a vr museum for your camera roll #godot
Posts by Travh98 gamedev
still figuring out how to resize photos in VR by grabbing 2 handles and pulling
Nostalgia-maxxing tool w/ @godotengine.org & godot-xr-tools.
- organize photos normally
- lay out phases of your life to make your constellation
- in each phase of your life, move and resize pics, listen to your playlist
- walk through all the memories as they are connected
for global game jam my team and I made a horror visual novel about domestic abuse travh98.itch.io/ggj2026 #godot #indiedev
The start of a new project! Need to work on my blender to Godot workflow, figure out an inventory system but then I'll be good to go #godot #indiedev
A simple #godot tool script to mirror nodes across the X axis.
how do the legs move, is it blendshapes?
wet glass stain, interpreted as a demonic monster
marble arms
Join us Tuesday, August 26th, 6-8pm @ Somernova, for a panel on interaction design!
Designing museum installations ๐ฆ, using game engines as live performance tools ๐ญ, finishing projects fast ๐จ, and more. #livecode #gamedev #vj @travh98.bsky.social
Live preview of bone weight display and better blending weight algorithm. Part of "Update 2" just released for Mesh2Motion. Everything is #OpenSource of course.
mesh2motion.org/news #threejs #gamedev
We've just upgraded the Game UI Database to a brand new, super fast server!! You can now enjoy 61,545 screenshots and videos of game UI awesomeness at much faster speeds. *Whooosh!*
gameuidatabase.com
The world needs you and what you create! Stay strong and be kind to yourself :)
Procedural level generation for my #GodotWildJam game jam!
This goes hard ๐ฅ
Working on an algorithm to find the largest rooms in a procedurally generated dungeon. Almost works, I either have a floating point error or an off-by-one-or-sometimes-more situation #godot #indiedev
I love the tenergy! ๐ฅ
Visualizing my procedural generation algorithm, its helpful to watch as it runs! This is my WIP Drunken Walker algorithm. #godot #godotengine #indiedev
Some stylized wooden festival stall frames. The texture is simple, the shading is flat, there is some soft ambient occlusion, and a black outline around everything.
Another view of the same scene, this time with the textures turned off. Everything is white instead. Combined with the black outlines, everything has a clean, distraction-free look.
I wish when I first learned Blender that someone told me about these viewport settings, because it makes low-poly modeling 100% more fun (at least for my art style), and I can't go back.
#gamedev #indiedev #b3d
Teaching the multiplayer workshop at #godotcon then having the whole room connect to my fps game on my laptop was so cool!
I just want to tilt and shake my phone and have them all jumble around
I made a tool for testing your headphone surround sound, you can run it in a web browser!
Try it here: travh98.itch.io/surround-sou...