For those using PlayCanvas for their WebXR projects. It's possible to get both fixed foveated rendering (FFR) and MSAA working at the same time. Out of the box these two are mutually exclusive in PlayCanvas. More details here: fern.solutions/dev-logs/202...
Posts by Noeri Huisman
Just got a Unity WebXR project to render with 4x MSAA and Fixed Foveated Rendering. After profiling a few projects that used unity-webxr-export, I noticed they all have unnecessary render pass load/store actions. Eliminating them not only makes MSAA viable, but even renders faster (with FFR).
A bit faster, a bit smaller and a bit less buggy. Version 1.3.0 of wLipSync is out now :-)
github.com/mrxz/wlipsync
Sparkles!
Using github.com/mrxz/fern-af... by @noeri.me based itself on effekseer.github.io/en/ ๐
-TOORN- has launched! I've worked with @viverse.com to create this game for their platform. Experience this unique multiplayer WebXR tower defence game, where you not only place the towers, but operate them as well.
Link to game: create.viverse.com/jzBbQ5s
I worked with @viverse.com to create a game for their platform. Here's a sneak peek at -TOORN- a multiplayer WebXR tower defence game. Launching May 20th.
Built a simple Connect Four game to test the new hand microgestures in the Quest Browser. Impressed with how accurate they are, hardly any misfires or missed inputs. #threejs #WebXR
Just released version 1.2.0 of wLipSync. No new features, but about 77% faster.
github.com/mrxz/wlipsync
The VR bloom demo is online at vr-bloom.fern.solutions
Want to try it in your own WebXR projects? Checkout the GitHub repository: github.com/mrxz/three-v...