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Posts by Geoffroy Warin

I hate Al and I refuse to use it

Peter, if you don't use Al a bunch of super rich men will lose a lot of money

I already said I hated Al Harry, you don't need to sell it to me

I hate Al and I refuse to use it Peter, if you don't use Al a bunch of super rich men will lose a lot of money I already said I hated Al Harry, you don't need to sell it to me

1 day ago 10697 3450 25 19
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The Rockstar Union Purge Four months after Rockstar Games fired dozens of union members, Rachel Crawford reflects on the workers’ struggles following the shocking dismissals.

I'm in awe of the Rockstar workers who've continuously fought back against their unjust firings by Rockstar.

@nershly.bsky.social did an incredibly good job capturing what the past couple of months have been like for her and what we should all learn from it. scottishleftreview.scot/the-rockstar...

12 hours ago 171 68 0 2
dependency graph of knip v6.6.0 showing only 18 dependencies in total (i.e. including transitive dependencies)

dependency graph of knip v6.6.0 showing only 18 dependencies in total (i.e. including transitive dependencies)

✂️ Knip v6.6.0 is out

A few neat feats and another 8 dependencies removed. Along with v6.5.0 introducing tinyglobby, this tidy graph wouldn't have happened without the @e18e.dev community ❤️

Changelog: github.com/webpro-nl/kn...
Knip: knip.dev

9 hours ago 44 5 1 0

Yes exactly.

The worst thing is, nothing really happens in the first 20 minutes. Just you walking in this environment. It scared the hell out of me. I think my playtime is 20 minutes total :)

Truly masterful stuff. Must be crazy in VR!

6 hours ago 0 0 0 0

Texture streaming is coming to godot!

This feature introduces a new type of texture Texture2DStreamed that will decompose a texture into increasingly lower quality mips and seamlessly switch between them at runtime to respect the VRAM budget.

github.com/godotengine/...

5 days ago 0 0 0 0

Rework scene preview thumbnails

It makes it so that thumbnails for all scenes will be generated on a background thread, at a fixed angle to fit them in the preview.

Right now, you have to manually save each scene to get the thumbnail so that's a major improvement!

github.com/godotengine/...

5 days ago 0 0 1 0

Two incredible PRs might make it across the finish line in time for #godot 4.7 beta.

They've just been approved by core contributors and so they get a chance to be integrated right before the freeze.

What a thriller!

5 days ago 0 0 1 0

New asset store (store.godotengine.org) coming to godot 4.7!

github.com/godotengine/...

6 days ago 0 0 0 0
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GitHub - fallow-rs/oxc-coverage-instrument: Istanbul-compatible JavaScript/TypeScript coverage instrumentation using the Oxc AST Istanbul-compatible JavaScript/TypeScript coverage instrumentation using the Oxc AST - fallow-rs/oxc-coverage-instrument

There's some impressive work going on with 3rd party oxc powered coverage instrumentation that can replace Babel based istanbul-lib-instrument 👀

> 8-11x faster than babel-plugin-istanbul, 13-15x faster than swc-plugin-coverage-instrument (Rust/WASM), 25-30x faster than istanbul-lib-instrument.

6 days ago 23 6 0 0
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Recently I released an addon for Godot that merges all selected MeshInstance3D's into a single mesh instance.

It's ideal for creating meshes that can be easily used in a MultiMeshInstance3D for example.

Search in AssetLib: "mesh merge"
or github.com/rikh42/meshm...

#godot #indiedev #gamedev

1 week ago 21 6 4 0
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1 week ago 17954 5901 79 110
Servo is now available on crates.io - Servo aims to empower developers with a lightweight, high-performance alternative for embedding web technologies in applications. Initial crates.io release and LTS version of Servo

servo.org/blog/2026/04...

1 week ago 0 0 1 0
A guy asking ChatGPT to review a series of fart sound effects and getting a serious kiss ass response that calls it atmospheric

A guy asking ChatGPT to review a series of fart sound effects and getting a serious kiss ass response that calls it atmospheric

I can't stop laughing at this post. It's perfect.

