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Posts by Duckocide

Alphonse Mucha inspired art nouveau stylised poster of scene from the Jules Verne 20,000 leagues under the seas novel. Depicting the leviathan squid approaching the Nautilus. The poster is tall and thin with naturalistic patterns, and sea floral and fauna cascading around the borders with a blueprint style elevated view of the Nautilus submarine at the bottom.

Alphonse Mucha inspired art nouveau stylised poster of scene from the Jules Verne 20,000 leagues under the seas novel. Depicting the leviathan squid approaching the Nautilus. The poster is tall and thin with naturalistic patterns, and sea floral and fauna cascading around the borders with a blueprint style elevated view of the Nautilus submarine at the bottom.

A Jules Verne and Alphonse Mucha Art Nouveau poster inspired artwork that has given me an amazing amount of relaxation and pleasure drawing (No AI was used to create this imagery). Fine art printing is done and I'm really looking forward to seeing it framed and on the wall. I will post the result! πŸ₯²

2 months ago 1 0 0 0
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Reburf by Apus Games The worlds silliest immersive sim

My daughter and her partner did a thing... A game jam thing... All about reincarnation... Go play it #gamejam #indiegame #IndieGameDev #rebirth πŸ˜‰πŸ‘

apusgames.itch.io/reburf

8 months ago 8 4 0 0
Conjurer's Curse Progress 18 5 2025
Conjurer's Curse Progress 18 5 2025 YouTube video by Duckocide Games

"A life on the ocean wave..." 🎡

Been a while but I've been down a rat hole of generalising controls, wheel and levers against physics forces and floating objects. However, I'm emerging from the conundrum and sailing the high dungeon seas!

#godotengine #gamedev #indiegamedev

youtu.be/Y2KsrPuJJCY

10 months ago 4 2 0 0
Two cold beers in the late afternoon English sun.

Two cold beers in the late afternoon English sun.

Good to get some downtime from #gamedev or whatever occupies the day πŸ™„πŸŒžπŸ™‚

11 months ago 4 1 0 0
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🎢What shall we do with a drunken sailor...🎢

Yay, the buoyancy physics approach works for the big stuff as well as the little stuff! It's totally unfinished but this ship is pretty big on the aft section (just not visualised).

#godot4 #madewithgodot #indiegamedev #indiedev

1 year ago 8 1 0 0
How to make things float in Godot 4
How to make things float in Godot 4 YouTube video by Crigz Vs Game Dev

So my vertex wave generation and pixel shader code is different, but this video really made things click for me (when it came to making the physics work) - So obvious in the end www.youtube.com/watch?v=_R2K...

1 year ago 0 0 0 0

Yeah boy, that's totally buoyant!

Watched a video, learnt some new tricks with synchronisation of GPU and physics on CPU, and oh boy... I've got things floating on the noisy water. So excited about getting larger sailable vessels going now. Whoop!

#godot4 #madewithgodot #indiegamedev #godotengine

1 year ago 4 0 1 0

🎢Out of the sun (Under the boardwalk) we'll be havin' some fun..🎢

...And in the game proper! An initial iteration of some procedurally generated piers (boardwalks).

#godot4 #indiegamedev #indiedev #madewithgodot

1 year ago 7 1 0 1

So I wonder what the key is to a good Quay? It would be in the wood right!?πŸ™ƒ

#godot4 #indiegamedev #indiedev #madewithgodot

1 year ago 14 2 0 1
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In the "fragment" part of the shader, Blended normal maps (a rock material one and a bubbly/foam one), with a low roughness (0.1) setting mainly (shinny). Some trig (sine) math as well to vary the normal map lookups (uv coordinates) to make it look fluid.

1 year ago 1 0 0 0

🎢 You spin me right round baby right round... 🎢

Refining the movable whirlpool feature. Once again, pretty pleased with this evenings #indiegamedev efforts. I think #godotengine is starting to sink in and made this pretty comfortably (mostly shader work tbh).

