testing out a new prototype, coming soon
manage a colony of suspicious parasites and take over an alien planet.
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Posts by Chugget
Played this and liked it! One thing though is it’s not super clear that you have to mouse over the loot to gather it. Good luck with your project!
I got sidetracked while making my wand-building survivors game and built an army autobatter...
if building up a broken army with different cards & relics sounds like your jam, try the #itchio web build here, I'd ❤️❤️ some feedback!
chugget.itch.io/8-bit-board-...
#indiedev #indiegame #gamedev
Now I just draw something, save, run the game, and it's there.
Probably overkill but I hate manual file management.
Anyone else have workflows like this?
Wacom tablet wasn't clicking for me so I set up a weird pipeline instead.
Draw on iPad (@pixquare
) → auto-exports to iCloud → merges into my Aseprite master file → script packs it into a texture atlas → game reads it
#gamedev #indiedev #pixelart
just realized I have to get 4 elemental gods, 2 classes, and 32 skills all working together (planned demo scope). spent the last week juggling ui issues and setting up scaffolding. roguelikes are beautiful chaos.
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Snow? ⛄️
(placeholder, very very bad) title logo for my short, wand-building, equipment hoarding survivorslike. I'd say it's all bad except for the text. The name's not final. if you have suggestions for a better name, I'm all ears!!
#gamedev #indiegame #survivorslike #pixelart
deep in ui mire
Hey, thanks so much. Yeah, but it‘s really because simple is about the most i can do haha let’s see where I can take it
ui mockup'd:
- skill tree/selection
- equipment window
- shop window
- character/race select
simple as can be and still overwhelming, haha, who'd have thought.
#indiegames #gamedev #pixelart
9 am: let’s make a banger feature today
9 pm: it’s a buggy mess and I don’t know if it even fits in the game loop and the game demo is not even done
rinse and repeat, 10 out of 10 would do it again though
What is your pattern?
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Thanks! I’ll keep this jn mind in case something breaks
Yeah big wins are my motivation for focusing on systems too
Hi! Advice on optimal way to use drawing tablets? I got one that was way too big and i’d like to use it but now I can’t carry it around to the library, where i like to work..
In engine markdown rendering is cool. What motivated you to make this?
Weapon of choice?
Minimal thinking or fatigue, just relaxing and moving with satisfying powerups. That was what appealed to me about survivorslikes. At the end of the day, brain juice is in short supply.
(Now is it a bad idea to add complex wand building on top? Something tells me maybe)
#indiedev
Best of luck on your game
Apprciate the encouragement thanks!
I work on my game outside of my day job (2-3 hours per day). It’s so painful sometimes, how slow progress seems.
I’ve working on a page on my profile link, (not dine yet) if you are interested input your email and I’ll send out an update when it’s (finally) ready!
#indiegame #gamedev #indiedev
almost done with inventory ui.
#indiegame #pixelart #roguelike #gamedev
Ui work in progress, updating the inventory to contain categories of cards and equipment as well (equipment will provide perks separate from the spell stacking system). it's a struggle lol
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messy in-progress ui overhaul demo for my game (not repreesntative of final product). my rationale is that wands should look like wands and the same for inventory.
#gamedev #indiedev #ux
if a noita wand system-inspired survivorslike with weapon customization and equipment loot has touch of a horror theme, what sort of look would you want? genuinely curious about opinions.
#gamedev
Decided a ui overhaul is needed, but is it overkill/preventing me from reaching demo sooner? Only time will tell..
#gamedev #indiedev
continued some more work, gave modifiers and spells and triggers distinct sprites to make them easier to tell apart.
next steps will be to mock out the progression.
#indiedev #roguelike
In my game, making custom spell loadouts is the whole point. Load onto your deck: Trigger on enemy kill + "spawn from event" modifier + chain lightning spell = automated lightning storm every time you kill an enemy
#gamedev #indiedev #roguelite