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Posts by Fourteen Screws

screenshot of GDScript profiler in Godot showing Script Functions took 83ms this frame

screenshot of GDScript profiler in Godot showing Script Functions took 83ms this frame

screenshot of GDScript profiler in Godot showing Script Functions took 9ms this frame

screenshot of GDScript profiler in Godot showing Script Functions took 9ms this frame

in-depth thread: optimizing GDScript performance from ~83ms to ~9ms in a scene our tower defense game Rift Riff, made in Godot, with 1000 enemies. 🧵👇🏼

#gamedev #godotengine

9 months ago 600 135 20 12
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Working on a #3d model in of a ship I sailed on a couple of years ago in #blender. Here's a WIP of the helm assembly which will show how the helm controls the rudder

11 months ago 10 0 0 0
T-shirts, Hoodies, Sweatshirts, Irish gifts from An Spailpín Fánach, Galway Gaeltacht, Ireland - An Spailpín Fánach

fyi there are far better folks who make #Irishlanguage products e.g. An Spailpín Fánach based in the Gaeltacht and on the go for decades. They do all their work through Irish, in an Irish-speaking environment.

www.spailpin.com/en/

1 year ago 86 27 2 1

You could have a look at Project Gutenberg. Lots of old novels up there that are fun for students. Train it on the complete works of Poe

1 year ago 1 0 0 0
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Just posted a bunch of my pool models. They're dense for games, but a good starting point!

1 year ago 9 3 1 0
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I haven't posted any #Blender pics in a while, but I've been studiously toiling away on some #3d projects, including #modelling a coat of arms and trim for a museum piece in Poland, one of my partner's childhood toys, and a random toilet roll holder I liked the look of. Getting better all the while

1 year ago 5 0 0 0

I miss this kind of physical media. A real treasure there

1 year ago 3 0 0 0
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Project DogWalk - Blender Studio A bite-sized game, focused on interactive storytelling. Made to test Blender and Godot in a unified pipeline.

Remember how I was saying how Blender has serious inefficiencies with game dev workflows and that Blender Studio should take on a game or real-time engine project to get someone in-company familiar with the problems?

Well, someone there had the same idea...
#Blender #BlenderStudio #GameDev

1 year ago 62 11 2 0

This feels like an excellent initiative, not just for reassuring conscious buyers that they are supporting the work of artists, but also as a means of highlighting how many in the indie dev space reject this Gen AI nonsense.

1 year ago 4 0 0 0

Yeah, this has been a problem for ages. As a viewer, you can delete the overlay elements from the developer console. So it should be possible to write a browser plugin that automatically removes the overlay. Would fully support the development of such a plugin

1 year ago 1 0 0 0

My 2025 hobby is helping my pals de-centre tech from their lives.

Acquire CDs, records, DVDs, paper books, reference books, magazines, dictionaries, etc. Go to the library!

Going analog is a small way to stop relying on tech bro monsters & helps preserve knowledge they're literally deleting.

1 year ago 4577 834 130 70

Must add to the shelves so 😄

1 year ago 1 0 0 0

Eat the Reich? Any good?

1 year ago 0 0 1 0

Am I right in saying that an approach like this is good practice anyway because the if statement solution would tie the flickering to the framerate, which could cause issues down the line?

1 year ago 0 0 1 0

Magnificent

1 year ago 1 0 0 0
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Global Game Jam 2025 is completed here at Galway Game Jam! A massive congratulations to all the Jammers who blew us away with their talent and passion! Check out their games on our itch.io page 🫧🫧
Thank you to our sponsors Ardán, @portershed.bsky.social and Beaglier Systems

1 year ago 14 5 1 1

I actually really enjoyed working on this idea. I do think there is something here, so I'm going to bring it to the next board game testing night in Tree House (assuming they'll have me). It would be really nice to share this with other gamers.

1 year ago 1 0 0 0
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Storm Éowyn didn't make it easy, but our first entry to a game jam is in. "Futures" is a boardgame of market manipulation and deception. You can download the jam entry here: fourteenscrews.itch.io/futures

#gamedev #galwayglobalgamejam #globalgamejam

1 year ago 5 0 1 0

Very excited to take part in this! Looks like it's going to be a ton of fun 😁 #gamedev #globalgamejam #galwayglobalgamejam

1 year ago 7 0 0 0
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1 Week to Go!!!!! 🎮

With Global Game Jam 2025 just around the corner us volunteers at Galway Game Jam are delighted to be hosting a site for their worldwide event for our 10th consecutive year!

We're back in Portershed a Dó in Galway City from Friday 24th - Sunday 26th January.

