Working on a personal Game Dev Library to collect all the small systems I keep rewriting 😅
mini-maps, utilities, gameplay helpers, and more coming
If you’re into indie dev or ExcaliburJS, would love your thoughts
👇 #gamedev #indiedev @excaliburjs.com
jyoung4242.github.io/Game-Dev-Lib...
Posts by Excalibur.js
Guess what!? Excalibur game just landed a demo on Steam last week!!! Go wishlist Now THAT'S a Big Dragon!
store.steampowered.com/app/3834590/...
#excaliburjs #gamedev #typescript #steam
Get hyped for Global Game JAM 2026 @2dcon.gg HQ!
@igdatc.bsky.social is organizing an in person event this weekend 🎉
Have you ever wanted to make a game? Let's make some games together! It's the best way to learn and improve!
Check this link for all the info igdatc.org/ggj
#gamedev #minneapolis
I have so much fun with Excalibur!!!
Excalibur.js is on the list! ⚔️🔥
If you're looking for a TypeScript game engine look no further! (We have games made in Excalibur on Steam btw!)
#gamedev #typescript #webdev
#Gamedevjs #Survey 2025 #Report about the current state of #Web #Game #Development was published! 🎉
gamedevjs.com/survey/repor...
Direct link: gamedevjs.com/survey/2025/
You can download the PDF already.
#gamedev #indiedev #indiegames #results #games #engines #tools
Game Dev Alert! Friend of mine Scott Lembcke (mastodon.gamedev.place/@slembcke) is doing a talk tonight live for IGDATC!
Transforms 101: Demystifying Matrices with Pictures!
www.youtube.com/watch?v=dnGZ...
#gamedev #math
Issue #626 of Gamedev.js Weekly newsletter about event-driven gameplay, reflecting, and Hexstorm is out - go check it!
gamedevjsweekly.com/626
#HTML5 #JavaScript #gamedevjs #gamedev #weekly #newsletter #excaliburjs
Happy New Year!
As a present 🎁 learn how to use STRONGLY TYPED events in game dev from @mookie4242.bsky.social
excaliburjs.com/blog/Event%2...
#gamedev #typescript
Issue #625 of Gamedev.js Weekly newsletter about Excalibur 0.32, Phaser 4.0 RC6, and Allo's Arena is out - go check it!
gamedevjsweekly.com/625
#HTML5 #JavaScript #gamedevjs #gamedev #weekly #newsletter
🎄🎮 Excalibur.js v0.32.0 is here! This release is all about DX and perf
✨ Highlights:
Debug improvements via browser extension
Major perf boosts for tilemaps, offscreen entities
Physics bodies now sleep for better perf
Simpler easing functions
Try it in our playground: excaliburjs.com/playground
Want to try Excalibur v0.32.0?
🎮 Interactive playground: excaliburjs.com/playground
📚 Docs: excaliburjs.com
💬 Discord: discord.gg/W6zUd4tTY3
⭐ GitHub: github.com/excaliburjs/...
Build your next 2D game with TypeScript! What will you create?
Sprite Fusion plugin update: Now accepts SF Tile Attributes!
Better integration with Sprite Fusion for your tilemap workflows.
github.com/excaliburjs/...
Cool new features in v0.32.0:
🎵 Synchronize audio playback with scheduledStartTime
⏲️ Timer events (complete, start, stop, pause, resume)
📐 New angleDifference() helper
📊 System duration stats in debug
Plus Color.Lerp for smooth color transitions!
The Excalibur browser extension got a massive upgrade! 🔍
New features:
ECS system timing sparklines for perf debugging!
Color blindness simulation for a11y testing!
Change debug draw colors on everything!
Scene navigation buttons!
Screen & camera details panel!
Tweak Physics Settings on the Fly!
const actor = new ex.Actor({ graphic: cloudSprite, material: swirlMaterial });
Developer experience got so much better in v0.32.0! 🛠️
Now you can set default graphics/materials right in the Actor constructor:
🎄🎮 Excalibur.js v0.32.0 is here! This release is all about DX and perf
✨ Highlights:
Debug improvements via browser extension
Major perf boosts for tilemaps, offscreen entities
Physics bodies now sleep for better perf
Simpler easing functions
Try it in our playground: excaliburjs.com/playground
We've just passed 400 submitted surveys, and today is the LAST DAY to send your answers to Gamedev.js Survey 2025!
gamedevjs.com/survey/gamed...
#gamedev #gamedevjs #JavaScript #HTML5 #indiedev #indiegames #report #form #OpenSource #survey
Last day to fill out the survey gamedevjs.com/survey/gamed...
Please take a chance to do it!
#gamedev #javascript #typescript
Gamedev.js Survey 2025
Our yearly #GamedevJS #Survey to collect data shaping the current state of Web Game Development report is open - please fill the form, thank you!
gamedevjs.com/survey-2025-...
#gamedev #JavaScript #HTML5 #indiedev #indiegames #report #form #OpenSource
Excalibur.js is on the official list this year!
Please go and fill out the survey it helps us all! gamedevjs.com/survey-2025-...
#gamedev #excaliburjs #typescript
Experimenting with TSGo with @excaliburjs.com
Emitting declaration files is roughly 5X faster than tsc 🚀
However, there are still issues in the output that I *think* are known issues (cc @jakebailey.dev).
In order to test the build, I'll need Vite + rolldown preview.
github.com/excaliburjs/...
@excaliburjs.com
So I updated the ExcaliburJS SpriteFusion plugin to accommodate the new Tile Attributes feature of SF. I also wrote a blog post on it:
excaliburjs.com/blog/Sprite%...
I highly recommend SpriteFusion if you haven't tried it.
www.spritefusion.com
#indiedev #gamedev #typescript
Look friends we're on the changelog news!
💌 The Web Game Dev Newsletter Issue 028 is out! Read it online here: webgamedev.com/newsletter/028, and subscribe to get the next ones delivered right to your inbox 🚀 #threejs #r3f #gamedev
Woo! The @excaliburjs.com v0.31.0 release (2D TypeScript Game Engine) and my "JavaScript Blazingly Fast! Lessons from a Game Engine" optimization talk made the Web Gamedev Newsletter!!!
www.webgamedev.com/newsletter/028
Definitely go follow the newsletter (and @verekia.com for the latest!)
It's been a hot minute since I've posted.
I've developed a card library for ExcaliburJS.
And I'm now using it to make a bare bones draw poker demo.
Thanks to @kenney.nl for the card assets for prototyping my library!
#indiedev #gamedev
@excaliburjs.com
We did it! Check out our Ludum Dare 58 Game!
ldjam.com/events/ludum...
#gamedev #excaliburjs #ludumdare #ldjam
4 different types of stickers, sword logo, text logo, May-trix from Sum-Monsters Game, and Cal the robot
We have 4 types right now!