Neat! Personally I'm used to the default studio lighting or matcap with low opacity wireframe.
When I feel like it, sometimes I will toggle the viewport shading to rendered so my gpu go brrr.
Posts by Garrison Cahyadi
Trying out Godot to make a funny little game for the past few months. I think it's ready for public beta.
Cedar Isle is now available as a free game~
Play / download it here : capttatsu.itch.io/cedar-isle
#GodotEngine #MadeWithGodot #GameDev #IndieDev
How about the droplet rigidbodies you just posted? How many resources did it cost?
Sort of. Code wise, it's not a 1 to 1 port. On the content side, 70-80% of the items/tiles are from Minicraft.
Player customization is here~ It can only change colors for now, the body option will change the character entirely but that's for next time.
Also added wall, floor, and door tiles so i can make my "dream 4x4 house"
#GodotEngine #GameDev #IndieDev
Proper enemies are finished, and the world feels more alive!
I made 4 of them, that should be plenty enough for now.
Also, the entire graphics now uses a 25 color palette I made, maybe the color count will slowly go up.
#GodotEngine #GameDev #IndieDev
I finally decided my game's title, it will be...
#GodotEngine #GameDev #IndieDev
Made some crude sound effects as an excuse to learn using Furnace tracker.
#GodotEngine #GameDev #IndieDev
Making enemies. Still work in progress, but it's fun to spawn lots of them.
#GodotEngine #GameDev #IndieDev
Thanks :)
Yes, this was made using the android editor. Being able to develop on the go sounds neat.
Player can finally take damage, heal, die (and drop some of their inventory), and respawn. Dropped items are also saved now and have limited lifetime (longer than shown in the video).
#GodotEngine #GameDev #IndieDev
The world have tick system now, so I can make stuff like grass and water spread.
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BSL Shaders v10.1.1 is now available! It's mostly bugfixes.
Download and read the changelog at : capttatsu.com/bslshaders/
#Minecraft #BSLShaders
Light system is done, here's the video.
#GodotEngine #GameDev #IndieDev
Went out of order from my checklist to implement light system. No video yet because it needs more refinement.
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Furnitures are added, along with crafting & storage system.
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TOGE GREENHOUSE 2025 PROJECTS
READY TO BE EXPLORED! 🌱✨
Eight lil’ sprouts from our internal game jam are now available to play!
✨ itch.io/c/6617397/to...
These games come from Toge Productions’ internal game jam with @mojiken.bsky.social
We’d really appreciate any feedback on each project. Enjoy!
Made a very standard set of survival tools.
#GodotEngine #GameDev #IndieDev
More underground levels with level transition when entering stairs.
#GodotEngine #GameDev #IndieDev
Made quite a big change to the world system so it can handle multiple levels.
#GodotEngine #GameDev #IndieDev
2025 #Art recap. It's not much, but I enjoyed making some complete drawings during the first half of the year.
That's a TON of stuff! Your behind the scene videos has been entertaining and insipiring.
I'm looking forward to see more of your posts :)
Save system is in, featuring a fiddly text input for creating new saves.
#GodotEngine #GameDev #IndieDev
BSL v10.1 is out! Voxy support, enhanced Distant Horizons support, grass bending from older BSL, and more!
Updating from v10.1p1 is highly recommended.
Download and read the changelog at : capttatsu.com/bslshaders/
#Minecraft #BSLShaders
Make a minicraft (yes mini, not mine) clone, then add "my own twist" (whatever it will be) on it.
I attempted this around 7 years ago, but stopped after making the world gen. I hope I can complete it this time.
Made some keyboard & gamepad controlled menus.
#GodotEngine #GameDev #IndieDev
Added item drops, damage number, and item icons.
#GodotEngine #GameDev #IndieDev
Trying out Godot for real by making a Minicraft clone on an Android tablet.
#GodotEngine #GameDev #IndieDev
BSL Shaders v10.1 preview 1 is now available! Download and read the changelog at : capttatsu.com/bslshaders/
#Minecraft #BSLShaders