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Posts by Hyper Pyramid Studio

Here's a cool little game from KenneyJam. There's a neat power-curve to the upgrades - you need to upgrade damage to generate upgrade points faster, and then upgrade fire rate since the missiles eventually start appearing more often and overwhelm you.
#kenneyjam #indiedev #gamedev

8 months ago 8 4 1 0
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Planetary Destruction Initiative by PsiMoon Help Cause Destruction Today!

Wrapped up Kenney Jam 2025 today. Super happy with what I was able to create in only 48 hours. If you're interested in checking it out you can find it here: psimoon.itch.io/planetary-de...

#kenneyjam #indiedev #gamedev

9 months ago 12 3 0 1
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Some more progress on spaceship formations for Squadron Carrier. The line formation has ships flying close together, but doing independent targeting.

8 months ago 3 0 1 0
HyperPyramidStudio  KenneyJam 2025 review
HyperPyramidStudio KenneyJam 2025 review YouTube video by HyperPyramidStudio

My livestream recording is up on YouTube at youtu.be/vTGdWdfnlEg

Featuring play-throughs for:

Repowering Mars - rbgr.itch.io/repowering-m...

Deadline - itch.io/jam/kenney-j...

In Space They Can’t Hear You Beat - itch.io/jam/kenney-j...

Space Wars - The Power - itch.io/jam/kenney-j...

8 months ago 1 0 0 0
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HyperPyramidStudio KenneyJam 2025 review Join me as I play through the best space-themed KenneyJam game submissions I found.

I'll be going live in one hour!

Join me on my YouTube channel Thursday, 7pm Pacific as I play through the best space games I found in this year's KenneyJam.

youtube.com/live/TT0DUap...

8 months ago 0 0 0 0
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Some progress on spaceship formations for my game Squadron Carrier. I really like how the Wedge formation shapes the flow of the battle. For evenly matched ships, using the wedge formation wins about 70% of the time.

If you find these sorts of posts interesting, LMK and please consider following!

8 months ago 1 0 0 0

Wow, your game looks great. I'm really enjoying your blog posts on procedurally generated map/graphs. I'm working on a similar campaign map. Have you had any trouble ensuring your end goal is far enough away from the start?

9 months ago 1 0 1 0

The Protoss carriers were awesome. Thanks for the kind words, and I’ll try and make that game.

9 months ago 1 0 0 0

Yeah, C# in Unity.

9 months ago 0 0 0 0
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Thanks, I’m aiming for an old-school biplane dogfight. Although, ships do get a little jittery in the starting orbit if they overshoot their tracking point.

9 months ago 0 0 1 0
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I’ve been working on spaceships formations in Squadron Carrier. It reminded me of the flocking behaviors I used in Hallowtron. Flocks of indestructible bats to force the player to keep moving around the level. Every six levels, bees swarm the player instead, faster and erratically than the bats.

9 months ago 1 0 0 0

I'm working on a new game, Squadron Carrier. It's a 3D extension of my prototype, with a rogue-like campaign structure.

This account will document the development journey, and hopefully entertain you with behind-the-scenes looks at the game design, theory and coding techniques.

9 months ago 0 0 0 0
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Howdy! This is my first post here - a clip of my prototype game Strike Carrier, a 4X / RTS game where you launch fighters from your carrier.

You can play Strike Carrier at hyperpyramidstudio.itch.io/strike-carrier

9 months ago 3 0 2 0