Advertisement ยท 728 ร— 90

Posts by Frank Grove

I'm still alive and building, going through one of those transitional phases in life. My dad passed away on June 15th and I have been his primary caretaker for over 8 years, daily the last few months. Then my car got totaled this weekend, and I have a new job starting soon.

Stay tuned.

9 months ago 1 0 0 0

The media did the same thing during Occupy over a decade ago. People then believed whatever narrative they wanted to as well. This is nothing new.

10 months ago 1 0 0 0
Post image
10 months ago 0 0 0 0
Preview
"We cough up a chunk of our soul": 32 game devs, from Doom's John Romero to Helldivers 2 and Palworld leads, explain what people get wrong about games Sam Barlow, Metaphor: ReFantazio leads, ConcernedApe's business head, indie legends, and many more weigh in

"Video games don't want to exist [..] Just by default, they resist existing. They do everything wrong. By force of will, we'll just kind of tear them into shape, patting them down, just trying to contain this chaotic thing."
www.gamesradar.com/games/game-d...

10 months ago 110 20 3 1
Post image

The System Authority assures us that the trade war with the rest of the galaxy won't impact our local economy here at The Yard, yet the shelves are empty... #indiedev #gamedev #tradewars #revolution

11 months ago 7 3 0 0

Overthrow the Government Space Edition

11 months ago 5 1 0 0
Post image Post image

Working on the HealthMonitor UI so you can keep track of your player character needs.

You can't convince your fellow workers to join the revolution on an empty stomach!

#indiedev #gamedev #godotengine #survival #revolution

11 months ago 3 2 0 0

No one claims that capitalist products or intentionally designed racist systems are "neutral". The fact that technology could be used to build both an anti-racist or racist chat bot actually proves that yes, the underlying tech is unbiased. Humans introduce bias into those datasets.

11 months ago 3 0 0 0
Advertisement
Post image

Added Tasks to the interface that you can select on your datapad, so it's easy to keep track of where you should be next. A little progression to keep players moving. #indiedev #gamedev #godotengine

11 months ago 7 3 0 0
Post image

Working on progression in the courier gig. As you work your way up you get access to better packages, and more incentive to steal and sell information...

In our universe quantum computing broke encryption eons ago pushing society back into more analog means of communication, like letters. #indiedev

1 year ago 4 1 0 0
Post image

The replimat is popping today. We've implemented a lot since our last updates:

* Survival Mechanics (food, water, rest)
* GOAP and more dynamic behaviors
* Inventory, Storage, Pickup/Set Down Items
* Fully functional semantic memory
* Courier Job and delivery

And more! #indiedev #gamedev #godot

1 year ago 11 4 0 0

Oh hell ya this is just what I was looking for

1 year ago 1 0 0 0

Update on my pixel art guide for beginners:

Transferred all the information from Tumblr to a Google Doc, so anyone who doesn't have a Tumblr account can now read through the whole thing!
I also updated quite a bit of information too.
I hope it will help somebody!

docs.google.com/document/d/1...

1 year ago 5824 2264 191 36
Preview
Sci-fi icons and logomarks 1 by Luna P. Icon pack

You can purchase these icons so I can buy fonts, thanks
satelitesnaturales.itch.io/icons1

1 year ago 66 47 3 4
Post image

Sometimes you gotta prioritize those life goals #indiedev #gamedev #crime

1 year ago 8 2 0 0
Post image

Interested in building urban worlds for video games? Hopefully this free 148-page ebook titled 'Of Cities and Games' will be of help.

๐Ÿ“˜Download the PDF here: www.d6learning.com/game-cities-...

1 year ago 34 3 1 2
Preview
The simplest way to scale UI in Godot GUI scaling techniques and tricks for Godot games and apps

๐Ÿ” In search of the simplest way to scale GUI in Godot!

๐Ÿ•‘ Took me a few weeks to finally get around to it, but here's the article on GUI scaling strategies and tips!

humnom.net/thoughts/67b...

#godotengine #godottips #uiux

1 year ago 122 32 4 1
Advertisement

This is a great idea! Gonna use this ๐Ÿ˜„

1 year ago 0 0 0 0

We have tons of updates coming soon for the Boundary Traveller. Development is accelerating as we've built a lot of the foundation for our multiagent sim and we've narrowed the scope of our 3D environment to deal with the limitations of most of our VRAM dedicated to the LLM. Exciting time ahead!

1 year ago 3 0 0 0
Post image Post image

Day 2 of #BrackeysGameJam 2025.1! I didn't have as much time to work on it today, but things are forming. Got some simple audio. Made some more design decisions. And the part I'm most excited about, I started building out some of the lore/puzzle! Mini-games tomorrow maybe?

#gamedev #indiedev

1 year ago 16 5 0 0
Post image

I found a job! Think I joined a crime family though. That's okay we'll see how much crime we can squeeze out of a gritty spacestation backed by an immersive multiagent sim. #godotengine #indiedev #gamedev

1 year ago 10 2 1 0
Post image

Hassling the on-duty Megafumi Mart courier for jobs yields nothing. Gotta find the corporate Courier department head who's got the knowledge and ability to give you a space job. Now where did he go?

#gamedev #godot #indiedev

1 year ago 5 1 0 0

Focused on early-game progression right now. There are many jobs you can do as a space hobo to work your way up to more illustrious roles.

I've built out Ranks from Ensign to Captain, are now distributing the right ID card access to NPCs, and working on the job dialogue. #gamedev #indiedev #godot

1 year ago 7 1 0 0
Preview
a man with red hair and a beard is standing in the woods ALT: a man with red hair and a beard is standing in the woods

tfw when you got to build out some functionality, and someone already built out the functionality, and that someone is you

1 year ago 3 0 0 0
Post image

We have the best onboarding at The Yard HR Department, where you learn all the important items necessary to keep you alive on the Engineering Team. Just one more perk of working at the Yard, safety first! #indiedev #gamedev #godot

1 year ago 9 1 0 0
Post image

My son got me into legos again, I'm getting him into #startrek. We were lucky to grab these before the supply ran out. DS9 is a big inspiration for our game!

1 year ago 4 0 0 0
Post image

Our Cargo Trader program at The Yard is nearly done after another day of hacking. Trading cargo is one of the relatively easy ways to make credits and keep your crew fed and your ship flying. Gotta watch out for pirates though!

#ScreenShotSaturday #Godot #indiedev #gamedev

1 year ago 12 4 0 0
Advertisement

We are developing in #Godot for WIndows, Linux, and OSX!

1 year ago 2 0 0 0

Actual Prices and differential economy based on local manufacturing at each space stations coming next! With that and generative personal transport missions, we will have the legal and carefree part of our game-loop established. Once that is *fun* we can move on to infiltration and heists.

1 year ago 1 0 1 0