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Posts by Travh98 gamedev

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a vr museum for your camera roll #godot

2 weeks ago 1 0 0 0

still figuring out how to resize photos in VR by grabbing 2 handles and pulling

3 weeks ago 0 0 0 0
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Nostalgia-maxxing tool w/ @godotengine.org & godot-xr-tools.
- organize photos normally
- lay out phases of your life to make your constellation
- in each phase of your life, move and resize pics, listen to your playlist
- walk through all the memories as they are connected

3 weeks ago 9 0 2 0
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for global game jam my team and I made a horror visual novel about domestic abuse travh98.itch.io/ggj2026 #godot #indiedev

2 months ago 22 4 0 0
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The start of a new project! Need to work on my blender to Godot workflow, figure out an inventory system but then I'll be good to go #godot #indiedev

3 months ago 11 0 1 0
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A simple #godot tool script to mirror nodes across the X axis.

4 months ago 3 0 0 0
Three Years of Godot Gamedev!
Three Years of Godot Gamedev! YouTube video by Travh98

I made a video on every project I built this year! #godot #indiedev
youtu.be/iIAMSXg_XBg?...

4 months ago 5 0 0 0

how do the legs move, is it blendshapes?

4 months ago 0 0 1 0
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Using Material Maker (a free #godot software) to make new materials #indiedev

4 months ago 19 2 0 0
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paper streamer party octopus type monster beat #godot #indiedev

4 months ago 9 0 0 0
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#godot #gamedev

5 months ago 17 4 1 0
wet glass stain, interpreted as a demonic monster

wet glass stain, interpreted as a demonic monster

finding inspiration in a wet glass of beer #godot #gamedev

5 months ago 5 1 0 0
marble arms

marble arms

7 months ago 8 2 0 0
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Join us Tuesday, August 26th, 6-8pm @ Somernova, for a panel on interaction design!

Designing museum installations ๐Ÿฆ, using game engines as live performance tools ๐ŸŽญ, finishing projects fast ๐Ÿ’จ, and more. #livecode #gamedev #vj @travh98.bsky.social

8 months ago 8 4 0 0
Multiplayer Basics in Godot โ€“ Travis Hunter โ€“ GodotCon 2025
Multiplayer Basics in Godot โ€“ Travis Hunter โ€“ GodotCon 2025 YouTube video by Godot Engine

My GodotCon multiplayer workshop is on YouTube!
youtu.be/tK2ACXUGcrY?...
#godotcon #godot #indiedev

8 months ago 10 0 2 0
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Live preview of bone weight display and better blending weight algorithm. Part of "Update 2" just released for Mesh2Motion. Everything is #OpenSource of course.
mesh2motion.org/news #threejs #gamedev

10 months ago 63 8 6 2
Preview
Game UI Database The ultimate tool for Game UI and Interface designers. Explore over 1,300 games and 55,000 UI screenshots. Browse and filter by category, animation, colour, material, layout, game genre, and more.

We've just upgraded the Game UI Database to a brand new, super fast server!! You can now enjoy 61,545 screenshots and videos of game UI awesomeness at much faster speeds. *Whooosh!*
gameuidatabase.com

8 months ago 153 38 5 1
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Jiggly bees ๐Ÿ #godot #indiedev

8 months ago 10 0 0 0
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The world needs you and what you create! Stay strong and be kind to yourself :)

8 months ago 1 0 0 0
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Found an art style and added sound fx to the Sea of Bees ๐Ÿ #godot #indiedev

9 months ago 17 1 0 0
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Sea of Bees ๐Ÿ #godot #indiedev

9 months ago 8 0 1 0
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Procedural level generation for my #GodotWildJam game jam!

10 months ago 6 0 0 0

This goes hard ๐Ÿ”ฅ

10 months ago 2 0 0 0
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Working on an algorithm to find the largest rooms in a procedurally generated dungeon. Almost works, I either have a floating point error or an off-by-one-or-sometimes-more situation #godot #indiedev

10 months ago 9 0 0 0

I love the tenergy! ๐Ÿ”ฅ

10 months ago 1 0 0 0
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Visualizing my procedural generation algorithm, its helpful to watch as it runs! This is my WIP Drunken Walker algorithm. #godot #godotengine #indiedev

10 months ago 6 0 0 0
Some stylized wooden festival stall frames. The texture is simple, the shading is flat, there is some soft ambient occlusion, and a black outline around everything.

Some stylized wooden festival stall frames. The texture is simple, the shading is flat, there is some soft ambient occlusion, and a black outline around everything.

Another view of the same scene, this time with the textures turned off. Everything is white instead. Combined with the black outlines, everything has a clean, distraction-free look.

Another view of the same scene, this time with the textures turned off. Everything is white instead. Combined with the black outlines, everything has a clean, distraction-free look.

I wish when I first learned Blender that someone told me about these viewport settings, because it makes low-poly modeling 100% more fun (at least for my art style), and I can't go back.
#gamedev #indiedev #b3d

11 months ago 133 13 8 1
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Teaching the multiplayer workshop at #godotcon then having the whole room connect to my fps game on my laptop was so cool!

11 months ago 9 0 1 0

I just want to tilt and shake my phone and have them all jumble around

11 months ago 0 0 1 0
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I made a tool for testing your headphone surround sound, you can run it in a web browser!
Try it here: travh98.itch.io/surround-sou...

11 months ago 2 0 0 0