No respect for humans ๐
Posts by Marcel Klee [WuotanStudios]
#RIAD [WIP]
started to implement a melee combat system for melee weapons.
For now only the focus system works,
incl. "melee" movements + dodge move.
The npc doesn't care for the melee fight for now :-D
#godotengine #fps #indiegame #indie #gamedev
#RIAD [WIP]
Another console instruction ๐
Set health of all NPCs to zero
#godotengine #fps #indiegame #indie #gamedev
#RIAD [WIP]
Console instructions are cool, in every game ๐
#godotengine #fps #indiegame #indie #gamedev
#RIAD [WIP]
NPC BT-AI update.
NPCs can now have team leaders.
The team leader decides strategies,
like swarm out to search player, encircle the player for coordinated attack, hide and wait for a surprise attack.
#godotengine #fps #indiegame #indie #gamedev
#GodotEngine
i ain't use SDFGI in my game, nor Voxel GI, nor lightmap baking.
What i use: simple omni lights.
#RIAD [WIP]
I've added more function to my footstepsound plugin.
Now i can also attach material data (sounds) directly on the staticbody3d, not only on the material.
So now it works with:
- CSG Shapes
- StaticBody3D
- Materials (on Meshinstance3D)
#godotengine #fps #indiegame #indie #gamedev
#RIAD [WIP]
I made "some" updates to the npc ai:
- BT System instead of FSM
- npc can hear things now
- npc see less if it is dark or the player hides
- npc can now shoot (placeholders)
- npc ragdoll mode
- team building + tactics
#godotengine #fps #indiegame #indie #gamedev
So is mine ๐ซ
That is art!
#RIAD [WIP]
i made some bug fixes.
AND i also improved the init_ragdoll mode for the enemy when their energy drops below zero.
#godotengine #fps #indiegame #indie #gamedev
#RIAD [WIP]
It feels completely different to start the game, if you replace the default Godot Boot Splash with your intro vids :-D
#godotengine #fps #indiegame
#indie #gamedev
IMPRESSIVE!
I would be happy to have at least 10% of that sales volume.
(btw, it is also my very first real game project)
Looks yummy
#RIAD [WIP]
after working on the game menu system,
i am now back on developing the close combat system and npc ai.
Currently i am preparing a "knock the enemy out" function, where the enemy can recover and stand up again.
#godotengine #fps #indiegame
#indie #gamedev
Magic !
i've reached a point where it doesn't feel like creating a game anymore.... it now feels more like modding my own game ๐
Me too,... but it makes things more complicated if you want mouse , keyboard and controller support....
I really want to travel back in time to slap myself for that design decision.
#RIAD [WIP]
Hey,
currently i am working on the boring
but very important things:
- controller support for the gameplay (fps)
- controller support for the main menu
- easy to use main menu, with auto save setting and reset function
#godotengine #fps #indiegame #indie #gamedev
yeah, that's what i often need but never made a solution for... keep going - make me jealous
well.... controller integrated now,
also input mapping for keyboard and the controller.
Just a few more things to dio for the main menu,
and i can goe back to the
- npc ai
- close combat system
- creating 2 more arenas for the early access
#godotengine #fps #indiegame
#indie #gamedev #RIAD
@miziziziz.deeproot.dev when next fps game ?
I hope not hahahaha.
China also builds more and more on linux as basis.
I hope our bureaucrats know that US companies like IBM is also involved in linux kernel development, and make sure they build on a really neutral one ๐คฃ
Not much to explain here from my side.
I only have all the linux distros and variations in mind.
Minix as micro kernel example.
I am simply curious how those OS will progress since the EU want to reduce US dependencies.
That too
i am more thrilled about the OS wars
#RIAD [WIP]
This spikes could make the arena game more interesting ๐
#godotengine #fps #indiegame #indie #gamedev
My enemies need more dynimac in their animations, attacks, and hit response.... and they are missing defense completely,... and some basic tactics...