Rethinking navigation for Truffle Trouble, starting now!
Live: twitch.tv/rburing
#gamedev #indiedev #godotengine #twitch
Posts by rburing
Path-finding: man to pig, starting now!
Live: twitch.tv/rburing
#gamedev #indiedev #godotengine #twitch
Coming soon ™️
A parody of the Grand Theft Auto: Vice City logo, with the words replaced by Creative Commons Zero: Nice city
Nice one Kenney
Quick fan art:
Please call it "CC0 Nice City" :p
Let's make this leash actually do something!
(You play as the truffle pig.)
Live: twitch.tv/rburing
#gamedev #indiedev #godotengine #twitch
We did it! Putting a leash on a truffle pig. #GodotEngine #gamedev #indiedev
twitch.tv/rburing
Putting a leash on my truffle pig | Godot indie gamedev stream: twitch.tv/rburing
#GodotEngine #gamedev #indiedev
My truffle pig game is progressing
Follow the development at twitch.tv/rburing
#GodotEngine #gamedev #indiedev
Continuing working on my truffle pig game for Oink Jam soon:
twitch.tv/rburing
#GodotEngine #gamedev #indiedev
Personally I would animate only the graphical nodes (and not the physics body) in that case.
Why freeze and move? Try setting the (local) transform (position and rotation) of each physics body node before adding it to the scene tree instead.
Solar eclipse be like: yes no yes
My latest jam game: Witch Mode #GodotEngine #gamedev #indiedev
rburing.itch.io/witch-mode
GEKOLONISEERD (Dutch word for 'colonized', referring to the Dutch colonial history, used as a joke when Dutch memers see something Dutch outside the Netherlands)
Valid issue worth reporting.
It just needs one line to change to fix it: github.com/godotengine/...
Have you used Jolt Physics in Godot... in 2D? #GodotEngine #JoltPhysics #gamedev #indiedev
Nice work adapting the engine for this colorful use case!
The penguin looking at the frequency is a great touch!
Nice concept! Is there a story why the player would be doing this? (Not that there has to be one.)
Nice! What was the PR about?
That's an excellent jam theme. The submissions look great!
It's also a useful pattern in C: define a struct big_struct and then typedef big_struct_t to be an array of big_struct of length one; then you can write functions taking big_struct_t to conveniently pass the big struct by reference.
It's a free shader! godotshaders.com/shader/wind-... (Also credited on the game page.) I actually modified it to use world coordinates and applied it to a plane attached to the player duck, so that the ocean could be infinite, but in the end I did add bounds to the level.
Looks good! How did you optimize the collisions?
Duck Coupling is my submission to the Chonky Duck Jam #GodotEngine #gamedev #indiedev