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Posts by Fredia Huya-Kouadio

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Dev snapshot: Godot 4.7 dev 5 – Godot Engine Freeze, Feature!

Our final 4.7 development snapshot arrives with #GodotEngine 4.7-dev5!

Asset store overhaul, rectangular area light sources, inline text shader previews, and more await:

godotengine.org/article/dev-...

5 days ago 342 32 2 6
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Godot Mobile update — April 2026 – Godot Engine April update from the Godot Mobile Team!

Have you checked out the latest #Godot blog post on mobile improvements?
godotengine.org/article/godo...

1 week ago 2 1 0 0
Godot Stencil Holo
Godot Stencil Holo YouTube video by Bastiaan Olij

I had intended this to be a YouTube short, but it ran over a bit. Some might still find it useful. Focused on XR but works just as fine for non-XR use cases.

www.youtube.com/watch?v=C0_K...

1 week ago 18 4 0 0
The Mega Crit logo a heart and the Godot logo side by side

The Mega Crit logo a heart and the Godot logo side by side

We would like to thank @megacrit.com for another year of sponsorship. This time, upgrading to Corporate Platinum! We were supposed to post this earlier but we were all busy playing Slay the Spire 2 🫡

fund.godotengine.org

1 week ago 1107 116 8 6
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Release 5.0.0-stable · GodotVR/godot_openxr_vendors IMPORTANT: This release of the OpenXR vendors plugin is for Godot 4.6 and later only Changes in this release (since v4.3.0-stable): Do not initialize light estimation extension if unsupported (#47...

The Godot XR team just released v5 of the OpenXR vendor plugin. This new release sees a number of big additions to the plugin. See the full list on the release page.

This version requires Godot 4.6 or later.

github.com/GodotVR/godo...

2 weeks ago 18 5 1 0

Proud to have had a hand in making this happen. Adding visibility to what is supported in middleware helps move the standard forward and give much needed clarity to developers.

2 weeks ago 23 4 0 0
Save 25% on Road to Vostok on Steam Road to Vostok is a hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare to cross the border into Vostok, a permadeath...

Godot game “Road to Vostok” released on Steam Early Access and it’s doing well. Another Godot success story in the making 🙏🏼 #godotengine

store.steampowered.com/app/1963610/...

2 weeks ago 73 7 1 0
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From a cursory check, Godot seems to have the most supported #OpenXR extensions, many directly in core and vendor specific ones in the vendor plugin.

Great job @mux213.bsky.social @dsnopek.bsky.social @devloglogan.bsky.social @m4gr3d.bsky.social!

2 weeks ago 44 4 0 0

I'll be giving a short talk and participating of the Godot Tokyo meetup this month. If you are around, please come and say hi 👋

またね!

2 weeks ago 66 9 3 0
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Starter Kit Racing for @godotengine.org has been updated! Now includes support for motorcycles, dynamic zoom, collision sounds & optimization and overall script improvements and project clean-up!

github.com/KenneyNL/Sta...

(MIT License, assets CC0)

3 weeks ago 246 35 5 0
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Dev snapshot: Godot 4.7 dev 3 – Godot Engine A snapshot that will transform the way you design GUIs in Godot.

Here's #GodotEngine 4.7-dev3, and it's feature-packed with great workflow improvements!

🧃 Control transform offset
🔎 PopupMenu search bar
🧲 3D editor vertex snapping
🖼️ Android Picture-in-Picture
📚 MeshLibrary editor
📸 Linux Wayland HDR
✨ And a lot more!

godotengine.org/article/dev-...

3 weeks ago 496 80 13 11

Looking forward to applying this to the #Godot #Android editor, another step closer to supporting portrait mode!

1 month ago 3 0 0 0

Lots of improvements to #Android platform stability in this release. So if targeting mobile and still on #Godotengine 4.5, make sure to upgrade!

1 month ago 16 1 0 0

Built using the @w4games.com Switch port of @godotengine.org! Excited to get this out in a few weeks. Pre-order now!

