Cancelled all my plans. Otters.
Posts by Amicable Animal - CRT7 demo out now π¦π³οΈβπ
Submissions are . έββΉOPENβΉβ έ.
We canβt wait to get our hands on your wonderful games π
Submissions are open from today until May 1st, hereβs the link:
glasgowindiegamesfest.org/links/
What are you waiting for? Submit your indie games .β¦ έΛTODAYΛ έβ¦.
#GIGF26 #indiegames #glasgowgames
Not once in the 80s, 90s or 00s do I recall a politician urging the public to embrace email, mobile phones, texting, two factor authentication, online banking, air fryers, or to replace all their cassette collection with a CD collection.
So forgive me if I smell a rat.
BLUESKY IS A WEBSITE THAT TURNS (post by jay.bsky.team claiming that bluesky is made with AI) INTO (picture of bluesky not working)
Labour could already fuck right off after the actively homophobic disaster that is the OSA, and their pathological bootlicking of American Big Tech surveillance (oh hi Palantir)...
And yet it's still *wild* to see just how shit they're being. Anas Sarwar can get in the bin.
A photo taken on a beach with deep blue sea and cloudless blue sky... All behind a small Easter egg held in a cup for the drips. The top has been cracked off like a runny egg and the insides stuffed with Mr Whippy, chocolate buttons, and red raspberry sauce.
Oh my goodness they've only gone and filled an Easter egg with ice cream π
Is it a good idea to run a pop-up stall in a public street for a computer game? Tomorrow, we'll find out! Do pop in and say hi, and we're raising money for Social Bite!
www.leithwalkpolicebox.com/events/ys7l9...
#Leith #Edinburgh #GameDev
A landscape photograph of a rugged coastline in the left, and a deep blue sea on the right. That's are several cove, beaches, and inlets visible on the coastline. There is a red arrow pointing to a peninsula in the distance, where a tiny harbour is just kinda visible
St Abbs (used as New Asgard in Endgame), which is all the way over here in this picture. Lovely walk down the coast π§‘
A portrait photograph viewing a concrete path stretching out into the distance. On either side are jagged rocks and then bright blue sea flowing in around them. The sea meets a slightly lightly blue sky with tiny wispy clouds.
Okay, own up... which one of you replaced the book I was reading with a linking book from Myst?
I really enjoyed FH4 because it let me bomb around Edinburgh and some beautiful lakes but it was definitely at my limit for talking at me. Completely bounced off FH5 though.
A screenshot from a Forza Horizon 6 article which reads: "When you first land in Japan, you won't be by yourself. Two new Horizon characters, Mei and Jordy, also share your dream of joining the Horizon Festival, and they will be there to help you qualify and discover everything Japan has to offer. Jordy is a passionate motorsports enthusiast who understands the competitiveness of racing, while Mei is an experienced Japanese car builder, and will provide cultural insights and introductions on your journey throughout Japan. You can join her for authentic day trips to experience the unique brilliance of each region, and she will be there for you every step of the way to Legend Island."
This article just made me really tired.
I actually quite like being by myself in games? It's such a boring design trend that so many games won't shut the fuck up and just let you explore them.
Absolutely, but I wish it was just vested interests in a way, as I seen so many well meaning people being useful idiots for it. Been in so many meetings when CS people who research it are going "uncritically teaching this is bad" then our Learning and Teaching Academy ignore them and push it anyway.
Waking up to this 90% funded! Please spread the word and we can get there today!
www.kickstarter.com/projects/col...
My goodness that can't be real surely π€¦
A screenshot from the Alan Wake 2 DLC: Night Springs. It shows Rose in a very pink waitress outfit, in a strangely pink hued forest with the line "All I needed now was an unlimited supply of black coffee and crippling emotional trauma caused by the untimely death of my spouse!"
Replaying Alan Wake 2 in Final Draft mode and I'd forgotten just how funny the first episode of the Night Springs DLC was. Having it as an interlude with Alan's story in "New York" really works too, teasing the serious tone of it and acting as a release valve for how unsettling the game can be.
After many years, Beast Breaker is finally available on Steam!
This is the definitive edition: streamlined with story and design improvements!
I'm proud to have worked with all the talented people at Vodeo to make this little gem. Bonus: everyone gets paid! Buying the game supports them all! β¨
My goodness, clearly a lot of people needed some happy dog in their lives! π§‘π
Sadly that was a (very) bright spot in a (very) trying week, as lots of lecturers are currently on strike due to redundancies, opaque decisions, and generally shitty management behaviour: www.bbc.co.uk/news/article...
My goodness, yes. I was a complete mess throughout that film.
