Advertisement · 728 × 90
#
Hashtag
#excaliburjs
Advertisement · 728 × 90
Preview
Game Dev Library — ExcaliburJS TypeScript Modules & Tools Modular, reusable TypeScript systems for ExcaliburJS and general game development. FSMs, input mapping, pub/sub signals, behavior trees, shaders, procedural generation, and more. MIT licensed.

🚀 Just launched GameDevLibrary — a quick-reference toolkit for ExcaliburJS devs!

🔗 jyoung4242.github.io/Game-Dev-Lib...

Feedback & ⭐s welcome! Curious what devs think of the workflow tools.

#gamedev #excaliburjs #indiedev #typescript #webgamedev

17 5 0 0
Preview
Now THAT'S a Big Dragon! on Steam Recruit an ever-growing army of heroes, stack powerful upgrades, and watch the numbers go up as your forces chip away at a colossal dragon!

Guess what!? Excalibur game just landed a demo on Steam last week!!! Go wishlist Now THAT'S a Big Dragon!

store.steampowered.com/app/3834590/...

#excaliburjs #gamedev #typescript #steam

11 5 0 0
Preview
Event-driven gameplay, reflecting, and Hexstorm Check out issue #626 of Gamedev.js Weekly — the free, weekly newsletter about web game development.

Issue #626 of Gamedev.js Weekly newsletter about event-driven gameplay, reflecting, and Hexstorm is out - go check it!

gamedevjsweekly.com/626

#HTML5 #JavaScript #gamedevjs #gamedev #weekly #newsletter #excaliburjs

6 3 0 0
Preview
A side-quest into making an Excalibur.Js game in a few days. I was dislocated from my command center, now, equipt with only my laptop and no external monitor, i am not able to work in Godot. This is only for a few days while my brother is in town visiting. I ap...

A side-quest into making an Excalibur.Js game in a few days. - lou gnar. #excaliburjs #2d #runner #skateboarding #mobilegame #indiedev #sidequest #christmas #lunar #gnar #pixelart #handdrawn webgnar.itch.io/lou-gnar/dev...

8 2 0 0

Excalibur.js is on the official list this year!

Please go and fill out the survey it helps us all! gamedevjs.com/survey-2025-...

#gamedev #excaliburjs #typescript

9 4 0 0
Video

We did it! Check out our Ludum Dare 58 Game!

ldjam.com/events/ludum...

#gamedev #excaliburjs #ludumdare #ldjam

16 3 0 0
Preview
Now THAT'S a Big Dragon! on Steam Recruit your army of heroes, upgrade your forces, and join in with your mighty mouse cursor, all in a satisfying quest to slay a massive dragon wreaking havoc on an innocent medieval kingdom. Will you...

Excalibur game on Steam! Go wishlist it now!

store.steampowered.com/app/3834590/...

#indie #gamedev #excaliburjs #typescript

7 4 0 0
JavaScript Blazingly FAST! Lessons from a Game Engine - Erik Onarheim - NDC Oslo 2025
JavaScript Blazingly FAST! Lessons from a Game Engine - Erik Onarheim - NDC Oslo 2025 YouTube video by NDC Conferences

My NDC Oslo talk is live!!! Let's Make JavaScript BLAZINGLY FAST! Lessons from a Game Engine @excaliburjs.com

www.youtube.com/watch?v=xCB9...

#gamedev #javascript #excaliburjs

10 3 0 0
[ Code Along ] 🏏🧱 Breakout with Excalibur 🗡️ - TypeScript Game Engine 🎮👾
[ Code Along ] 🏏🧱 Breakout with Excalibur 🗡️ - TypeScript Game Engine 🎮👾 YouTube video by BTYT Tech Library

Hello, everyone 👋
Yesterday, I tried out a #typescript game engine called #excaliburjs 🗡️ through a simple tutorial 🏏🧱
Here are my impressions ▶️😄🕹️

#devsky #gamedev #indiedev #javascript #excalibur #gameengine #retro #webdev #gaming

youtu.be/JtZQqDap5vY?...

10 2 0 0
Preview
Gamedev.js Jam 2025 A game jam from 2025-04-13 to 2025-05-09 hosted by end3r & Enclave Games. Gamedev.js Jam celebrates Web games - build an HTML5 game within 13 days of the jam on a given theme, it runs between April 13...

We have a game jam coming up that I'm planning to participate in!

Working with a small team on this and super excited!

#gamedev #indiedev #excaliburjs

itch.io/jam/gamedevj...

6 0 0 0
Preview
TypeScript.fm - The Friendly Show for TypeScript Developers The two TypeScript Fools, Kamran Ayub and Erik Onarheim, get together once a week to bring you news, community highlights, and deep dives into the TypeScript ecosystem. Stay up-to-date on what's happe...

Another Monday, another typescript.fm show drop!

Gee, I wonder what they're covering today? Heard any big TS news lately?

#typescript #excaliburjs

6 3 0 0
Preview
a man wearing headphones covering his face with his hand and the words " i 'm struggling " behind him ALT: a man wearing headphones covering his face with his hand and the words " i 'm struggling " behind him

Next gamedev mission: Co-routines...

They elude my cognitive understanding. I think I understand 'what' they are, but i haven't connected the dots yet in regards to how you solve problems with them. The are a native feature of ExcaliburJS, now its time to learn!

#gamedev #indiedev #excaliburjs

8 2 0 0
Video

Great coding session today: lots of good chatting, and several new followers!!

Lots of features worked on, posted in the child post due to character limit

Thanks to all that joined the stream this morning!

