Brought the localization system from Takataka over into dicon, so now we have radishes in many languages.
Check it out if you need an .ICO builder for your projects.
#gamedev #dev #devtools
Posts by Vincent
A dark mode screenshot of "OldPad" - The original prototype for the Takataka text editor showing some HTML with no syntax highlighting.
A syntax highlighted screenshot of the Takataka text editor showing some HTML.
How it started versus how it's going:
You don't have to make your own tools, but sometimes it's more fun.
#softwaredev #dev #devtools
Zuck, if you don't want to work anymore you can just retire. You can afford it, my guy.
Here's the MS Store link if you're a MS Store person. (Are those a thing?)
apps.microsoft.com/detail/9pf7b...
Free .ICO builder, new project, released RIGHT NOW.
This morning I dropped dicon on itch.io, MS Store, and 540software.com
If you need .ICO files for projects, this makes those!
Made it for me, but you can have it too! Radishes!
540software.itch.io/dicon
#gamedev #dev #devtools
oh boy here I go making stuff again
My graphic design skills are rusty, but I think I did okay for someone who has no idea how to use the tools. ๐
Took a break from in-app UX to work out some iconography/branding I can use for the SNES project. I think I'm going to use some combination of these three, based on context.
Might give the user the option to pick between them in the app.
#SNES #homebrew #gamedev #retro
An editor application showing a node programming interface.
An editor application showing a node programming interface, with the prior image's nodes combined into one node.
Working through the composite node implementation for my SNES authoring tool. You can combine nodes into prefab 'composite' nodes and re-use them elsewhere. You'll also be able to export/import nodes easily, it's all just JSON.
#SNES #homebrew #gamedev #retro
Building this node editor for the SNES project mostly from scratch in Avalonia, gotta build everything the user expects.
Today: Multi-select for nodes and clipboard support with an undo/redo stack. Not flashy, but needed. There's something more interesting tomorrow.
#gamedev #dev #snes #homebrew
Working on my SNES authoring tool and sanding the rough edges off the UX. Going for a dockable layout, so you can set up whatever workflow or layout you want.
#gamedev #dev #snes #homebrew
Adding syntax highlighting for my own SNES-specific intermediate language to Takataka, because such a large percentage of the userbase wanted that feature.
It's me, I'm the userbase.
The node graphs turn into this and this turns into 65816 assembly.
#gamedev #dev
Proof of concept for the WIP SNES authoring tools, basic snake game running in Snes9x.
#gamedev #snes #indiedev
Screenshot of a node based programming interface
So this is why I've been working on the custom SNES emulator lately - it's a component for this project. All WIP stuff, but I'm putting together a tool for authoring SNES games with node based programming. It's been coming together fast but there's a ton of work still left.
#gamedev #dev #snes
I plan on giving this thing a Steam release, no ETA as of yet. No plan for branding yet either. (suggestions?) This is why the screenshots all say 'jank-sfc.'
The hope is to make this accessible to non-technical folks with game templates and wizard workflow for some common game types.
Screenshot of a node based programming interface
So this is why I've been working on the custom SNES emulator lately - it's a component for this project. All WIP stuff, but I'm putting together a tool for authoring SNES games with node based programming. It's been coming together fast but there's a ton of work still left.
#gamedev #dev #snes
Another update with various fixes coming - probably today for all of my user.
Thanks, user.
"You are now free to drift weightlessly about the cabin"
Yeah, he's not trying to keep those people out, he's complaining they weren't properly monetized before.
A screenshot of a text editor showing text. Kinda boring.
Generated a 1.2GB CPU log file out of the WIP emulator core to debug some bad behavior on a specific ROM and Takataka handles files this size like a dream. 14M+ lines, no prob, Bob.
Feels great to get good results while dog-fooding.
Mega Man X attract mode running in my custom SNES emulator core. (Game is 60fps, but this video is 30.)
#gamedev #emulation #snes
kek
Sent from my Samsung Smart Fridge
My newest project over at @540software.com involves a custom SNES emulator. Hopefully, people get excited about it once details are public.
#gamedev #snes #emulation
Garbled Super Nintendo graphics screenshot, Vincent is bad at this.
Taking a crack at #snes #emulation - and it's going uh... great?
Syntax highlighting screenshot
Syntax highlighting coming to Takataka in the next update with a pretty big pile of supported languages. #free #freesoftware
A screenshot of a text editor editing several lines simultaneously.
Multi-line editing added to Takataka yesterday. The update is on itch and the 540 website. The Microsoft Store version hasn't quite caught up yet, update pending validation.
540software.itch.io/takataka