More than 3 years since its release and Flat Eye has never felt so relevant when it comes to the way we use technology to work, to live, to get lost, and to find ourselves.
Posts by Pietro Polsinelli π Games about revolution
Oh yes please do review!
This week on the Game Narrative Kaleidoscope Podcast:
Historian and game writer @hollynielsen.bsky.social talks about building plausible deniability into your world-building by pinning lore on sources.
Check it out here:
www.inklestudios.com/kaleidoscope...
... or any-podcast-place!
Interested in learning how to write short stories at the video game concepting stage? Join @iamleyeti.bsky.social tomorrow (April 9) for a live presentation of our *How To Prototype Video Game Narratives with Short Stories* course.
π Secure your seat here: www.eventbrite.com/e/1981846573...
Spent quite some time setting up several @d6learning.bsky.social live events for this week. Here they are (a thread):
πΉοΈ Narrative Design for Video Games -- course presentation & intro by @peterpunk.bsky.social [April 7]: www.eventbrite.com/e/1869026361...
The wise and wonderful @peterpunk.bsky.social is back and ready to introduce you to his *Narrative design for Video Games* course; live on April 7!
πΎ Secure your spot here: www.eventbrite.com/e/1869026361...
#gamedev #narrativedesign #gamewriting
Becoming Saint: An Indie Tale of Creation with Pietro Polsinelli πͺ½ watch the video here β’ www.youtube.com/live/G5zYhdT...
The awesome @wearemuesli.bsky.social's most recent game is out! It looks like a gorgeous little set of character explorations. store.steampowered.com/app/3608120/...
Discover narrative design, and let @peterpunk.bsky.social introduce you to interactive narrative design, game writing, and their relationship with production on April 7!
π Secure a seat for the live *Narrative Design for Video Games* intro & course presentation β’ www.eventbrite.com/e/1869026361...
Will do a free online presentation of my Narrative Design course for the amazing @d6learning.bsky.social "Narrative design for Video Games - Introduction & Course Presentation" on Tuesday, Apr 7 from 5:30 pm to 6:30 pm CEST, www.eventbrite.com/e/narrative-...
Narrative Design for Video Games π A course presentation & introduction to the craft by game and narrative designer @peterpunk.bsky.social.
Join us live on April 7! Reserve your seat here: www.eventbrite.com/e/1869026361...
Peter Thiel should be forced to play Becoming Saint until he becomes a liberation theology supporter ππ
Wednesdays now on #AppStore and #GooglePlay !!! #mobileGames
In Italy we have an absolute cretin as Minister for Culture π
This wonderful graphic novel game, In Their Shoes by We Are Muesli, was created using Homer.
#gamedev #narrative #narrativedesign #storyeditor #homer
store.steampowered.com/app/3608120/...
In Their Shoes would simply not exist if it hadn't been for the lovely story flow editor Homer homer.open-lab.com by @peterpunk.bsky.social & @pupunzi.bsky.social If you're planning to make a dialog-rich game (even if you aren't), you should definitely check out this gem of a #NarrativeDesign tool!
Soon in Homer: a new feature for conditional content directly inside nodes:
[IF xxx] text [ELSE IF xxx] text [ELSE] text [/IF]
Supports unlimited ELSE IF conditions.
homer.open-lab.com
#homer #features #newfeature #updated #storyeditor #floweditor #narrativedesign #gamedev #videogame #gameflow
A graphic with a purple background displaying a stylized countertop, with folders, windows, a flag, and Unity gizmos as items on it. Two balloons say AssetStore and Bundles Collection. A black silhouette of a hand is reaching out to one of the gizmos.
The @AssetStore is doing a bundle sale, and both my bundles are 50% off as part of it.
- All Editor Tools: bit.ly/editorassets...
- Essential Bundle: bit.ly/essentials_as
#unity3d #gamedev #tools
A collection of 49 short interactive stories.
A fragmented diary of modern-day Milan.
A mumblecore narrative game.
Call it whatever you want, but In Their Shoes is OUT NOW on Steam, with a special launch discount!
store.steampowered.com/app/3608120/...
#indiegame #indiedev #gamedev #newgame
Becoming Saint, our strategic and tactical medieval game, is now also available for iOS and Android.
open-lab.com/games/becomi...
If you also wish to play with Football Drama & Roller Drama, get them all with the iOS Bundle:
apps.apple.com/us/app-bundl...
#strategygames #indiegames #gamedev
I had recently a nightmarish technical/bureaucratic issue with Google Play for devs ("Google Play Console") and their whole interface and "automated" "process" perfectly expresses this www.youtube.com/watch?v=T4Up...
If you have an iPhone or an iPad, you can now get all our three games in a very convenient bundle! Football Drama β½, Roller Drama πΌ and Becoming Saint π
apps.apple.com/us/app-bundl...
What is this book? A wonderful little pile of secrets.
This anthology presents narrative design & writing for games in their full glory. Demonstrates how such a uniquely multi-dimensional medium can be approached with an open variety of ideas and solutions, just as any other medium. In 118 (!) (brief) chapters! Thank you @inkle.co & kudos to Jon Ingold!
I love writing short stories.
I love writing for games.
Why not both??
Becoming Saint is now available on mobile! A small, replayable strategic and tactical medieval game with a rich, evolutive and generative narrative component. Define your set of beliefs and convert the whole of Italy to your heretic creed!
Get it here: open-lab.com/games/becomi...
Also here a post with a preview of our next games, Rome City Of Cards and Revolt Of The Commons, and all the news about Homer, our free narrative design tool: peterpunk.substack.com/p/becoming-s...
Becoming Saint is now available on mobile! A small, replayable strategic and tactical medieval game with a rich, evolutive and generative narrative component. Define your set of beliefs and convert the whole of Italy to your heretic creed!
Get it here: open-lab.com/games/becomi...
If youβve ever been curious to try out Pendragon, the least well-known of all the inkle games, itβs on sale to support the fight against Type 1 Diabetes for a few more hours!
my take on game industry finance is any analysis of dev time, dev cost, sale pricing etc. is pointless without acknowledging the role of big capital in systematically acquiring and extracting all of the wealth
itβs like giving someone diet and exercise advice while Dracula is actively killing them