Last week we felt the need for a little rest for the salesman hat. Had a look at Captain Tsubasa - Edit Character and it looked like a fun little challenge.
Video covers layout, rig and intro animation, maybe we will make another one covering, interactivity, navigation, etc. Enjoy :)
Posts by Brushbolt
Let your team focus on what they love and do best. We take care of UX & UI. You get faster iteration time, happy developers and seamless communication with users. Best way to cost effectiveness, counting with experts co-development partners in the field.
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Showcasing some of the challenges we have tackled with #NoesisGUI. This one is a replica from a Ratchet & Clank. Where we address composition, custom scrolling and details on top of the selected item. Check it out!
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I’ll be at Develop Brighton #developconf from Monday to Thursday. If you want to chat about ux development either from designer or programmer side. I’d love to :) get in touch!
Game settings are often a mess—but they don’t have to be.
We built our Semantic Controls to let content & UX/UI live independently. Designers get clarity, devs get peace, and debug views come for free.
See how simplicity wins, even in complex use cases.
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About the productivity improvements of iteration independence. This time covering a sometimes forgotten role, the Content Designer. And how to empower their development experience.
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The single most important aspect of control customization you want to know about Noesis. These 3 pictures, are the same control :)
#gamedev #ux #ui #dev #tools
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I'm pleased to announce that the Game UI Database Summer Update will launch next week!!
This will come with a ton of much-requested QOL fixes, and new features such as a revamped Colour Filter tool with the ability to filter by harmonies, as well as wider searches for warm and cool hues.
Stay tuned!
An introduction to our tools design philosophy. Which could be summarized as:
"Let's design the cookware together. Then you cook to your taste!"
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Videos and captures may fall short to communicate the feel of the user interface.
That is why we implemented all the samples to be playable directly on the website.
They work with both gamepad, mouse and keyboard. Check them out on brushbolt.com
Love to read it 😊 Thanks a lot! Your site is truly an amazing resource for our line of work.
We work with Xaml powered by NoesisGUI. Initial reel covers styles, navigation, extensions and control variations.
Samples are replicas of existing menus. @eddcoates.bsky.social
Game UI Database is a source of inspiration for challenges to tackle. Check it out! www.youtube.com/watch?v=E3TO...
Greetings as Brushbolt. We are a gamedev studio focused on streamlining UX and UI development.
Core topics of user communication, often underestimated and at the same time more complex that it seems.
Follow us if you are interested into UX and UI about video games :)