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Posts by rburing

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Rethinking navigation for Truffle Trouble, starting now!

Live: twitch.tv/rburing

#gamedev #indiedev #godotengine #twitch

1 day ago 9 2 0 0
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Path-finding: man to pig, starting now!

Live: twitch.tv/rburing

#gamedev #indiedev #godotengine #twitch

1 week ago 12 4 0 0

Coming soon ™️

3 weeks ago 248 18 2 1
A parody of the Grand Theft Auto: Vice City logo, with the words replaced by Creative Commons Zero: Nice city

A parody of the Grand Theft Auto: Vice City logo, with the words replaced by Creative Commons Zero: Nice city

Nice one Kenney

Quick fan art:

3 weeks ago 61 3 0 1

Please call it "CC0 Nice City" :p

3 weeks ago 2 0 0 0
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Let's make this leash actually do something!

(You play as the truffle pig.)

Live: twitch.tv/rburing

#gamedev #indiedev #godotengine #twitch

1 month ago 8 2 0 0
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We did it! Putting a leash on a truffle pig. #GodotEngine #gamedev #indiedev

twitch.tv/rburing

2 months ago 6 1 0 0
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Putting a leash on my truffle pig | Godot indie gamedev stream: twitch.tv/rburing

#GodotEngine #gamedev #indiedev

2 months ago 12 1 1 0
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My truffle pig game is progressing

Follow the development at twitch.tv/rburing

#GodotEngine #gamedev #indiedev

2 months ago 20 5 2 0
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Continuing working on my truffle pig game for Oink Jam soon:

twitch.tv/rburing

#GodotEngine #gamedev #indiedev

2 months ago 11 3 0 0

Personally I would animate only the graphical nodes (and not the physics body) in that case.

2 months ago 3 0 1 0

Why freeze and move? Try setting the (local) transform (position and rotation) of each physics body node before adding it to the scene tree instead.

2 months ago 0 0 1 0
A cookie in the shape of the Godot logo (more or less)

A cookie in the shape of the Godot logo (more or less)

Happy old year!

#GodotEngine #baking

3 months ago 5 0 0 0

Solar eclipse be like: yes no yes

5 months ago 2 0 0 0
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My latest jam game: Witch Mode #GodotEngine #gamedev #indiedev

rburing.itch.io/witch-mode

5 months ago 12 4 0 0

GEKOLONISEERD (Dutch word for 'colonized', referring to the Dutch colonial history, used as a joke when Dutch memers see something Dutch outside the Netherlands)

5 months ago 1 0 0 0
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Valid issue worth reporting.

It just needs one line to change to fix it: github.com/godotengine/...

6 months ago 2 0 0 0
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Add ability to use 3D physics engine in 2D by rburing · Pull Request #111093 · godotengine/godot Adds a new option for the 2D physics engine: This allows e.g. using Jolt Physics in 2D. Something like this can be desirable e.g. for stability compared to GodotPhysics2D. Internally it just locks...

Draft PR: github.com/godotengine/...

6 months ago 5 0 0 0
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Have you used Jolt Physics in Godot... in 2D? #GodotEngine #JoltPhysics #gamedev #indiedev

6 months ago 27 5 2 0
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a man in a red jacket is holding a frisbee on a pole Alt: a man in a red jacket is holding a plate and rotating a pole under it to prepare for spinning the plate on top of the pole
7 months ago 1 0 0 0

Nice work adapting the engine for this colorful use case!

7 months ago 1 0 0 0

The penguin looking at the frequency is a great touch!

7 months ago 9 0 0 0

Nice concept! Is there a story why the player would be doing this? (Not that there has to be one.)

7 months ago 1 0 1 0

Nice! What was the PR about?

8 months ago 1 0 1 0

That's an excellent jam theme. The submissions look great!

8 months ago 1 0 1 0

It's also a useful pattern in C: define a struct big_struct and then typedef big_struct_t to be an array of big_struct of length one; then you can write functions taking big_struct_t to conveniently pass the big struct by reference.

9 months ago 0 0 0 0
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Wind Waker Water – NO Textures needed! - Godot Shaders Recreation of the water from the Legend of Zelda –...

It's a free shader! godotshaders.com/shader/wind-... (Also credited on the game page.) I actually modified it to use world coordinates and applied it to a plane attached to the player duck, so that the ocean could be infinite, but in the end I did add bounds to the level.

10 months ago 0 0 1 0

Looks good! How did you optimize the collisions?

10 months ago 1 0 1 0
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Duck Coupling by rburing Lead baby ducks back to their mamas

rburing.itch.io/duck-coupling

10 months ago 1 0 0 0
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Duck Coupling is my submission to the Chonky Duck Jam #GodotEngine #gamedev #indiedev

10 months ago 26 3 2 0