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Posts by Tom Milman | TDSR

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The Outersloth Contract | Innersloth - Creators of Among Us and The Henry Stickmin Collection! Hello!

I LOVE that OUTERSLOTH did this because some Indie "Publishers" are parasitic.

www.innersloth.com/the-outerslo...

Pubs:
100/0 split recoup on release
50/50 Rev share.
Hidden fees for Marketing/Dev "Services".

OS:
50/50 split recoup on release
15% Rev share to OS post-recoup
No hidden Fees

1 month ago 15 1 2 1
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5 months after the jam that brought SCOPECREEP to life, I'm proud to say the Steam Page as now launched! If you like incremental games, make sure to wishlist it!

s.team/a/3595710

Also, it would mean the world to me if you spread the word!
#gamedev #indiedev #godotengine #incremental #scopecreep

6 months ago 116 46 12 3
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a cartoon character is screaming and says chocolate !!! ALT: a cartoon character is screaming and says chocolate !!!
7 months ago 1 0 0 0
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⭐️2nd Update⭐️

I love being way too optimistic about how long tasks will take me 😂

Anyway… 3D? 👀

#gamedev #indiedev #ScreenshotSaturday

7 months ago 81 9 3 1
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⭐️1st update after starting new job⭐️

Since last time:
🛠️ updated systems
🐞 bug fixes
🖌️ FINALLY worked on UI!

There's still a lot to do, but the core of the game is here!
I think the first playable version of this should be up Soon™ 😁

#gamedev #indiedev #madewithUnity

7 months ago 20 2 0 0

That's amazing! 🥳🥳

What's the name of the game again? 😉

8 months ago 2 0 0 0
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⭐️Day 13–14⭐️

Added Workshop and weapon tiers (wood -> stone -> iron).

It’s been 2 weeks, and the core mechanics are done 🥳
Next up: VISUALS! 🎨

(Also started my new job, so updates will be slower now)

#gamedev #indiedev

8 months ago 9 4 0 0
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⭐️Day 12⭐️

Worked on the duck fight logic

Here’s the full game loop:
☀️ Day – assign jobs, collect resources, build & prepare for the night
🌙 Night – defend the colony from enemies and invaders
📜 Daily Report – see how resources changed, enemies defeated, and any loss

#gamedev #indiedev

8 months ago 13 4 0 0
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⭐️Day 10–11⭐️

Added enemy waves 🌊
And finished the game loop➰

Still need lots of behavior tweaking for ducks and enemies, bug fixes, etc.

Next week plans:
⚔️ Weapons system
🖌️ UI + visuals

#gamedev #indiedev #ScreenshotSaturday

8 months ago 29 6 1 0

Code Monkey (@codemonkeyunity.bsky.social) has really good tutorials and free courses on both Unity and C#. At the end of the day, it's all practice. I've been working with Unity for ~5 years now

8 months ago 1 0 1 0

I'm using Unity 6 for this project (and C#)

8 months ago 0 0 1 0
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⭐️Day 9⭐️

Added basic melee enemies ⚔️
Lots to tweak and fix, but it’s a start! #WIP

Who should be the enemy of the ducks? 🦆

#gamedev #indiedev

8 months ago 20 4 1 0
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⭐️Day 8⭐️

Ducks now have night defense roles to guard the colony once the sun goes down

Also added a visual separation between day and night phases ☀️🌙

#gamedev #indiedev

8 months ago 50 5 1 0
AI Generated ducks

AI Generated ducks

⭐️Day 7⭐️

Now that the RTS selection and unit movement are done! I can move onto the Night phase. What’s that?

Ducks will have 2 roles:
☀️ Day - gather resources & build tools
🌙 Night - defend the colony from invaders

#gamedev #indiedev

8 months ago 17 4 0 0

That's a good stretch goal!

8 months ago 0 0 0 0
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⭐️Day 6⭐️

They move, they attack, they are ducks! 🦆

Continued working on unit selection & movement.
And added Health and Attacking bare bones systems

#gamedev #indiedev

8 months ago 9 5 0 0
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⭐️Day 5⭐️

Unit selection & movement

Started working on the RTS portion of the game #WIP. It's janky, gonna finish it up today (hopefully)

#gamedev #indiedev

8 months ago 28 5 1 0
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a black and white photo of a man 's face against a black background ALT: a black and white photo of a man 's face against a black background

Is Everton part of that Lord of the Hobbits thing you constantly talking about?

8 months ago 3 0 1 0
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⭐️Day 4⭐️

Added Population system

Spawning ducks now costs food and require capacity. Houses increase capacity.

#gamedev #indiedev

8 months ago 37 4 1 0
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⭐️Day 3⭐️

Added ducks! 🦆

Worker count is now capped by the ducks available.
There are still a few edge cases in the job assignment system, but it’s almost done

Also, buildings now consume resources to build

#gamedev #indiedev

8 months ago 12 5 0 0
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⭐️Day 2⭐️

Added a worker assignment system 👷‍♂️👷‍♀️

Buildings now need workers to produce resources, and output depends on how many are assigned

#gamedev

8 months ago 38 5 1 0
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After 14 months, I’ve decided to stop being jobless. Starting a new job in 2 weeks.

Until then, I’m cooking up a new idea and aiming for a playable MVP/alpha before then. And why not document the process?

So, here’s Day 1 of work

8 months ago 7 0 0 0
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Fine, you can jump out of the window if you want to... 🙄

For my next game, I'm aiming to give players as much freedom and intractability within the tiny map as I can

#WIP

1 year ago 5 1 0 0

It looks great!

1 year ago 1 0 0 0
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a baby is screaming in a crowd of people while sitting in a stadium . ALT: a baby is screaming in a crowd of people while sitting in a stadium .
1 year ago 5 0 1 0
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After 14 months of development, I am proud to share with you that my game is finally released on Steam! Go solve puzzles, have headache and enjoy the final product!

I do not ask often, but please share this!

store.steampowered.com/app/2731590/...
#gamedev #indiedev #godotengine #puzzle

1 year ago 212 97 23 7
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Yeah, the new project is going well. Why are you asking?

#gamedev

1 year ago 26 3 4 0

Foolbox tools confirmed? HYPE

1 year ago 2 0 1 0

That's a huge milestone, lets gooooo 🔥

1 year ago 1 0 1 0

Thank you! 😁

1 year ago 1 0 0 0