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Posts by 42yeah

Old fanart of Adeline and Kirby from Kirby 64

Old fanart of Adeline and Kirby from Kirby 64

Old Kirby 64 fanart to celebrate it's 26th Anniversary today 💫💎

2 weeks ago 1032 408 8 0
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EVERYBODY STAY CALM! we have realtime area lights in godot, I REPEAT, AREA LIGHTS IN GODOT, this is not a drill 🚨 🗣️

4 weeks ago 1436 221 30 12
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Graphics Programming weekly - Issue 428 - February 15th, 2026 www.jendrikillner.com/post/graphic...

1 month ago 50 20 0 1
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No Graphics API — Sebastian Aaltonen Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe...

My "No Graphics API" blog post is live! Please repost :)
www.sebastianaaltonen.com/blog/no-grap...

I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".

3 months ago 469 192 19 12

Convenience maybe? 4x4 is aligned and can be easily inverted

4 months ago 1 0 1 0
SIGGRAPH 2025 Advances: STOCHASTIC TILE-BASED LIGHTING IN HYPEHYPE
SIGGRAPH 2025 Advances: STOCHASTIC TILE-BASED LIGHTING IN HYPEHYPE YouTube video by SIGGRAPH Advances in Real-Time Rendering

#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "Stochastic Tile-Based Lighting in HypeHype" by Jarkko Lempiäinen from HypeHype is now online: www.youtube.com/watch?v=8O44...

5 months ago 49 15 0 0

minecraugh

5 months ago 20 0 0 0
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I finally found the time and energy to make a new blog and write a couple of posts. This time I wrote about PBR content and game development principles. Both posts are quite different so hopefully people find something interesting on either one of them.

irradiance.ca/posts/

5 months ago 38 16 1 2
GitHub - jbikker/tinybvh: Single-header dependency-free BVH construction and traversal library. Single-header dependency-free BVH construction and traversal library. - jbikker/tinybvh

TinyBVH 1.6.7 is now available on the main branch. Changes:
* TinyBVH now only needs C++11 (tiny_ocl.h needs C++17)
* Full-sweep SAH builder is now threaded
* Fix for crash in BuildAVX
Still zero dependencies. :)
And: The repo reached 1k stars!
Link: github.com/jbikker/tiny...

7 months ago 18 4 0 0
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You're never gonna believe today's Wordle. First and only attempt I need 👑

7 months ago 2616 222 48 4
A preview of three pages and a teaser image from the SIGGRAPH 2025 paper "Rectangular Surface Parameterization" by Etienne Corman & Keenan Crane, as well as a trophy with the SIGGRAPH logo embossed on it and the text "Best Paper Award (Honorable Mention)."

A preview of three pages and a teaser image from the SIGGRAPH 2025 paper "Rectangular Surface Parameterization" by Etienne Corman & Keenan Crane, as well as a trophy with the SIGGRAPH logo embossed on it and the text "Best Paper Award (Honorable Mention)."

Very happy to receive a SIGGRAPH 2025 Best Paper Award (Honorable Mention) for our RSP algorithm, which dices surfaces into near-perfect rectangles.

Such meshes are useful for everything from retopology, to microfluidic simulation, to textile design, to architectural geometry.

9 months ago 68 8 2 1
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Fun new paper at #SIGGRAPH2025:

What if instead of two 6-sided dice, you could roll a single "funky-shaped" die that gives the same statistics (e.g, 7 is twice as likely as 4 or 10).

Or make fair dice in any shape—e.g., dragons rather than cubes?

That's exactly what we do! 1/n

10 months ago 150 46 8 6
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My painting LONE JUNIPER

11 months ago 14723 1135 322 42
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Made some updates to my old grass renderer after reading a recent blog post on grass rendering. Clumping the grass with noise and adding specular highlights makes it look much better

hexaquo.at/pages/grass-...

