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Posts by SCAVENGER ZERO | 2D Mech Roguelike

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Wasn't able to post this here yesterday morning due to Bluesky being down, so here it is now instead!

I've been working on improving the atmosphere in the hub world recently. There are now NPCs that walk in the foreground. I'll be refining this over the next few days.

#indiegame #gamedev #pixelart

5 days ago 7 3 0 0

Watched a playtester play my game yesterday and witnessed the most cursed run ever.

He died a bunch and ended up going into thousands of dollars of medical debt, which he tried to combat by gambling and pawning off his belongings. AND IT WORKED!!

#indiedev #gamedev

1 week ago 8 2 1 0
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Playtester feedback: The shoulder-mounted rocket launcher is DOGSHIT

And I agree! So I updated it and it now fires four cluster rockets that shoot out a ton of mini bombs

#indiegame #gamedev #pixelart #mecha

1 week ago 14 4 0 0
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Proud to announce that I did the new 1.0 art for SCAVENGER ZERO @scavengerzero.bsky.social

This was a welcome challenge and I'm so grateful to have had the opportunity to draw something for such a cool game.
Looking forward to release! ๐Ÿ‘€๐Ÿ‘€๐Ÿ‘€

2 weeks ago 5 3 0 0
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A large update today; here's the brand new cover art for SCAVENGER ZERO made by @eb-game-design.bsky.social !

We updated it to better reflect the game and how it's changed throughout development. The change should be live on Steam now!

#gamedev #mecha #indiedev #indiegame

2 weeks ago 14 8 0 0

The sales goal for SCAVENGER ZERO is to sell 3,000 copies. We're not aiming to be the next Undertale or Risk of Rain or anything on that level.

End goal is that the game will sell enough to make another game after it. I'm confident we'll be able to do it, but it won't be easy.

3 weeks ago 2 0 0 0

Twitter and Bluesky saw a bump in impressions but generally low engagement / no new followers.

YouTube Shorts got 103 subscribers, over 60k views, and shorts I posted aligned with wishlists on Steam. I will probably continue to make shorts in the months leading up to NextFest.

3 weeks ago 2 0 1 0

Yesterday marked the end of daily social posts for my game after about 108 days. I'll make a post in the future going over the analytics, but I've decided to stop daily posts to focus a bit more on development.

#indiedev #gamedev

3 weeks ago 6 3 1 0
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Today's progress: I finished the boss fight for internal version 0.4.0. I am NEVER going to do a mission this ambitious again. I ended up having to rework multiple core systems due to the scale of it. Fun stuff

#gamedev #indiegame #mecha

3 weeks ago 9 3 0 0

Still working on 0.4.0. Confirming we'll be at Steam's June NextFest too.

We've got enough funding to make it to release, but we'll be running a Kickstarter during NextFest to fund additional voice acting and features for the game we couldn't do otherwise.

#indiegame #gamedev

3 weeks ago 9 4 0 0

Preparing for April. We'll be revealing the new key art, plans for launch/demo stuff, a press kit, and a casting call for voice actors too.

Super small budget (voicing the FULL GAME would literally be impossible), but I figure we can at least do mid-mission dialogue!

#indiegame #gamedev #mecha

4 weeks ago 13 3 0 0
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I can't think of a good post today so here's a processor computer thing I'm working on for the next build

#indiegame #gamedev #pixelart

4 weeks ago 19 3 0 0
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Quick preview of a new item I added recently. It gives you a friendly ORBITER enemy to bring into combat

#indiegame #roguelike #pixelart #mecha

1 month ago 11 3 1 0
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For those who missed it; yesterday's short showed off three new mech sets I added to the internal 0.3.4 build recently. Total part count now over 150. Goal is 200, so we're almost there.

#indiegame #gamedev #pixelart #mecha

1 month ago 13 3 0 0
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Going to be finishing up SCAVENGER ZERO 0.3.4 today, testing, releasing to the rest of the internal team tomorrow. I've fixed some major issues with terrain generation, added a bunch of new content, etc.

#indiegame #indiedev #gamedev #pixelart

1 month ago 18 4 0 0
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An item I added recently, called "SURPRISE MECHANICS." It's essentially an ammo loot box; it gives your weapons a chance to fire a completely random projectile.

And I mean RANDOM. It can be the projectile of a different weapon, or even an enemy's attack.

#indiedev #gamedev #pixelart

1 month ago 18 4 0 0

Version 0.3.4 of SCAVENGER ZERO is almost ready to release internally but there's one small issue; the player is constantly on drugs and the effect NEVER goes away... I need to fix this tomorrow lol

#indiegame #indiedev

1 month ago 6 2 0 0
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The head, torso, hands, legs, and feet are all separate so that you will be able to visually see what you have equipped.

Time to make some equipment!

#pixelart #rpg #indiegame #solodev #animation #isometric

1 month ago 17 4 0 0
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I haven't been doing as much social media stuff recently because I've been extremely focused on the actual game for the last two weeks.

At some point I'm just going to lock in for a night and make a month's worth of posts at once

#indiedev #gamedev #indiegame

1 month ago 10 3 0 0
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Yesterday's short for anyone who might've missed it

#indiedev #gamedev #mecha

1 month ago 11 2 0 0

I was very tired from the last few days and overslept a bit (15 HOURS OF SLEEP)

Now I will continue work on SCAVENGER ZERO

#indiegame #gamedev

1 month ago 8 3 0 0
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Some mock ups for different biomes in my prototype project.
#pixelart #indiegame #solodev #isometric

1 month ago 19 3 2 0

Even more progress today. Development speed has basically tripled since internal playtesting began. It's definitely given me a surge of motivation. I've been making major progress on bugfixing and balancing + compiling a new build every 2 days lmao

#indiegame #indiedev #gamedev

1 month ago 10 3 0 0
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Added a battle log today! This gives a quick break down of what abilities are used and how much damage people are taking. It comes complete with a scroll bar, pooled log entries and reusing old entries once you're past 40 to help with memory usage!
#indiedev #gamedev #solodev #godotengine #srpg

1 month ago 10 3 0 0

More progress since last post; I compiled internal version 0.3.1 which fixed an issue with save data and graphics pop-in. Now working on version 0.3.2 which will add some of the things that didn't quite make it into the first internal build

#indiegame #indiedev #gamedev

1 month ago 10 2 0 0

I forgot to post this morning. I stayed up for 24 hours to finish the first internal build of the game. And I am very tired :)

#gamedev #indiegame #roguelike

1 month ago 7 1 1 0
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For sure adding a day night cycles to this game at some point.
The style is starting to come together. Time to make the boars actually do stuff now.

#pixelart #indiegame #indiedev #solodev #rpg

1 month ago 16 2 1 0
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I'm still working on UI today so here's the short I made yesterday

#mecha #indiegame #pixelart

1 month ago 10 1 0 0
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I'm so tired. I've been doing nothing but coding UI for the last day and a half. Please pretend like I posted something cool about my game. Thanks.

#indiedev #gamedev #roguelike

1 month ago 12 3 3 0
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Early WIP for the pawn shop. Giving the player a place to sell some of their items for money if they need to

#indiegame #roguelike #pixelart

1 month ago 5 2 0 0