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Posts by chriszuko

A very, very, very wide screenshot of my game with the entire sandbox full of marble machines in view.

A very, very, very wide screenshot of my game with the entire sandbox full of marble machines in view.

I think Saturday Morning Marble Game is gonna be a real amazing experience on ultra-widescreen displays.

How ultra?
Yes!
How wide?
All of them!

#godotengine #gamdev #indiedev

1 month ago 6 3 0 0

Little lot of things

2 months ago 0 0 0 0
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Life has been crazy the last few months. Been working on a little lot of things including a volumetric fog that is non-temporal, has subtractive spheres, is audio reactive, and under 1ms on the GPU. Wrapping it up now!

2 months ago 3 0 1 0
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Fleshbags! Didja miss me!? We'll be live today being the best Musical Astronaut we can be!! Catch us at 430pm MT(GMT-07) on Twitch playing Mix Universe by @chriszuko.bsky.social ! #music #indiegame #indiedev #solodev #mixuniverse #vpromo #streamer #twitch #pngtuber #chronicallyill #poc #livestreams

2 months ago 5 2 0 0
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Mix Universe - End Of Year Recap and Progress - Modulation and Performance - Steam News I've been chugging away at a ton of core changes to the game. Its going to take a bit more time but I am excited!!

This year has been an amazing year for Mix Universe!! I truly believe its only the start too!

7000 new Mixonauts and 1200 of them people got past the learning curve! Have a great holiday and new year!

store.steampowered.com/news/app/165...

4 months ago 2 0 0 0
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Now that our game's out, I can show off Metron Tracker running on Quest (ARM) in #UnrealEngine 5! Late in dev I whipped up a pattern/VU-meter display in UMG as a backdrop for the intro, so you can see the sample & synth notes being played in realtime. CPU usage is pretty minimal
#gameaudio #indiedev

4 months ago 22 8 1 0
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I did it!!!
I can now finally spawn in and out parts with proper consideration for all its meshes, LODs and whatnot and I was even able to retain the sequential effect when spawning in! It looks not like crap, I want to cry.

#gamedev #godotengine

4 months ago 27 3 3 0
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Looks awesome!

4 months ago 1 0 0 0
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He’s a horrifying monster who just wants to play… and you’re his new chew toy. #earlyaccess #indiegame #goodboy

5 months ago 10 4 0 1
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Save 10% on Good Boy on Steam No one said this would be easy. No one said we’d see what we saw. Maybe we can make it out of here with a sweet wood paneled video cassette recorder. A co-op horror comedy game for up to six players a...

A game we've been working on as a fun entry in the coop horror genre is out now!

Up to 6 players and is super fun!
store.steampowered.com/app/3670740/...

5 months ago 6 3 0 0
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Debug display is over 9000!!
#unrealengine #gamedev

6 months ago 8 1 1 0
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Been getting FX curves working for Mix Universe and its amazing.

#musicgame #music #unrealengine

7 months ago 3 0 0 0
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Finally diving into modulation/automation for mix universe. Here's a proof of concept, automating a cutoff filter on all the center nodes using an automator node.

#gamedev #musicgame #unrealengine

7 months ago 7 1 0 0
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The Revenge of the Puffin is rolling into the station on September 4th, 2025! Alongside the DLC will be a FREE update to include a brand new ENDLESS game mode! #indiegame #newstuff #dlc

7 months ago 6 4 1 0
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I'm cookin rn

7 months ago 2 0 0 0
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One of my fav things in gamedev is being able to make something look AND perform much better.

Also yes.. it shows my previous fog multi-plane solution was wayyy too expensive haha! Should have been using fluffy FX clouds the entire time.
#gamedev #techart #gameart

7 months ago 9 3 0 0
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Good Boy on Steam No one said this would be easy. No one said we’d see what we saw. Maybe we can make it out of here with a sweet wood paneled video cassette recorder. A co-op horror comedy game, where you attempt to g...

store.steampowered.com/app/3670740/...

Here's what we've been chewing on lately! Working towards a limited playtest over the coming weeks!

#gamedev #gaming

8 months ago 6 2 0 0
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This is amazing!
Turn off auto play for steam videos so that the trailers don't blast sound at you for every game you look at!

8 months ago 3 0 0 0
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Fog/Clouds are so fluffy now!

4ms cheaper than my previous fog implementation and much prettier imo. Using Niagara particles with a topdown projection of the areas it should clear out.

8 months ago 2 1 0 0

Lol yep ofc

10 months ago 0 0 0 0
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Save 10% on Battle Train on Steam Battle Train is a run-based roguelite deck-n-track builder set in the world’s most explosive game show. Choose your cards, upgrade your train, lay down tracks, and use destructive locomotives to blast...

Today Battle Train, a game we at Terrible Posture Games have been working on for years... is finally out!

store.steampowered.com/app/1708950/...

IF you like deckbuilders, trains, and roguelites this is the game for you! So happy it's released!

#gaming #roguelite #unrealengine

10 months ago 5 2 1 0

No idea, but it was in the unreal fest tim sweeney speech

10 months ago 0 0 0 0
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Fortnite to me has just grown so out of control it's impossible to NOT have it continue to engulf every part of the game industry. I don't think it's going to stop. I respect all the devs putting so much hard work into the game, but also have to stop and ask.. how far is too far?

Idk maybe im old.

10 months ago 1 0 0 0

I am a bit terrified of Unreal 6 to be completely honest. I feel like there is a lot of plot being lost here.

Not a single developer I know asked for an "Upload to Fortnite" button.. and yet here we are.

#UnrealEngine #Unrealfest

10 months ago 1 0 2 0
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One player with 233 hours loves it, another with 0.8 hours hates it and calls it "stinky"

I welcome and am open to all criticism and feedback for Mix Universe. I will also however chuckle at the absolute contrast between these 2 reviews back to back lol
#gamedev

11 months ago 6 1 0 0
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Our game is finally released today!
The Siege and The Sandfox is a 2D #metroidvania with gorgeous pixelart; stealth-based gameplay; and lots of dynamic music and game audio by meee.

4pm GMT on Steam, Epic & GoG for PC
store.steampowered.com/app/653060/T...

#indiedev #gameaudio #unrealengine

11 months ago 56 23 5 6

Congratulations! Happy to help when i can

11 months ago 1 0 0 0
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User Error
But sometimes I swear..

#UnrealEngine #GameDev

11 months ago 7 1 0 0
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I have noticed that Godot or Jolt seems to be biased when it comes to collisions. In practice: Marbles roll clockwise curves slightly faster than counter clockwise ones. I cannot tell if this is a bug or an expression of non-determinism. I blame Coriolis Effect.

#godotengine #godotjolt

11 months ago 4 2 2 0
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Excited to announce the release date for Battle Train! But also.. our publisher being Bandai Namco which is wild to me!
#gamedev #deckbuilder #Trains

Trailer Here!
www.youtube.com/watch?v=FC3u...

Wishlist on Steam If you like Trains!!
store.steampowered.com/app/1708950/...

11 months ago 8 3 0 0