#godot4

1 year ago 30 3 3 1

Makes such an amazing difference a wee bit of weathering! nice job.

1 year ago 1 0 0 0

Why the water?

Well there are some vast rooms in these dungeons that will be navigable by vessels of various forms the exhibit both safety and danger (...aka "boss" type entities).

(Started making these over a year ago! πŸ˜€)

#godotengine #indiegamedev #indiedev #dungeon

1 year ago 11 1 1 0

And in the game... I need to procrastinate and endlessly tweak this water (the edges need to be a bit more foamy for me), but I'm pretty happy with these murky wet death traps.

#godotengine #indiegamedev #indiedev #dungeon

1 year ago 7 1 2 1

Yeah. It will need a bit tuning for sure although generally, when in the dungeon game, camera mostly looks down so hoping I can hide the crimes so to speak. Honestly, it's a very simple shader really and I didn't want to spend ages on it.

1 year ago 0 0 0 0

The ducks will love it! πŸ™ƒ

1 year ago 0 0 0 0
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A rare attempt by myself at a half decent dungeon water shader. Uses vertex deformation for waves (really!? 😜), a whirlpool and up to 16 ripple sources (for things floating). Chatgpt prompt as a starter, but refactored over 80% of the shader code (good learning though). #godotengine #indiegamedev

1 year ago 11 1 2 2
Video

It's been a while since I've posted some progress on this #godotengine game. But I'm feeling pretty stoked right now with it! Procedurally generated, this underground dungeon area quite literally 'Rocks'!

#gamedev #indiegamedev #godot4 #madewithgodot

1 year ago 31 5 0 0
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a man in a green tank top stands on the beach ALT: a man in a green tank top stands on the beach

That #indiegamedev feeling when you have just spent 2 weeks on perf related refactoring. Honing your "work of art" code to strip out, multi-task and process the bare essentials of what is needed. You run it and see it RUNNING SLOWER! Your 60fps "mostly" masterpiece now barely hitting 30 fps! 😑😟😭

1 year ago 2 1 0 0

Interested to see if my C# multi-threading code still hangs together with this upgrade. Really looking forward to using the new CSG implementation. Like Christmas πŸ˜‰

1 year ago 1 0 0 0

Here we go then... (and breath...) πŸ™ˆ

1 year ago 1 0 1 0
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GodotΒ 4.4, a unified experience – Godot Engine Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes - spotting all the optimizations that have been applied in...

Whoop!

godotengine.org/releases/4.4/

#godotengine #upgrade

1 year ago 1 1 0 1

I don't know what editorial controls are in place for ads and their sources but I guess a concern will be troll ads masquerading as gamedev with poor click-thru destinations? Could you end up spending all your time doing editorial/censorship admin?

1 year ago 3 0 1 0

Err? Am I in? Is there a way to search these useful packs? Either way, great curation. πŸ˜€πŸ‘

1 year ago 0 0 0 0
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Just keeping warm by the fire. Dark cave that...

#godot #madewithgodot #indiegamedev #gamedev

1 year ago 9 1 0 0
Conjurer's Curse Progress Video 11 2 2025
Conjurer's Curse Progress Video 11 2 2025 YouTube video by Duckocide Games

This place may be magical, but there are hidden depths...

An earlier look at ancient barrow (in the early stages of procedural generation coding).

youtu.be/vvUbzbjCk24

#indiegamedev #madewithgodot #gamedev #solodev #godot4

1 year ago 3 1 0 0
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Video

...There is a magic here!?

#indiegamedev #madewithgodot #godot #gamedev

(Modelling a Barrow tomb entrance)

1 year ago 15 2 0 0

Yay! Good #sunday #indiegamedev day! Here's is the tomb in the game with sound effects and monster spawn triggers. πŸ”Š

#madewithgodot #godotengine

1 year ago 7 1 0 0

May be. The procrastination bug is particular gamedev one I repeatedly fall foul of though. πŸ˜…

1 year ago 3 0 0 0

3 or 4 decades and counting since my first games 😜

1 year ago 1 0 1 0