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Building the Forth Bridge in 1850s Scotland #gamedev #indiedev #tycoongame #trainsim #scotland

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4 days ago 2 2 0 0
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What if Transport Tycoon was set in 1850s Scotland?
Build railways. Grow towns.
Steam & Heather — wishlist now.
#indiedev #gamedev #simulationgame #tycoongame #railwaygame

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1 month ago 7 3 0 0
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Putting together some game cargo mechanics.

#gamedev #indiedev #trains #wishlistwednesday

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1 month ago 15 2 0 0
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Have you got your ticket for #GIGF26 yet? We’d love to see you there! 🎟️

Grab yours today ⊹₊ ݁.
glasgowindiegamesfest.org/links/

#indiegames #glasgowgames #glasgowindiegames

1 month ago 15 10 0 0
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Steam & Heather store page is online.
A cosy railway builder set in 19th century Scotland. Wishlist now!

#indiedev #gamedev #trains

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1 month ago 13 4 1 0
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Dialling in the dusk atmosphere while I prototype mechanics.
Sky courtesy of the excellent SoStylized pack — the rest is slowly taking shape. #gamedev #indiedev #scottishgame

4 months ago 12 2 0 0

This looks absolutely stunning - great job

4 months ago 1 0 1 0
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A quiet morning in Kirkintilloch — steam on the line, heather on the hills.
Progress on Steam & Heather rolls on! 🚂🌿

#indiedev #gamedev #UnrealEngine #indiegame #trainsim

5 months ago 10 4 0 0
Historical railway builder game, showing an autumn landscape and a newspaper headline celebrating first train to arrive at Monklands.

Historical railway builder game, showing an autumn landscape and a newspaper headline celebrating first train to arrive at Monklands.

More work on procedural generation and Newspaper events for my railway game!

#indiegames #IndieGameDev #RailSim #indiegame #UnrealEngine

flaghippo.uk/2025/10/25/d...

5 months ago 9 4 0 0
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The view from the cab, summer 1830. 🚂 #screenshotsaturday #indiegame #indiedev

6 months ago 12 2 0 0
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Starting to shape up the core UI and town system in the new game. Panel collapses when not in use; trains now arriving in towns. Still WIP, but coming together.
#indiegames #IndieGameDev #RailSim

flaghippo.uk/2025/09/26/d...

6 months ago 14 3 0 0

The colouring of 2 I think works well for that vibe

7 months ago 2 0 1 0
Market village in autumn scene

Market village in autumn scene

Autumn market morning — little town/rail builder WIP. Procedural stone walls (PCG), painterly roofs, first pass smoke. More to come!
#screenshotsaturday #indiegames #indiedev

flaghippo.uk/2025/08/30/d...

7 months ago 12 3 0 0

Looks excellent. Very Hob's Barrow vibe!

8 months ago 1 0 1 0
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DevLog 8 – New PCG approach + Visuals Changing my street layout, and starting to give my game some visual character.

DevLog 8 - New PCG approach + Visuals

Changing my street layout, and starting to give my game some visual character.
#indiedev #indiegame #unreal #pcg

8 months ago 8 1 0 0
Placing a railway in a video game

Placing a railway in a video game

New devlog on my railway game!
#indiedev #indiegame #gamedev #unreal #trains

flaghippo.uk/2025/07/05/d...

9 months ago 20 6 0 0
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Save 50% on All Fridges Are Psychotic on Steam ROLL CAMERA!Julius Brown is desperate for a big break in the movie industry - and YOU can help him enter the Californian film-maker competition.In this modern point-and-click, Julius will negotiate pu...

Massive Steam Sale - 50% off!
#indiedev #indiegames
store.steampowered.com/app/2929590/...

9 months ago 6 1 0 0
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Devlog 6- Understanding Unreal PCG – Creating a Town Continuing my investigations in PCG and slowly getting my town to take shape. After the last devlog, my next step was to get rid of criss-crossing streets. Due to PCGEx helpful nodes, this turned out to be not too bad - once I got my head around the Path x Path Crossings node. I fed Main Road points in, along with the generated streets, and this node identifies ones that cross.

Continued digging into PCG and PCGEx, and slowly getting my town together.
#unreal #ue5 #indiedev #indiegame #pcg

10 months ago 8 0 0 0

Yes, I didn't have a problem. Downloaded the 5.6 branch on the 18th of May, and though initially UE did a bit of complaining, I didn't see any problems.
Not sure if I was just lucky with the nodes I'm using...

10 months ago 0 0 0 0
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Devlog 5- Understand Unreal Engine PCG: Creating Dynamic Roads Think I’m starting to get my head round some of the PCG (and PCGEx) stuff, however it’s fair to say while I’m getting a handle on the concepts, there is still something of a gap b…

Devlog 5- more adventures in PCG(Ex)

flaghippo.uk/2025/06/07/d...

#unreal #ue5 #indiedev #indiegame #pcg

10 months ago 2 2 0 0
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Devlog 4, with more baby steps in procedural generation.

flaghippo.uk/2025/05/18/d...

#indiedev #ue5 #pcg #pcgex #gamedev

11 months ago 8 3 0 0

Devlog 3 - Unreal Adventures in PCG
flaghippo.uk/2025/05/09/d...

#indiedev #unreal #pcg

11 months ago 1 0 0 0

I'll go for A, looks really nice

11 months ago 0 0 0 0

Great thank you. Your London description really made me think through the challenges of non-grid style town generation. Thankfully I'm not looking at city scale, but the approach is definitely something I can learn from. deffo going to jump on the discord, cheers.

11 months ago 1 0 1 0
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Thanks for the UE PCGEx talk - thoroughly enjoyed it. Looking forward to trying it out, though suspect it might be beyond me.
Wishlisted The Last Gig too, looks excellent. Ta!

11 months ago 1 0 1 0
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"The Killingworth" - one of Stephenson’s early designs (0-4-0). First test model of our stylised train game look.
#indiedev #trains #indiegame

11 months ago 6 2 0 0