1 month ago 50 7 1 0

The feature is most useful for games and apps that have sections that require little to no interactivity:

- media players
- games with sections showing cinematic contents (enable PiP when cinematic contents start and disable when interactive contents resume)

1 month ago 4 0 1 0
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Support for picture-in-picture is coming to #Godot mobile games and apps in #Godotengine 4.7!

cc @adriaan.games

1 month ago 104 11 5 3

Getting support from Meta, Pico, Steam, AndroidXR, Apple, Logitech and other companies. It is the easiest place to play directly with OpenXR API and work with cutting edge features.
Also the best place for vendors to demo new features while showing best case real usage with Open Source

1 month ago 3 1 0 0
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Godot XR update — March 2026 – Godot Engine March update from the Godot XR Team, upcoming game jam, new features, and new platforms!

#Godot #XR update from @mux213.bsky.social and the Godot XR team. Also love the fact XR is now on the Godot frontpage. Hopefully it makes more people realise how great Godot is at XR.
#1 OpenXR engine in terms of spec compliance and features

godotengine.org/article/godo...

1 month ago 16 2 1 0

Support for #SteamFrame, a setup wizard to speed up new #XR projects, and improved performance with #Vulkan multi threading, there's a lot to like in this #Godotengine update!

1 month ago 5 0 0 0
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I'll be releasing Godot Starter Kit: Match-3 tomorrow but for now I want to direct your attention to the 70 (!) splash screens I've made which you can use to proudly display your excellent taste in game engines. ✨

github.com/KenneyNL/God...

1 month ago 275 41 2 0

Look at our penguin's cuteness promoting Godot XR!

Penguin Festival made the switch to Godot and has not looked back since~

Can't wait to see more VR games join in! 🐧🥽

1 month ago 87 8 0 0
Overview - Godot Google Play Billing Godot Android plugin for Google Play Billing.

For the past few days I've been working on the Godot Google Play Billing documentation.

It's now hosted on a dedicated docs site and is now more detailed, with a proper API reference. This should make it much easier to get started.

godot-sdk-integrations.github.io/godot-google...

#godot #android

1 month ago 4 1 1 0
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Releases · godot-sdk-integrations/godot-google-play-billing Godot Android plugin for the Google Play Billing library - godot-sdk-integrations/godot-google-play-billing

Godot Google Play Billing v3.2.0 is out!

- Updated to Google Play Billing Library v8.3.0
- Added support for multiple purchase options and discount offers for One-Time Products
- Improved documentation

Checkout release page for more details: github.com/godot-sdk-in...

#godot #android #sdk

1 month ago 19 7 0 0
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Godot has had XR support for around 8 years, it sometimes feels like our best kept secret, so we finally added a small segment to the Godot engine home page!

1 month ago 78 11 3 2
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Good news! I've upgraded all Starter Kits to @godotengine.org 4.6. It was a breeze, only took me about 15 minutes total so that's always nice to see! 😊

1 month ago 231 16 4 0
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#Godot shoutout at #GDC / #IGF award ceremony intro

1 month ago 37 4 1 1
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Starter Kit: Racing for @godotengine.org is now available! 🎉 Easy to understand code, fully open-source & 3D models included! It's a little rough around the edges, but feel free to do pull requests if you can improve on it!

github.com/KenneyNL/Sta...

#gamedev #gameassets

1 month ago 459 98 9 3
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1 month ago 19 3 2 0
Godot XR Game Jam - Mar 2026 A game jam from 2026-03-15 to 2026-03-29 hosted by Godot XR Community & Bastiaan Olij. Welcome to the fifth Godot XR Game jam This game jam is organized by the Godot XR Community and offers a fun oppo...

One more week before we start our next Godot XR Game jam!

itch.io/jam/godot-xr...

1 month ago 19 2 1 1
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I started playing with Apple's Godot PR, and decided to add a little hand/controller action.

2 months ago 8 2 0 0