Advertisement · 728 × 90

Posts by Daniel Dreher

Of course I've heard about it, but I don't even know when I last watched an ad or even thought about this hot garbage :D

4 months ago 0 0 0 0
Preview
Tesla Model Y named worst car for reliability in Germany’s major TÜV report Tesla has received a brutal reality check from Germany this week. The country’s closely watched TÜV Report 2026 has not...

Tesla was just ranked worst in the German TÜV report: electrek.co/2025/12/03/t...

Every time some fan boy is like "but Tesla doesn't require mandatory inspections, that's why they fail at TÜV!!!". Well... Driving around with broken control arms for a long time is not the flex you think it is.

4 months ago 10 0 0 1

I agree. But remember: Bad publicity is better than no publicity. People may hate it - yet they share it on social media. Working as intended.

4 months ago 0 0 1 0

PSA: Visual Studio privacy settings are located under Help -> Privacy -> Privacy Settings.
I didn't even know this menu exists until my VS just froze and I got a notification that my data is shared with Microsoft.
Why is this not in the normal options menu? Who would ever check the "Help" menu?!

4 months ago 1 0 0 0

I think it works decently, especially with bit-sized, well-defined task descriptions. Also, the tab completion often saves a lot of typing for me.
In the end, it's just another tool that helps me get to my goals faster and lets me focus on the actual problem-solving instead of the writing.

4 months ago 1 0 0 0
Preview
Graphics Programming Conference The Graphics Programming Conference is a conference for graphics programmers, from student to industry veteran, taking place in November in Europe.

Back from #gpc2025. Great to have a graphics conference in the EU with high quality presentations. Especially loved the one about path tracing in Doom The Dark Ages and raytracing voxels in Teardown. Very entertaining!

www.graphicsprogrammingconference.nl

5 months ago 0 0 0 0

I hate CMake so much that I created my own build system for my hobby projects. It's inspired by UBT, targets and modules are defined by small C# scripts. Easy to use, extensible, no bloat, and the best part: I know exactly what it does.
Took half a year to get it done but it was so worth it. 😌

5 months ago 1 0 1 0

Great blog post!
On a related note: If you attend GPC in Breda next week, I highly recommend our talk "Neural Shading for Real-Time Graphics" (www.graphicsprogrammingconference.nl/2025/#neural...)

5 months ago 4 1 0 0
Advertisement
Preview
How to Get Started with Neural Shading for Your Game or Application | NVIDIA Technical Blog For the past 25 years, real-time rendering has been driven by continuous hardware improvements. The goal has always been to create the highest fidelity image possible within 16 milliseconds.

I got to do an explainer of neural shading-- with my NVIDIA hat on this time, and still full of Slang goodness! It's posted over at the NVIDIA developer blog: developer.nvidia.com/blog/how-to-...

5 months ago 17 2 0 1

JavaScript, but sane.

5 months ago 0 0 0 0
Preview
So Long, Image Layouts: Simplifying Vulkan Synchronization Deploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing

"VK_IMAGE_LAYOUT_GENERAL can be used efficiently in nearly all cases. Aside from a few specific scenarios, such as image initialization or presentation, developers no longer need to use layout transitions at all, just use GENERAL!"

Thank god! 🙏

www.khronos.org/blog/so-long...

9 months ago 0 0 0 0