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Working on a “Locked” state for Homer's choice nodes. Soon, choices will be displayed as locked until a specific condition is met.

#homer #features #newfeature #updated #storyeditor #floweditor #narrativedesign #gamedev #videogame #gameflow

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Soon in Homer: a new feature for conditional content directly inside nodes:
[IF xxx] text [ELSE IF xxx] text [ELSE] text [/IF]
Supports unlimited ELSE IF conditions.

homer.open-lab.com

#homer #features #newfeature #updated #storyeditor #floweditor #narrativedesign #gamedev #videogame #gameflow

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A simple "Roll the Dice" logic implemented in Homer, used in "Rome City of Cards", a game we are working on.

homer.open-lab.com

#rollthedice #homer #example #storyeditor #floweditor #narrativedesign #gamedev #videogame #indiegame #gameflow

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An example of a "logic flow" to calculate consequences for our "Rome City of Cards" game.

homer.open-lab.com

#homer #features #newfeature #updated #storyeditor #floweditor #narrativedesign #gamedev #videogame #indiegame #gameflow

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#homer #features #newfeature #updated #storyeditor #floweditor #narrativedesign #gamedev #videogame #indiegame #gamei18n

New feature: Actor names in Homer can now be localized.

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#homer #features #newfeature #updated #storyeditor #floweditor #narrativedesign #gamedev #videogame #indiegame #gamei18n

Update: >Homer now displays character counts for all node elements. Great for optimizing text length across your workflow.

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#homer #features #storyeditor #floweditor #narrativedesign #gamedev #videogame #indiegame #gamei18n

For greater control and accuracy, you can export any language to a CSV file, handle translations externally, and then reimport the updated CSV back into Homer.

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#homer #features #storyeditor #floweditor #narrativedesign #gamedev #videogame #indiegame #gamei18n
With Homer, you can add support for as many languages as you need. Translate the content of any node instantly with a single click, powered by the Google Translate API.

homer.open-lab.com

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#homer #storyeditor #floweditor #narrativedesign #gamedev #videogame #indigame
In Homer, you can add a new global variable simply by writing it in any node. Homer will automatically detect it as new and add it with the correct type.

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#homer #storyeditor #floweditor #narrativedesign #gamedev #videogame #indigame
Homer allows you to easily create dialogue nodes by pasting copied dialogue text directly into the platform. It automatically generates actors and connects the nodes for you.

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Homer. The Story Flow Editor Homer is the free web-based solution for designing and writing interactive narrative content.

#homer #storyeditor #floweditor #narrativedesign #gamedev #videogame #indigame

We put Homer to the test with the internationalization of Becoming Saint, and it handled the challenge flawlessly—our translation management system worked seamlessly across 7 languages!

homer.open-lab.com

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Homer. The Story Flow Editor Homer is the free web-based solution for designing and writing interactive narrative content.

Get Started with Homer:
5 Free Invitation Codes Available:

HOMER-5SQ5L-JGK3M-MF3DV
HOMER-9Q8FA-Z63GY-TKBAU
HOMER-FAE3K-78XY8-CKVRV
HOMER-X48X2-RNH6U-3RXZJ
HOMER-7BBDZ-53KRQ-5BSEA

homer.open-lab.com/register

#homer #enrollment #storyeditor #floweditor #narrativedesign #gamedev

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#homer #enrollment #storyeditor #floweditor #narrativedesign #gamedev

We’re updating the Homer enrollment process to enhance the integrity and quality of our service.
Going forward, creating a new user account will require an access code. This change will not affect current users.

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Version 1.2.5 Release notes | Notion Made with Notion, the all-in-one connected workspace with publishing capabilities.

New Homer update with many new features.
1.2.5 version release notes here: bit.ly/4aed1yN
#homer #storyeditor #floweditor #narrativedesign #gamedev

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