If you know an animator who's been searching for a place like this — or a creator who deserves more eyes on their work — a repost means everything right now 🙏
Full walkthrough video here → youtu.be/4y89F_0oZLo
#animation #gamedev #animworks
Posts by Harvey Newman
This community is genuinely one of the most talented and generous I've ever been part of. YouTube showed me that over years.
This site is my way of giving something back. A proper home for animators, built by one of you, for all of you.
It's called AnimWorks, a marketplace and community hub built for animators.
Rigs, plugins, courses, books and tutorials all in one curated place. And a space where creators can sell their work and actually get recognised for it.
anim.works
anim.works
I've spent the last year building something I genuinely wish had existed when I was coming up in this industry. Today it's finally out in the world. 🧵
The industry is contracting. Fewer roles higher expectations. But the people who adapt and stay curious are the ones studios can't afford to lose.
I went deep on my latest video, what skills are dying out, what studios actually want, and what I'd focus on if I was starting over
youtu.be/L7twhhb2vyw
This week's video is a love letter to animation's history - from the Nine Old Men to the 12 Principles.
For every animator questioning the journey: the pioneers had no tutorials. Just belief that animation mattered.
We stand on their shoulders 🎨
Watch: youtu.be/FVAXr6hPUTA
The industry is in a tough place right now, and pretending otherwise doesn’t help anyone. I shared some honest thoughts in this week’s video.
youtu.be/tR2D6xFbggM
This year has been one of the most intense and rewarding I’ve had on YouTube. We hit 100K, climbed to 160K, and the channel feels more alive than ever.
I just posted a video looking back at the journey and announcing a full week of live chats
youtu.be/FNMcrNn9560
#gamedev #animation
Animation is finally getting the credit it deserves in games.
2025 proved it, every major release this year nailed movement, emotion, and style.
I broke down the best animated games of 2025 and the teams behind them: youtu.be/a2Vjeq-SxAk
#Animation #Gamedev #GameDesign
Thanks for sharing Jo. Great feedback too.
Layoffs at Launch: that's game dev.
A tough one to share:
Not every animator or game dev makes it into the industry. And even if you do, sometimes the industry pushes you out.
My latest video looks at people who pivoted away from animation & games, and found new careers they’re happier in.
Watch here: youtu.be/pbD8dA7pz94
Bluesky exclusive
Last week I attended #AU2025 and @autodesk dropped HUGE news.
AI tools in Maya, @adskflowstudio going free, & connected workflows everywhere.
I break it all down here: youtu.be/S7_ZvHMGXZs
#AutodeskUniversity2025 #GameDev #Animation
Working on GoldenEye 007 (Wii) was one of the hardest jobs of my career but also one of the most valuable.
It’s where I did my very first mocap shoot, and they rolled an actual military truck into the stage for us to jump off.
I’ve shared the story (with rare footage!): youtu.be/zwl8vsPj1Ok
Just dropped a video going through all the weird game dev jargon we throw around, vertical slice, 3Cs, strike teams, dirty builds…all the stuff that makes sense if you’ve been in the room.
If you’re curious how games actually come together, give it a watch → youtu.be/C4YBo1UbFCk
I’ve seen what feels like hundreds of reels over my career, and you quickly learn what makes one stand out vs get skipped. A lot of you asked me about showreels, so I put it all into a course. It’s out now with 20% off this week!
🎬 Full video: youtu.be/ArueUT3R0U4
Just dropped Episode 2 of Behind the Game, where I dig into how we gave characters real personality in Star Wars Battlefront II. From the quirky bounce of BB‑8 to the menace of Droidekas. Watch how you go from concept to feeling it on the controller:
▶ youtu.be/QqGxF_LMl44
How fast can you go from mocap → clean data → in-game?
I put the Rokoko suit to the test — setup, capture, cleanup.
Some results surprised me… others didn’t.
Watch: youtu.be/-2LBnPxxuAM?...
#Mocap #Rokoko #GameDev #AnimationTips
In this week's video: Animation problems cost studios time & money. An Animation Audit can stop that.
Here’s what they are, why the games industry will need more of them, and how we help teams worldwide.
Watch here → youtu.be/qUog4DOlICE
#GameDev
Thanks to you Adam for creating this awesome challenge. I had a lot of fun!
New video up looking back at the wild journey to 100K subscribers on
@YouTube
, tutorials, burnout, breakthroughs, community, and everything in between.
If you’ve ever watched or supported the channel: thank you!
▶️ youtu.be/_AWIMH-GnmY
#100KSubscribers #YouTubeMilestone
Today I hit 100K on #youtube just two days after my birthday, what a gift!
To say thanks, I’m throwing a week-long giveaway of prizes & knowledge from Aug 4–8.
Subscribe, and let’s celebrate this together. www.youtube.com/@harveynewman
#Animation #100K #giveaway
Thanks to the legendary @harveynewman.com for giving some great personalized feedback on some of the Pose Cycle entries last month. Check out all of the feedback videos on the Agora website:
agora.community/all?s=cycle+...
YouTube recommended I make a video about “how to make AI more human.” That alone says a lot.
So I made a video diving into where AI falls short in animation, and why the human touch still matters.
Watch it here: youtu.be/dItcpoKzyyM
#AIAnimation
Been thinking a lot about where the games industry is heading.
Layoffs everywhere, but also… a shift. A new way of working.
I talk about it in Part 4 of my State of the Industry series. Would love your thoughts.
Watch here: youtu.be/irvMz1kBB7o
Now that I’ve joined @RekindledStudio, we’re opening the doors. If you’re looking for exciting projects and a team that values talent, fill out our form. Feels good to create opportunities in a tough time.
👉 form.typeform.com/to/Ab6JnnqE
Know someone? Please RT.
After a lot of hard work, Part 3 of Mocap for Games is now live, this one’s all about cinematics!
Directing actors, storytelling, pro workflows and more
-> 15% off the course for a limited time! youtu.be/Bz_XU_EHzHQ
Watch now youtu.be/Bz_XU_EHzHQ
#MotionCaptureForGames
My 9-year-old asked me how to make games—so I made this video.
It’s a breakdown of what I told her: the tools, the learning paths, and how to support kids curious about game dev.
Parents, this one’s for you.
📺 youtu.be/C2hQcrOW3hY
#GameDevelopmentForKids #KidsWhoCode #ParentingAndTech
Master Maya: Unlock your 3D skills Autodesk, Rec Sessions
This Thursday I’m live at
REC Philly , leading a hands-on Maya masterclass focused on game animation.
May 22 | 7–9PM
REC Studios, 901 E Market St
Free RSVP: recphilly.com/events
If you’re local, come by and let’s connect
#philladelphia #maya #masterclass #autodesk