11 months ago 21 3 0 0
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Group Read of "Grass Rendering Series", Wed, Apr 16, 2025, 7:00 PM | Meetup This week, we will read [Grass Rendering Series Part 1: Theory](https://hexaquo.at/pages/grass-rendering-series-part-1-theory/) and [Grass Rendering Series Part 2: Full-Geo

This week, we will read about grass rendering blog posts
www.meetup.com/graphics-pro...

11 months ago 4 3 0 0

The #demoscene has just been recognized as intangible cultural heritage in France \o/

1 year ago 67 23 1 1
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National Recording Registry adds Tracy Chapman, Hamilton and the Minecraft game soundtrack There are 25 new additions to the Library of Congress collection. They include albums by Elton John, Miles Davis, Amy Winehouse, and the original cast recording of Hamilton.

Here’s some unique news: my music has been added to the library of congress

www.npr.org/2025/04/09/n...

1 year ago 13970 1441 287 76
Mangrove Tree Hotel lobby @ Haitang Bay, Sanya

Mangrove Tree Hotel lobby @ Haitang Bay, Sanya

Beach benches on a shore on a cloudy day

Beach benches on a shore on a cloudy day

Stunning sunrise at 7 AM

Stunning sunrise at 7 AM

Reef Bar

Reef Bar

Vacation at Sanya. Once in a while this is required to literally refresh my soul

1 year ago 1 0 0 0
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Some Maui views

1 year ago 119 5 5 0
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Tariffs xkcd.com/3073

1 year ago 31333 8756 258 466
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Graphics Programming weekly - Issue 386 - April 6th, 2025 www.jendrikillner.com/post/graphic...

1 year ago 65 21 1 1
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Managed to get Nvidia Flow (PhysX) to compile and run, after initially failing the other week. Was curious for a quick peek now that it's been open sourced (github.com/NVIDIA-Omniv...)

Flow itself isn't CUDA based, but instead uses compute shaders

Some higher level observations in the replies 1/?

1 year ago 34 7 1 0
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Ascend to the peak of a haunted kingdom in Hollow Knight: Silksong, arriving on #NintendoSwitch2 this year.

1 year ago 1616 199 54 72
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Graphics Programming weekly - Issue 385 - March 30th, 2025 www.jendrikillner.com/post/graphic...

1 year ago 59 22 0 1

THIS IS HUGE! Researchers at Scripps Research Institute have developed a groundbreaking UNIVERSAL coronavirus vaccine that triggers STONG immune responses AND shows promise in neutralizing MULTIPLE coronaviruses, including those responsible for causing COVID-19, MERS, AND even the “common cold.” 🧪🧵⬇️

1 year ago 9639 3015 277 325
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Dios mio, a liberal💀

1 year ago 5818 1264 39 7

What happened?

1 year ago 1 0 0 0
Pixel art still life study of some citrus fruit and an S. Pellegrini lemonade bottle. A grater and bowl suggest that some fresh lemonade is about to be made.

The reflections off the bottle, metal grater and bowl catch the light from behind the viewer, as well as the saturated oranges, yellows and greens in the scene.

Pixel art still life study of some citrus fruit and an S. Pellegrini lemonade bottle. A grater and bowl suggest that some fresh lemonade is about to be made. The reflections off the bottle, metal grater and bowl catch the light from behind the viewer, as well as the saturated oranges, yellows and greens in the scene.

"Lemonade" - 100 x 128 pixel study

Practicing the fundamentals - reflections, colors and shapes.
The bottle is my pride and joy :)

#art #artstudy #pixelart #stilllife #reflections #lemons #green #yellow

1 year ago 37 3 2 0
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Gradientspace Toolbox Gradientspace Toolbox provides a suite of in-Editor Tools to improve content-creation workflows. Find our Tools in the Gradientspace tab in Modeling Mode! For more information and video demonstrations...

put my unreal plugin on the Fab thing and someone bought a copy. That's the first time in my ~25 years working in computer programming where a person directly paid for software I made. Working in computers is weird...

www.fab.com/listings/058...

1 year ago 24 6 2 0

Will I be able to marry my girl now? <3

1 year ago 0 0 0 0