Our final 4.7 development snapshot arrives with #GodotEngine 4.7-dev5!
Asset store overhaul, rectangular area light sources, inline text shader previews, and more await:
godotengine.org/article/dev-...
Posts by Fredia Huya-Kouadio
Have you checked out the latest #Godot blog post on mobile improvements?
godotengine.org/article/godo...
I had intended this to be a YouTube short, but it ran over a bit. Some might still find it useful. Focused on XR but works just as fine for non-XR use cases.
www.youtube.com/watch?v=C0_K...
The Mega Crit logo a heart and the Godot logo side by side
We would like to thank @megacrit.com for another year of sponsorship. This time, upgrading to Corporate Platinum! We were supposed to post this earlier but we were all busy playing Slay the Spire 2 🫡
fund.godotengine.org
The Godot XR team just released v5 of the OpenXR vendor plugin. This new release sees a number of big additions to the plugin. See the full list on the release page.
This version requires Godot 4.6 or later.
github.com/GodotVR/godo...
Proud to have had a hand in making this happen. Adding visibility to what is supported in middleware helps move the standard forward and give much needed clarity to developers.
Godot game “Road to Vostok” released on Steam Early Access and it’s doing well. Another Godot success story in the making 🙏🏼 #godotengine
store.steampowered.com/app/1963610/...
From a cursory check, Godot seems to have the most supported #OpenXR extensions, many directly in core and vendor specific ones in the vendor plugin.
Great job @mux213.bsky.social @dsnopek.bsky.social @devloglogan.bsky.social @m4gr3d.bsky.social!
I'll be giving a short talk and participating of the Godot Tokyo meetup this month. If you are around, please come and say hi 👋
またね!
Starter Kit Racing for @godotengine.org has been updated! Now includes support for motorcycles, dynamic zoom, collision sounds & optimization and overall script improvements and project clean-up!
github.com/KenneyNL/Sta...
(MIT License, assets CC0)
Here's #GodotEngine 4.7-dev3, and it's feature-packed with great workflow improvements!
🧃 Control transform offset
🔎 PopupMenu search bar
🧲 3D editor vertex snapping
🖼️ Android Picture-in-Picture
📚 MeshLibrary editor
📸 Linux Wayland HDR
✨ And a lot more!
godotengine.org/article/dev-...
Looking forward to applying this to the #Godot #Android editor, another step closer to supporting portrait mode!
Lots of improvements to #Android platform stability in this release. So if targeting mobile and still on #Godotengine 4.5, make sure to upgrade!
Built using the @w4games.com Switch port of @godotengine.org! Excited to get this out in a few weeks. Pre-order now!
The feature is most useful for games and apps that have sections that require little to no interactivity:
- media players
- games with sections showing cinematic contents (enable PiP when cinematic contents start and disable when interactive contents resume)
Support for picture-in-picture is coming to #Godot mobile games and apps in #Godotengine 4.7!
cc @adriaan.games
Getting support from Meta, Pico, Steam, AndroidXR, Apple, Logitech and other companies. It is the easiest place to play directly with OpenXR API and work with cutting edge features.
Also the best place for vendors to demo new features while showing best case real usage with Open Source
#Godot #XR update from @mux213.bsky.social and the Godot XR team. Also love the fact XR is now on the Godot frontpage. Hopefully it makes more people realise how great Godot is at XR.
#1 OpenXR engine in terms of spec compliance and features
godotengine.org/article/godo...
Support for #SteamFrame, a setup wizard to speed up new #XR projects, and improved performance with #Vulkan multi threading, there's a lot to like in this #Godotengine update!
I'll be releasing Godot Starter Kit: Match-3 tomorrow but for now I want to direct your attention to the 70 (!) splash screens I've made which you can use to proudly display your excellent taste in game engines. ✨
github.com/KenneyNL/God...
Look at our penguin's cuteness promoting Godot XR!
Penguin Festival made the switch to Godot and has not looked back since~
Can't wait to see more VR games join in! 🐧🥽
For the past few days I've been working on the Godot Google Play Billing documentation.
It's now hosted on a dedicated docs site and is now more detailed, with a proper API reference. This should make it much easier to get started.
godot-sdk-integrations.github.io/godot-google...
#godot #android
Godot Google Play Billing v3.2.0 is out!
- Updated to Google Play Billing Library v8.3.0
- Added support for multiple purchase options and discount offers for One-Time Products
- Improved documentation
Checkout release page for more details: github.com/godot-sdk-in...
#godot #android #sdk
Godot has had XR support for around 8 years, it sometimes feels like our best kept secret, so we finally added a small segment to the Godot engine home page!
Good news! I've upgraded all Starter Kits to @godotengine.org 4.6. It was a breeze, only took me about 15 minutes total so that's always nice to see! 😊
Starter Kit: Racing for @godotengine.org is now available! 🎉 Easy to understand code, fully open-source & 3D models included! It's a little rough around the edges, but feel free to do pull requests if you can improve on it!
github.com/KenneyNL/Sta...
#gamedev #gameassets
I started playing with Apple's Godot PR, and decided to add a little hand/controller action.