I hate Al and I refuse to use it Peter, if you don't use Al a bunch of super rich men will lose a lot of money I already said I hated Al Harry, you don't need to sell it to me
Posts by Geoffroy Warin
I'm in awe of the Rockstar workers who've continuously fought back against their unjust firings by Rockstar.
@nershly.bsky.social did an incredibly good job capturing what the past couple of months have been like for her and what we should all learn from it. scottishleftreview.scot/the-rockstar...
dependency graph of knip v6.6.0 showing only 18 dependencies in total (i.e. including transitive dependencies)
✂️ Knip v6.6.0 is out
A few neat feats and another 8 dependencies removed. Along with v6.5.0 introducing tinyglobby, this tidy graph wouldn't have happened without the @e18e.dev community ❤️
Changelog: github.com/webpro-nl/kn...
Knip: knip.dev
Yes exactly.
The worst thing is, nothing really happens in the first 20 minutes. Just you walking in this environment. It scared the hell out of me. I think my playtime is 20 minutes total :)
Truly masterful stuff. Must be crazy in VR!
Texture streaming is coming to godot!
This feature introduces a new type of texture Texture2DStreamed that will decompose a texture into increasingly lower quality mips and seamlessly switch between them at runtime to respect the VRAM budget.
github.com/godotengine/...
Rework scene preview thumbnails
It makes it so that thumbnails for all scenes will be generated on a background thread, at a fixed angle to fit them in the preview.
Right now, you have to manually save each scene to get the thumbnail so that's a major improvement!
github.com/godotengine/...
Two incredible PRs might make it across the finish line in time for #godot 4.7 beta.
They've just been approved by core contributors and so they get a chance to be integrated right before the freeze.
What a thriller!
New asset store (store.godotengine.org) coming to godot 4.7!
github.com/godotengine/...
There's some impressive work going on with 3rd party oxc powered coverage instrumentation that can replace Babel based istanbul-lib-instrument 👀
> 8-11x faster than babel-plugin-istanbul, 13-15x faster than swc-plugin-coverage-instrument (Rust/WASM), 25-30x faster than istanbul-lib-instrument.
Recently I released an addon for Godot that merges all selected MeshInstance3D's into a single mesh instance.
It's ideal for creating meshes that can be easily used in a MultiMeshInstance3D for example.
Search in AssetLib: "mesh merge"
or github.com/rikh42/meshm...
#godot #indiedev #gamedev
A guy asking ChatGPT to review a series of fart sound effects and getting a serious kiss ass response that calls it atmospheric
I can't stop laughing at this post. It's perfect.
Another banger coming to godot 4.7:
Inline text shader previews
github.com/godotengine/...
One of those pull requests that will make Godot even greater than it is already. Texture streaming with quality texture levels:
https://github.com/godotengine/godot/pull/113429
#godotengine
pnpm's experimental global virtual store Without the global virtual store, each worktree would have its own .pnpm virtual store inside node_modules, with hardlinks or copies of every package. With enableGlobalVirtualStore: true, pnpm keeps all package contents in a single shared directory (the global store, which you can find by running pnpm store path), and each worktree's node_modules contains symlinks pointing there: your-monorepo/ (bare git repo) > main/ (worktree: main branch) >> packages/ >> node_modules/ >>> lodash → <global-store>/links/@/lodash/... >>> express → <global-store>/links/@/express/... > feature-auth/ (worktree: feat/auth branch) >> node_modules/ >>> lodash → <global-store>/links/@/lodash/... ← same target >>> express → <global-store>/links/@/express/... > fix-api/ (worktree: fix/api-error branch) >> node_modules/ >>> lodash → <global-store>/links/@/lodash/... ← same target >>> express → <global-store>/links/@/express/...
@pnpm.io's experimental global virtual store is brilliant. The install performance gains are a game-changer for git flows. You get near-zero per-worktree overhead and instant installs for new worktrees as packages are already in the global store. @kochan.io can't stop making pnpm better 🤌
The Mega Crit logo a heart and the Godot logo side by side
We would like to thank @megacrit.com for another year of sponsorship. This time, upgrading to Corporate Platinum! We were supposed to post this earlier but we were all busy playing Slay the Spire 2 🫡
fund.godotengine.org
I made a game tonight, so addictive, i don't dare release it. So amazing, so fun, so insightful, IT WILL DESTROY THE INDUSTRY!!
I DO NOT DARE RELEASE IT!
But if you pay me $1m you can play it...
(I am learning marketing from Anthropic.)
New #gameassets ✨
I've created 150+ light cookies/masks compatible with all game engines that support this feature. Includes white on black, black on white and white on transparent backgrounds for each. CC0, public domain, all free!
kenney.nl/assets/light...
godamnit
Things that help calm the nervous system, quickly:
- Box breathing (in for 4, hold for 4, out for 4, hold for 4, repeat)
- Immerse your face in cold water (activates mammalian dive reflex)
- Humming (stimulates vagus nerve)
- Exercise (anything helps, outside even better)
- Impeachment and removal
Jolt Physics just hit 10K GitHub stars! What started in 2014 as a CPU vs GPU ray casting experiment became a full physics engine in 2021. Seeing what you’re building with it is amazing. Thank you!
Incredible footage from a United Airlines flight of the Artemis II launch.
Wish you could toggle gizmo visibility for a Godot node type directly from the inspector like in Unity? I updated my Gizmo Presets addon to include this little quality-of-life feature. Grab it here:
codeberg.org/MajorMcDoom/...
#GodotEngine #gamedev #indiedev
switch to trustPolicy: no-downgrade now.
Today's recommended website is chiptube.app. If you love chiptune music/SFX then head over for a huge slice of nostalgia. A massive catalogue of SID, NES, SNES, N64, GENESIS music awaits, plus lots more. Volume up to 11.
chiptune.app/browse
I don't think people understand how hard it is to work in the video-game industry right now. If you've been laid off, it can take months if not years to find new work. If you haven't been laid off, you're anxious that you will be laid off.
This week's column: www.bloomberg.com/news/newslet...