Hah, thank you! It took a lot of pictures to get one that was minimally blurry π
A photo of a black, brown, and white collie dog sitting and being hugged by their owner while a serving person pets them between the ears. Their snout is pointed upwards and their eyes are closed in complete bliss
With everything going on at the moment I hope we're all able, just for a fleeting moment, to feel like my friend's dog did today π§‘
Our demo will release on Friday, not as polished as I'd like, basically because, like everyone else at the moment, there is a lot of shit going on in people's lives! But I still think it's important to make silly things for people to enjoy (especially about rising up against the rich)
A screenshot of the programmer tile graphics used in SOLAS 128. This first picture shows walls, corners, glitch pieces and some other special tiles before showing all the emitters and receivers of every allowed colour, the filter emitters of all the colours, every allowable type of mirror and prism, and the spawn points for the tesseract antagonist of the game.
A screenshot of the programmer tile graphics used in SOLAS 128. This second picture shows a row saying 'buttons' and 'teleports' before showing numbers in diamonds which acted as spawn points for special indicators, doors which unlocked as you played, letters for SOLAS and HJEM, icons for tutorial elements like mouse clicks and the battery level, before teleporters in all different colours. walls, corners, glitch pieces and some other special tiles before showing all the emitters and receivers of every allowed colour, the filter emitters of all the colours, every allowable type of mirror and prism, and the spawn points for the tesseract antagonist of the game.
A screenshot of the programmer tile graphics used in SOLAS 128. This third picture a bunch of squares and diamonds in multiple colours, with sets of different symbols in. These represented all the buttons and doors synced to them in the game.
Oh hey, the placeholder art conversation has appeared again and I want to play!
This is how all the tile graphics looked in the map editor used for SOLAS 128. We launched and won a Scottish BAFTA using these to make every one of the 180+ levels.
The AI placeholder excuse is complete bollocks.
Happy to Announce that Sunken Stones is now out on Android!
Try before you buy!
play.google.com/store/apps/d...
A zoomed in screenshot of the SOLAS 128 tile art in-situ in the tile editor, Tiled. The image is mostly a mid-grey with a grid on it, with black squares shaping out rooms. White mirror and door icons are visible, alongside coloured spaces for emitters and receivers used in the game, and prism pieces too.
A screenshot of the full world of SOLAS 128, showing every single last tile across the entirety of the game world. At the bottom it shows obvious discrete rooms joined together, with branches to the left and right that both reach dead ends. Towards the top the levels seem to break down into noise, before becoming more solid and understandable above that where it branches into two directions again.
This is a zoom of the SOLAS 128 world in the editor. We used Tiled (which is amazing) to make the entire thing as one big tile map, piece by piece, with the programmer art above.
I have the full map (also below) printed out on a canvas and honestly it looks amazing, like a mad puzzle cross-stitch.
A screenshot of the programmer tile graphics used in SOLAS 128. This first picture shows walls, corners, glitch pieces and some other special tiles before showing all the emitters and receivers of every allowed colour, the filter emitters of all the colours, every allowable type of mirror and prism, and the spawn points for the tesseract antagonist of the game.
A screenshot of the programmer tile graphics used in SOLAS 128. This second picture shows a row saying 'buttons' and 'teleports' before showing numbers in diamonds which acted as spawn points for special indicators, doors which unlocked as you played, letters for SOLAS and HJEM, icons for tutorial elements like mouse clicks and the battery level, before teleporters in all different colours. walls, corners, glitch pieces and some other special tiles before showing all the emitters and receivers of every allowed colour, the filter emitters of all the colours, every allowable type of mirror and prism, and the spawn points for the tesseract antagonist of the game.
A screenshot of the programmer tile graphics used in SOLAS 128. This third picture a bunch of squares and diamonds in multiple colours, with sets of different symbols in. These represented all the buttons and doors synced to them in the game.
Oh hey, the placeholder art conversation has appeared again and I want to play!
This is how all the tile graphics looked in the map editor used for SOLAS 128. We launched and won a Scottish BAFTA using these to make every one of the 180+ levels.
The AI placeholder excuse is complete bollocks.
It's so funny to me when an entertainment company says "Man up." "Man up and accept shitty art!" "Man up and pay $100 for a game!"
I...don't have to?
www.pcgamer.com/games/action...
Sigil of Kings: World Forge playtest in its final Steam form is out! More info in the Steam update:
store.steampowered.c...
#indiedev #godotengine #SteamPlaytest #playtest #screenshotsaturday #indiegames #pixelart #gaming
Congrats on the launch! π
DLSS 5 in #CRT7 "confirmed"
It's also looking pretty sexist too, no doubt because of unfiltered/moderated training data and (I'm willing to bet) a lack of diversity in the team developing it.
Can't help but notice how all the female characters seem to get fuller, redder lips for example.