#gamedev #indiedev #excaliburjs

7 3 1 0
Video

Random platformer update.

The Rune/Job system has primary and secondary actions added to it now... so when i create rune content, the will imbue the player with new abilities.

For example: throwing fireballs or having a fireball shield.

#gamedev #indiedev #excaliburjs

5 2 0 0
Video

platformer update - Collecting Runes!

Got the job system components added plus a collectible rune!

Added a tint shader to player to designate when they have a certain 'power'.... this is fun!!!!

#gamedev #indiedev #excaliburJS

8 4 0 0
Video

Started experimenting with reusable components to add to Actors, playing with a PickUppable Component to add to an object so when my player collides it gets grabbed.
Next is an 'ImbuesMagic' type component so that when the player hits a rune, they gain some ability...
#gamedev #indiedev #excaliburJS

11 2 0 0
Video

More platformer practice...

Got my control and animation components added to my player... not the best artwork, but for this kinda of prototyping, it WORKS!!

But that's only the first part! I mocked up a simple level editor in the process!

1/2🧵

#gamedev #indiedev #excaliburjs

10 4 2 0
Preview
Happy New Year Excalibur! | Excalibur.js We've put together a fireworks demo to commemorate the occasion!

Happy New Year Excalibur.js!

Check out all the cool game stuff that happened in 2024, and our plans for the future!

excaliburjs.com/blog/happy-n...

#typescript #javscript #excaliburjs #gamedev

8 4 0 0
Preview
TypeScript.fm - The Friendly Show for TypeScript Developers | ORMed and Dangerous | Ep 7 This week Kamran and Erik discuss when ORMs are helpful... or hurtful. They cover trade-offs, the spectrum of abstraction, the value of escape hatches, and the options available to you in the TypeS...

Another banger just dropped from some friends!

#typescript #orm #excaliburjs

typescript.fm/7

4 1 0 0
Video

Hopped back on the behavior tree visualization for a bit tonight, got deleting nodes functional.

Deleting nodes is a bit tougher than adding nodes, especially when managing children.

This is starting to take shape.

#indiedev #gamedev #excaliburjs

7 1 0 0
Preview
a cat is sitting in front of a laptop computer on a couch . ALT: a cat is sitting in front of a laptop computer on a couch .

I've just refactored my Behavior Tree library that works with ExcaliburJS, I'm now pivoting to developing some tooling to make building the 'content' of an entity's BT, and make this 'easy' to scaffold up with some code generation

#gamedev #indiedev #ExcaliburJS

gratuitous cute kitty gif here --->

7 3 0 0
Preview
Excalibur version 0.30 was released - Gamedev.js New version of the Excalibur.js game engine was released, v0.30, with multiple new features, changes, and even more bugfixes. This is one of the biggest releases of Excalibur yet! Huge thanks to all t...

New version of the Excalibur.js game engine was released, v0.30, with multiple new features, changes, and even more bugfixes.

gamedevjs.com/tools/excali...

#gamedev #gamedevjs #excalibur #excaliburjs #game #engine #release

5 1 0 0

Hey BSKY, I've learned a ton from these brilliant folks.... I HIGHLY recommend giving this a listen if you're into TypeScript. Good people!

#typescript #excaliburjs

8 3 0 0
Video

Two weeks off-track, but progress resumed. Did a bit of excaliburjs today – figured out how to animate smoothly
#excaliburjs
#typescript
#gameev

0 0 0 0
Preview
JavaScript Blazingly FAST! Lessons from a Game Engine | NDC Oslo 2025 Is your app slow? Don't blame JavaScript! It might be a problem between the chair and the keyboard... I've spent over a decade building a game engine for the web called excalibur.js, I've learned a t...

Wooo! I'll be presenting about building JavaScript Blazingly FAST! At NDC Oslo this year! I've learned a lot about how to make JS fast while building Excalibur.js

ndcoslo.com/agenda/javas...

Thanks for having me @ndcconferences.com!

#javascript #gamedev #excaliburjs

8 0 0 0
Video

Had some wins today with different SDF occluders.

Got a spotlight occluder working with a point light on the entity. I did a happy dance when this started working. Also you can see that the room contains the light completely. That's because of my empty box SDF.

#gamedev #indiedev #excaliburjs

12 2 0 0
Post image

Lighting system update

Made some good progress today and learned some more details.

Fixed my bug with rotated occlusion.

Also, learned that I have to update the textures each pass or my occlusion logic doesn’t work.

#gamedev #indiedev #excaliburjs

14 2 1 0
Video

Made some progress on my lighting system tonight... it needs a lot of optimizations and just... a lot of work in general, but I needed a night like this where stuff kind of just... worked

#gamedev #indiedev #excaliburjs

16 2 1 0
Preview
A simple, free tilemap Editor Online - Sprite Fusion Design your tilemap with Sprite Fusion, the ultimate free online level editor. Design 2D games with ease, direclty export to Unity Tilemap and Godot Scenes. Ideal for retro games!

Solid day today... fixin' to test out my new lighting system for ExcaliburJS... but to rapid prototype it, I'm using SpriteFusion to quickly create a quick floor tilemap....

If you haven't used SpriteFusion yet, give it a try

www.spritefusion.com

#gamedev #indiedev #excaliburjs #spritefusion

10 4 1 0
Video

Hit a milestone today!

I've been working on porting ExcaliburJS to a headless server and today I got the Collision System working server side!!!!

Super stoked.... This may be ready for others to start playing with!

#gamedev #indiedev #excaliburjs #hathora

8 1 0 0