The 1.1 version of Chocolate Catcher has been released. Check it out! verbagao.itch.io/chocolate-ca...
Posts by verbagao
The 1.1 version of Breakout Lite has been released! Check out the devlog: verbagao.itch.io/breakout-lit...
#indiegame #indiedev #gamedev #indie
tomorrow we will be going live at 9am cet! we will continue polishing my games and play some steam next fest demos! www.twitch.tv/verbagao
The 1.1 version of Pong is now out! Check out the game.
#indiegame #indiedev #gamedev #indie #pong
The 1.1 version of Dodge! has been released. Check out the changes that were introduced in this update: verbagao.itch.io/dodge/devlog...
#indiedev #indiegame #indie #gamedev
what do we think of the upgrade of the main menu for my first game? ๐
#indiedev #indie #indiegame #gamedev
thanks for tuning in for today's stream! we will be continuing tomorrow. my goal is to polish the rest of my first game.
tomorrow morning (approx 10 am cet) we will be going live on twitch! i'll talk about my plans and we will be polishing my games a bit. check out my socials in my bio.
#indiedev #gamedev #indie
check out my four games which will be expanded and polished in the next couple weeks! verbagao.itch.io
now... why haven't i been active in the past few days you may ask? well, i'm on a tiny break. i made FOUR games in like a week and a half. so i definitely do not want to burn out. in the meantime, i'm planning what i'll do from next week onwards and working on my 2nd yt video!
#indiedev #gamedev
just finished my fourth small game - chocolate catcher! the goal of the game is to catch 25 dark chocolates, while avoiding white chocolate. link to the game is in the reply ๐
#indiedev #indiegame #indie #gamedev #chocolate
if you're starting game dev, don't do this #gamedev #indiedev #indie #indiegamedev
tomorrow i'll work on a small cute game - chocolate catcher! the idea is to catch dark chocolate while avoiding white chocolate for one minute. i hope it turns out great!
#indiedev #gamedev #indie #chocolate
taking a day off today to work on social media content. what do we think is the best way to get more following/prominence before starting your first commercial game? i must admit that i'm not even close to that but i'm still interested to do this from early on.
#indiedev #gamedev #indie #advice
just completed my third small game - breakout lite! it's a small breakout clone with only one level. the link is in the reply
#indiedev #gamedev #indie #breakout
starting* whoops!
while it's fun to work on small games, i've been thinking about expanding them in the future. my goal, at least for now, is to learn basic game mechanics and keep my games as simple as possible, with small scopes of courses. later, i'll probably expand them a bit and polish them.
officially start on my third small game! it will be a breakout clone, inspired by the Ricochet series. I'll make it very simple for now, so it'll have only one level. I should be able to complete this tomorrow.
#indiedev #gamedev #indie #breakout
www.youtube.com/watch?v=BOOF...
my first video is up on youtube!! i talk about my background, why i've quit game dev, and why i'm back again. enjoy! the link is in the reply.
#indiedev #gamedev #indie #youtube
yeah i suppose so. i think it's nice to have bugs in your first few projects. i can learn from those small mistakes.
Thanks for noticing this. Will fix it in the coming days.