I LOVE that OUTERSLOTH did this because some Indie "Publishers" are parasitic.
www.innersloth.com/the-outerslo...
Pubs:
100/0 split recoup on release
50/50 Rev share.
Hidden fees for Marketing/Dev "Services".
OS:
50/50 split recoup on release
15% Rev share to OS post-recoup
No hidden Fees
Posts by Tom Milman | TDSR
5 months after the jam that brought SCOPECREEP to life, I'm proud to say the Steam Page as now launched! If you like incremental games, make sure to wishlist it!
s.team/a/3595710
Also, it would mean the world to me if you spread the word!
#gamedev #indiedev #godotengine #incremental #scopecreep
⭐️2nd Update⭐️
I love being way too optimistic about how long tasks will take me 😂
Anyway… 3D? 👀
#gamedev #indiedev #ScreenshotSaturday
⭐️1st update after starting new job⭐️
Since last time:
🛠️ updated systems
🐞 bug fixes
🖌️ FINALLY worked on UI!
There's still a lot to do, but the core of the game is here!
I think the first playable version of this should be up Soon™ 😁
#gamedev #indiedev #madewithUnity
That's amazing! 🥳🥳
What's the name of the game again? 😉
⭐️Day 13–14⭐️
Added Workshop and weapon tiers (wood -> stone -> iron).
It’s been 2 weeks, and the core mechanics are done 🥳
Next up: VISUALS! 🎨
(Also started my new job, so updates will be slower now)
#gamedev #indiedev
⭐️Day 12⭐️
Worked on the duck fight logic
Here’s the full game loop:
☀️ Day – assign jobs, collect resources, build & prepare for the night
🌙 Night – defend the colony from enemies and invaders
📜 Daily Report – see how resources changed, enemies defeated, and any loss
#gamedev #indiedev
⭐️Day 10–11⭐️
Added enemy waves 🌊
And finished the game loop➰
Still need lots of behavior tweaking for ducks and enemies, bug fixes, etc.
Next week plans:
⚔️ Weapons system
🖌️ UI + visuals
#gamedev #indiedev #ScreenshotSaturday
Code Monkey (@codemonkeyunity.bsky.social) has really good tutorials and free courses on both Unity and C#. At the end of the day, it's all practice. I've been working with Unity for ~5 years now
I'm using Unity 6 for this project (and C#)
⭐️Day 9⭐️
Added basic melee enemies ⚔️
Lots to tweak and fix, but it’s a start! #WIP
Who should be the enemy of the ducks? 🦆
#gamedev #indiedev
⭐️Day 8⭐️
Ducks now have night defense roles to guard the colony once the sun goes down
Also added a visual separation between day and night phases ☀️🌙
#gamedev #indiedev
AI Generated ducks
⭐️Day 7⭐️
Now that the RTS selection and unit movement are done! I can move onto the Night phase. What’s that?
Ducks will have 2 roles:
☀️ Day - gather resources & build tools
🌙 Night - defend the colony from invaders
#gamedev #indiedev
That's a good stretch goal!
⭐️Day 6⭐️
They move, they attack, they are ducks! 🦆
Continued working on unit selection & movement.
And added Health and Attacking bare bones systems
#gamedev #indiedev
⭐️Day 5⭐️
Unit selection & movement
Started working on the RTS portion of the game #WIP. It's janky, gonna finish it up today (hopefully)
#gamedev #indiedev
⭐️Day 4⭐️
Added Population system
Spawning ducks now costs food and require capacity. Houses increase capacity.
#gamedev #indiedev
⭐️Day 3⭐️
Added ducks! 🦆
Worker count is now capped by the ducks available.
There are still a few edge cases in the job assignment system, but it’s almost done
Also, buildings now consume resources to build
#gamedev #indiedev
⭐️Day 2⭐️
Added a worker assignment system 👷♂️👷♀️
Buildings now need workers to produce resources, and output depends on how many are assigned
#gamedev
After 14 months, I’ve decided to stop being jobless. Starting a new job in 2 weeks.
Until then, I’m cooking up a new idea and aiming for a playable MVP/alpha before then. And why not document the process?
So, here’s Day 1 of work
Fine, you can jump out of the window if you want to... 🙄
For my next game, I'm aiming to give players as much freedom and intractability within the tiny map as I can
#WIP
It looks great!
After 14 months of development, I am proud to share with you that my game is finally released on Steam! Go solve puzzles, have headache and enjoy the final product!
I do not ask often, but please share this!
store.steampowered.com/app/2731590/...
#gamedev #indiedev #godotengine #puzzle
Yeah, the new project is going well. Why are you asking?
#gamedev
Foolbox tools confirmed? HYPE
That's a huge milestone, lets gooooo 🔥
Thank you! 😁