One of my favorite parts about working on a new scene, is seeing it go from blockout to final. I take screenshots along the way at small milestones to document this. it fun to look back on the progress.
Check out more of this scene, and a breakdown coming shortly!
www.artstation.com/artwork/L4dEEr
Posts by Max
Wrapped up this personal project just in time to enter the new year.
I had a blast exploring some new techniques and workflows on this one. and was very refreshing to concentrate more effort into atmosphere and tone of the scene. www.artstation.com/maxbainbridge
#Gameart #GameDev #UnrealEngine
Worked on a small water erosion decal set for my upcoming environment. Just using POM from a tiling sculpt of water channel. Let me know if anyone is interested in how to do this! I might do a breakdown.
#gamedev #UnrealEngine5 #gameart #techart @polycount.bsky.social
Here's some assets i made a while back, contributing to Dekogon season 7. It's always fun getting to create some assets like this, getting to learn new workflows and such. Check them out here on my portfolio :)
www.artstation.com/artwork/QK3Ygd
#gameart #Props #Blender #GameDev
Still chipping away at this scene. Just been working on the landscape for the past few weeks, Still a lot missing. But I feel its coming together pretty well! going to focus on some foliage/scatter meshes next.
#UnrealEngine #Gamedev #EnvironmentArt #WIP
Had a blast visiting the Melbourne museum to see a project I worked on. My producer Nathan was in town so we decided to go check it out. Very different from working on video games, but a great challenge! Plus it’s fun to say my work has been in a museum.
WIP Ue5 scene. an old ruin on a mountain overlook. A rouge knight caught off guard by a dark rider who ash been hunting him.
Still chipping away at my scene. Been focusing on lighting and some rock layout in the time that I've had over the holiday period. I rekon ill start to get this landscape shader in place then some foliage. #UnrealEngine #GameDev #Gameart #ScreenshotSaturday
There's no "controversy" over The Witcher 4, it's just gotten picked up in what is now a cottage industry of YouTube-based outrage content farming by people who have zero actual investment in or understanding of the things they cover multiple times a day, every day
This was a fun textile to create on the Exile outfit in Survivor. I ended up making a tileable height map by sculpting the pattern on a plane, baking it out and offsetting the image in photoshop to clone stamp out the seams.
#starwars #jedisurvivor #3dart #zbrush #characterart #gameart #gamedev
Swen Vincke, director of larian games, at The Game Awards, giving a speech before handing out the game of the year award
-shows up wearing ceasefire pin
-talks about how the art and magic of games comes from the creatives and devs
-denounces the games made for quotas and in boardrooms
-takes a shot at TGA about giving proper airtime to creatives
-doesnt name drop any celebs
forget the awards, this guy wins hearts man
Overall it feels like an improvement over previous years. the reveals were all super fun, so were the awards. But the Game changer award and Amir's speech was the highlight for me. Need to see more of that kinda positivity in the industry these days.
super hyped to hear about this. I know the team must be feeling great right about now. gonna be a blast to give this a play in the future, im sure.
I was not expecting this at all, was trying to guess the whole time. with such a high standard set in the past, this should be sick
After a year that felt like shuffling a bad hand, we finally revealed gameplay for @sleightofhand.game at
@dayofthedevs.org !
It’s Metal Gear Solid meets Dishonored, but with a twist: your deck of cards is your set of powers. 🃏
Wishlist here! 👇 store.steampowered.com/app/2857810/...
I know a few of the folks at this studio. A real good group of devs, small studio, very much worth supporting
This is kind of the crux of why none of these huge tech companies could figure out how to make games. They see it as a technology problem, but when a lot of what makes a great game great is an Arts and Humanities journey
Now THATS game art 😂
Had a blast working on Kyoryu, a super talented team whipped up this build in a few months in order to get funding from investors.
It’s a super unique IP from a small team. Projects like this may be the future of the industry. Worth wish-listing on steam!
youtu.be/iAxMa9CVv9U?...
Had a blast working on Kyoryu, a super talented team whipped up this build in a few months in order to get funding from investors.
It’s a super unique IP from a small team. Projects like this may be the future of the industry. Worth wish-listing on steam!
youtu.be/iAxMa9CVv9U?...
Decided to push one of my rock tilers a bit further and make it its own asset. Sculpted the height in Zbrush and finished the albedo and roughness in substance designer. My goal was to push the albedo and learn a few new techniques
#GameDev #VideoGameArt #Textures
www.artstation.com/artwork/BkvzP9
Decided to push one of my rock tilers a bit further and make it its own asset. Sculpted the height in Zbrush and finished the albedo and roughness in substance designer. My goal was to push the albedo and learn a few new techniques
#GameDev #VideoGameArt #Textures
www.artstation.com/artwork/BkvzP9
I've been working on some rocks recently. SO hard to nail down, but feeling confident with where they are sitting at the moment, to move on.
These rocks were sculpted in Zbrush, along with their tiling textures. could be fun to render out the sculpts?
#GameArt #Art #GameDev #UnrealEngine
Ikr! I find it’s also mentally the coolest. It’s like meditation when shooting, you have to practice mindfulness and looking inward in order to make a good shot, I find it very relaxing.
Not art related, but seeing as the end of the year is nearing I’d thought I’d share.
One of my goals this year was to place in an archery competition, and a few weeks ago I surpassed my own expectations by placing 1st
It was just a club competition, but always share your wins, no matter how small
I'm cooking up a new #unreal Scene. Trying to get a good composition down and lay the storytelling foundations. Loving doing rock sculpting again. Will be refining all that as I go.
I think ill post more of this as I go, and show progress.
#unrealengine #gameart #Gamedev #EnvironmnetArt
I had the exact same train of thought hahaha only way I managed to get my self into it was literally not having a choice.
Did an art test for a freelancing gig with it, having not ever given it a good go. either that or pay for software making freelancing for me redundant hahah
A huge amount of respect for the rest of the team, those that were let go and those still there. Especially those not given full credit and put under "special thanks"
Its not how I would have imagined my first game launch, watching from the sidelines, but I gained alot along the way :)
I never really got to celebrate my first game credit
I had just shy of 5 years of development time on flintlock. It was all wrapped up ready to go. And a few months before launch 2/3 of the studio was laid off...
A sad way to end such a hard journey, but I've come to celebrate it in my own way.
This was the final in game result. alot of iteration and small adjustments, but I think it came out really well in the end, and something I'm proud of, looking back on it. The team and my directors were very helpful and supportive in finding this look, so endless credit to them as well.
#GameDev
The images above are from some of the earliest exploration, just trying to see what would work. but I think it came close to the final product. conveying the story and design of the game, showing the destruction of the war and the toll its had on the landscape.