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Posts by Noeri Huisman

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Foveated rendering and MSAA in PlayCanvas Fern Solutions | WebXR expertise and consultancy

For those using PlayCanvas for their WebXR projects. It's possible to get both fixed foveated rendering (FFR) and MSAA working at the same time. Out of the box these two are mutually exclusive in PlayCanvas. More details here: fern.solutions/dev-logs/202...

2 days ago 3 0 0 0

Just got a Unity WebXR project to render with 4x MSAA and Fixed Foveated Rendering. After profiling a few projects that used unity-webxr-export, I noticed they all have unnecessary render pass load/store actions. Eliminating them not only makes MSAA viable, but even renders faster (with FFR).

3 months ago 3 0 0 0
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GitHub - mrxz/wLipSync: MFCC-based lip-sync library using WASM and WebAudio based on uLipSync MFCC-based lip-sync library using WASM and WebAudio based on uLipSync - mrxz/wLipSync

A bit faster, a bit smaller and a bit less buggy. Version 1.3.0 of wLipSync is out now :-)
github.com/mrxz/wlipsync

5 months ago 1 0 0 0
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Sparkles!

Using github.com/mrxz/fern-af... by @noeri.me based itself on effekseer.github.io/en/ ๐Ÿ‘Œ

10 months ago 3 1 0 0
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-TOORN- has launched! I've worked with @viverse.com to create this game for their platform. Experience this unique multiplayer WebXR tower defence game, where you not only place the towers, but operate them as well.

Link to game: create.viverse.com/jzBbQ5s

10 months ago 3 1 0 1
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I worked with @viverse.com to create a game for their platform. Here's a sneak peek at -TOORN- a multiplayer WebXR tower defence game. Launching May 20th.

11 months ago 1 0 0 1
Four in a Row - WebXR Microgestures demo A simple game to try out microgestures in WebXR

Link for those who want to try it out for themselves: connect-four.fern.solutions

11 months ago 0 0 0 0
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Built a simple Connect Four game to test the new hand microgestures in the Quest Browser. Impressed with how accurate they are, hardly any misfires or missed inputs. #threejs #WebXR

11 months ago 11 3 1 0
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GitHub - mrxz/wLipSync: MFCC-based lip-sync library using WASM and WebAudio based on uLipSync MFCC-based lip-sync library using WASM and WebAudio based on uLipSync - mrxz/wLipSync

Just released version 1.2.0 of wLipSync. No new features, but about 77% faster.
github.com/mrxz/wlipsync

1 year ago 2 2 0 0

The VR bloom demo is online at vr-bloom.fern.solutions

Want to try it in your own WebXR projects? Checkout the GitHub repository: github.com/mrxz/three-v...

1 year ago 4 0 0 0
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Took a shot at optimizing bloom for Quest 2/3. Cheating a little bit, but the result looks good. And it runs at a nice 90fps. #threejs #WebXR

1 year ago 18 2 1 0