal was to ai...

Book progress - Launch Team Week 7. Today I have some good news and some bad news:

www.linkedin.com/posts/narker...

#booksky #gamedesignimpossible #writing #gamedevelopment #gamedesign #amwriting

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Book progress - Launch Team Week 6, Justyna Fryczak, a UX Design Consultant who worked on the indie darling game "Hela". Women in Games Ambassador. Of course I had to have her in my book: www.linkedin.com/posts/narker...

#gamedesignimpossible #writing #gamedevelopment #gamedesign #amwriting

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Book progress-Launch Team Week 5, introducing the creator of RimWorld: Tynan Sylvester. We met during my work on my first book and kept contact. He agreed to an interview for the new one: www.linkedin.com/posts/narker...
#booksky #gamedesignimpossible #writing #gamedevelopment #gamedesign #amwriting

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Book progress - Launch Team Week 4, introducing the founder of Dragon Snacks Games: Michelle Menard and her journey about resilience, pride, and determination.

www.linkedin.com/posts/narker...

#booksky #gamedesignimpossible #writing #gamedevelopment #gamedesign #amwriting

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Book progress - Launch Team Week 3, introducing the founder of Game Boost and another veteran of game development: Jenny Österlund

www.linkedin.com/posts/narker...

#booksky #g#booksky #gamedesignimpossible #writing #gamedevelopment #gamedesign

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A studio portrait of a middle-aged man with gray hair, a beard, and glasses, wearing a black “Hearts of Iron IV” T-shirt. He is standing against a blurred background that combines a modern cityscape and a dramatic, war-themed scene. In the top-left corner, a circular graphic shows a book cover labeled “Game Design: Impossible 2” with illustrated figures and bold text.

A studio portrait of a middle-aged man with gray hair, a beard, and glasses, wearing a black “Hearts of Iron IV” T-shirt. He is standing against a blurred background that combines a modern cityscape and a dramatic, war-themed scene. In the top-left corner, a circular graphic shows a book cover labeled “Game Design: Impossible 2” with illustrated figures and bold text.

Book progress - Launch Team Week 2, introducing the first industry veteran I interviewed for my book: Johan Andersson

www.linkedin.com/posts/narker...

#booksky #gamedesignimpossible #writing #gamedevelopment #gamedesign #amwriting

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Book progress - I am starting up my Book Launch Team! Let us get this thing on the road:
www.linkedin.com/posts/narker...

#booksky #gamedesignimpossible #writing #gamedevelopment #gamedesign #amwriting

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Book progress - ARC setup and release window. I am aiming to release the book mid-late March now. From next week you can sign up to help me launch it:
www.linkedin.com/posts/narker...

#booksky #gamedesignimpossible #writing #gamedevelopment #gamedesign #amwriting

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Book progress - Only 1 out of 22 Todos left. Writing epilogues for my characters: www.linkedin.com/posts/narker...

#booksky #gamedesignimpossible #writing #gamedevelopment #gamedesign #amwriting

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Book progress - 4 out of 22 Todos remaining. This week I checked a meta study about diversity with interesting results: www.linkedin.com/posts/narker...

#booksky #gamedesignimpossible #writing #gamedevelopment #gamedesign #amwriting

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A pink someecards-style illustration of a man covering his face with both hands in frustration or stress. Text beside him reads, “When we avoid difficult conversations we trade short term discomfort for long term dysfunction.

A pink someecards-style illustration of a man covering his face with both hands in frustration or stress. Text beside him reads, “When we avoid difficult conversations we trade short term discomfort for long term dysfunction.

Book progress - 8 out of 22 Todos remaining. Big point this week was how company culture is easy when the money is plenty. But when it counts, things can turn ugly quite quickly:

www.linkedin.com/posts/narker...

#booksky #gamedesignimpossible #writing #gamedevelopment #gamedesign #amwriting

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Book progress - Still 9 out of 22 Todos remaining. Mostly because I worked on my last interview and getting that into the book:
www.linkedin.com/posts/narker...

#booksky #gamedesignimpossible #writing #gamedevelopment #gamedesign #amwriting

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Book Progress - 9 out of 22 Todos remaining. This week was mostly about the rationale for my framework:
www.linkedin.com/posts/narker...

#booksky #gamedesignimpossible #writing #gamedevelopment #gamedesign #amwriting

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A man with short dark hair and glasses looks toward the camera with a slight smile. Text beside him reads: “Homo sapiens rule the world because it is the only animal that can believe in things that exist purely in its own imagination, such as gods, states, money, and human rights. — Prof. Yuval Noah Harari.” The image has a blurred background, suggesting an outdoor urban setting.

A man with short dark hair and glasses looks toward the camera with a slight smile. Text beside him reads: “Homo sapiens rule the world because it is the only animal that can believe in things that exist purely in its own imagination, such as gods, states, money, and human rights. — Prof. Yuval Noah Harari.” The image has a blurred background, suggesting an outdoor urban setting.

Book Progress - 14 out of 22 Todos remaining. Integrating feedback regarding balanced viewpoints is tricky, but very important: www.linkedin.com/posts/narker...

#booksky #gamedesignimpossible #writing #gamedevelopment #gamedesign #amwriting

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Book Progress - 20 out of 22 Todos remaining. And I am still looking for a female game creator to interview: www.linkedin.com/posts/narker...

#booksky #gamedesignimpossible #writing #gamedevelopment #gamedesign #amwriting

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Book Progress - One more interview to add from a female game creator perspective: www.linkedin.com/posts/narker...

#booksky #gamedesignimpossible #writing #gamedevelopment #gamedesign #amwriting

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Book Progress - A breather and new feedback. And acknowleding that, yes... sometimes shit happens: www.linkedin.com/posts/narker...

#booksky #gamedesignimpossible #writing #gamedevelopment #gamedesign #amwriting

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Book Progress - Wrapped up my last bits and pieces of notes, quotes, citations, and special thanks. Now we have to prepare the ARC: www.linkedin.com/posts/narker...

#booksky #gamedesignimpossible #writing #gamedevelopment #gamedesign #amwriting

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Book Progress - Finished editing chapter 5 out of 5. Plus the epilogue. It was a good week and I got a lot of things done: www.linkedin.com/posts/narker...

#booksky #gamedesignimpossible #writing #gamedevelopment #gamedesign #amwriting

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Book Progress - Finished editing chapter 4 out of 5. Some big reworks in there, but we are getting there: www.linkedin.com/posts/narker...

#booksky #gamedesignimpossible #writing #gamedevelopment #gamedesign #amwriting

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Book Progress - Editing chapter 4 out of 5. Giving my prose more space and (contrary to good practice) keeping the head-hopping mid-scenes: www.linkedin.com/posts/narker...

#booksky #gamedesignimpossible #writing #gamedevelopment #gamedesign

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Book Progress - Fixed my plot hole and finished editing chapter 3 of 5: www.linkedin.com/posts/narker...

#booksky #gamedesignimpossible #writing #gamedevelopment #gamedesign

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Book Progress - I found a huge plot hole in the story part of my book. Hidden in plain sight I never realized this until now: www.linkedin.com/posts/narker...

#booksky #gamedesignimpossible #writing #gamedevelopment #gamedesign

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