1 year ago 7 3 1 3

Yeah, personally I'm still voting wonky

1 year ago 1 0 1 0

Would need to see them in context, but my current vote is for wonky. Normal look a little too perfect

1 year ago 1 0 1 0
A full-page screenshot of a blog post on a web page. The navbar and footer are dark, while the main content is bright. The branding in the navbar displays the Fourteen Screws logo (which is a broken egg), and the title "Fourteen Screws" followed by the subtitle, "Code and Calcanei". Links in the navbar are for "Home", "News", and "About".

A large banner at the top of the page displays the title "Back in Business". The background of the banner is a painting of treasure. In a metadata table to the right of the gutter, the name of the author (Gary Munnelly), date of publication (July 17 2023) and category (DevLog) are displayed. The main article content is offset sligtly from the centre and overlaps with the first third of the banner. A sidebar displays recents posts, categories of posts, and tags. Three recent posts are visible reading from top to bottom: "Attending the Imirt AGM", "Well, that was a long break", and "Back in Business". Categories are Devlog and Essays. Tags are "General" and "Health".

In the footer there is a stacked list of links to the left which mirror those in the navbar. A newsletter subscription field is shown to the right. Under this is a copyright notice and links to social media for BlueSky, YouTube, itch.io, and Patreon.

A full-page screenshot of a blog post on a web page. The navbar and footer are dark, while the main content is bright. The branding in the navbar displays the Fourteen Screws logo (which is a broken egg), and the title "Fourteen Screws" followed by the subtitle, "Code and Calcanei". Links in the navbar are for "Home", "News", and "About". A large banner at the top of the page displays the title "Back in Business". The background of the banner is a painting of treasure. In a metadata table to the right of the gutter, the name of the author (Gary Munnelly), date of publication (July 17 2023) and category (DevLog) are displayed. The main article content is offset sligtly from the centre and overlaps with the first third of the banner. A sidebar displays recents posts, categories of posts, and tags. Three recent posts are visible reading from top to bottom: "Attending the Imirt AGM", "Well, that was a long break", and "Back in Business". Categories are Devlog and Essays. Tags are "General" and "Health". In the footer there is a stacked list of links to the left which mirror those in the navbar. A newsletter subscription field is shown to the right. Under this is a copyright notice and links to social media for BlueSky, YouTube, itch.io, and Patreon.

I've been working on a revamped version of the fourteenscrews.com. This version will use my own theme for Jekyll with Bootstrap 5 rather than leaning on Minimal Mistakes. I'm pretty happy with how it's looking! On a related note---new Fourteen Screws website coming soon 😄

1 year ago 2 0 0 0
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I joined the Imirt AGM the yesterday to hear about plans for #gamedev in Ireland in 2025 and beyond. Some very exciting things happening right now. An enormous amount of work going into finding funding to help indies and small studios. The event recording should be online soon. Check it out.

1 year ago 6 1 0 0
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An excellent night testing boardgames at Treehouse Café in Sheffield tonight. Some very cool people making some very cool games

1 year ago 4 0 0 0
A screenshot of text that reads, "Puachua are often noted for their hideous stench, which far precedes their approach. It has been described by some as a mixture of freshly dissected fish, the inside of a sluich's bowels, and vomit."

A screenshot of text that reads, "Puachua are often noted for their hideous stench, which far precedes their approach. It has been described by some as a mixture of freshly dissected fish, the inside of a sluich's bowels, and vomit."

One of the best things about getting back into writing is having fun with descriptions. I know people say things like "show don't tell" or "leave it to the reader's imagination". But sometimes explicit is fun #gamedev #ttrpg #worldbuilding

1 year ago 7 0 0 0
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👏🏽 💯 @chuckwendig.bsky.social speaks the true true.

1 year ago 1599 541 16 21
Two books side by side on a chair. The left book is Wonderbook: The Illustrated guide to creating imaginative fiction by Jeff Vandermeer. The right book is Designing Games: A Guide to Engineering Experiences by Tynan Sylvester.

Two books side by side on a chair. The left book is Wonderbook: The Illustrated guide to creating imaginative fiction by Jeff Vandermeer. The right book is Designing Games: A Guide to Engineering Experiences by Tynan Sylvester.

Posting these a little late, but here are two wonderful gifts I received from my partner this Christmas. I am so incredibly lucky that I have someone who supports these little dreams of mine. I feel very seen. Belated happy Christmas folks, and a happy new year #gamedev #worldbuilding #ttrpg

1 year ago 7 1 0 0

I want to download every one of your posts into a little Godot Gamedev guide. It's all pure gold

1 year ago 4 0 0 0

lead into gold?? thats baby shit! watch this!

[turns sand into a depressed chatbot]

1 year ago 179 16 1 0