1 week ago 27706 6225 897 717
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Another banger coming to godot 4.7:

Inline text shader previews
github.com/godotengine/...

1 week ago 2 1 0 0
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Implement texture mip-level streaming by tdaven · Pull Request #113429 · godotengine/godot Relates to godotengine/godot-proposals#3177. This PR implements texture mip-level streaming. This is done by loading a smaller version of a texture when its use is far away or at a angle that does...

One of those pull requests that will make Godot even greater than it is already. Texture streaming with quality texture levels:

https://github.com/godotengine/godot/pull/113429

#godotengine

1 week ago 29 2 0 1
pnpm's experimental global virtual store

Without the global virtual store, each worktree would have its own .pnpm virtual store inside node_modules, with hardlinks or copies of every package. With enableGlobalVirtualStore: true, pnpm keeps all package contents in a single shared directory (the global store, which you can find by running pnpm store path), and each worktree's node_modules contains symlinks pointing there:

your-monorepo/                      (bare git repo)
> main/                           (worktree: main branch)
>> packages/
>> node_modules/
>>> lodash → <global-store>/links/@/lodash/...
>>> express → <global-store>/links/@/express/...
> feature-auth/                   (worktree: feat/auth branch)
>> node_modules/
>>> lodash → <global-store>/links/@/lodash/...  ← same target
>>> express → <global-store>/links/@/express/...
> fix-api/                        (worktree: fix/api-error branch)
>> node_modules/
>>> lodash → <global-store>/links/@/lodash/...  ← same target
>>> express → <global-store>/links/@/express/...

pnpm's experimental global virtual store Without the global virtual store, each worktree would have its own .pnpm virtual store inside node_modules, with hardlinks or copies of every package. With enableGlobalVirtualStore: true, pnpm keeps all package contents in a single shared directory (the global store, which you can find by running pnpm store path), and each worktree's node_modules contains symlinks pointing there: your-monorepo/ (bare git repo) > main/ (worktree: main branch) >> packages/ >> node_modules/ >>> lodash → <global-store>/links/@/lodash/... >>> express → <global-store>/links/@/express/... > feature-auth/ (worktree: feat/auth branch) >> node_modules/ >>> lodash → <global-store>/links/@/lodash/... ← same target >>> express → <global-store>/links/@/express/... > fix-api/ (worktree: fix/api-error branch) >> node_modules/ >>> lodash → <global-store>/links/@/lodash/... ← same target >>> express → <global-store>/links/@/express/...

@pnpm.io's experimental global virtual store is brilliant. The install performance gains are a game-changer for git flows. You get near-zero per-worktree overhead and instant installs for new worktrees as packages are already in the global store. @kochan.io can't stop making pnpm better 🤌

1 week ago 119 10 5 3
The Mega Crit logo a heart and the Godot logo side by side

The Mega Crit logo a heart and the Godot logo side by side

We would like to thank @megacrit.com for another year of sponsorship. This time, upgrading to Corporate Platinum! We were supposed to post this earlier but we were all busy playing Slay the Spire 2 🫡

fund.godotengine.org

1 week ago 1107 116 8 6
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I made a game tonight, so addictive, i don't dare release it. So amazing, so fun, so insightful, IT WILL DESTROY THE INDUSTRY!!

I DO NOT DARE RELEASE IT!

But if you pay me $1m you can play it...

(I am learning marketing from Anthropic.)

1 week ago 311 25 16 1
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New #gameassets

I've created 150+ light cookies/masks compatible with all game engines that support this feature. Includes white on black, black on white and white on transparent backgrounds for each. CC0, public domain, all free!

kenney.nl/assets/light...

1 week ago 322 74 1 2
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godamnit

1 week ago 210 40 0 0

Things that help calm the nervous system, quickly:

- Box breathing (in for 4, hold for 4, out for 4, hold for 4, repeat)
- Immerse your face in cold water (activates mammalian dive reflex)
- Humming (stimulates vagus nerve)
- Exercise (anything helps, outside even better)
- Impeachment and removal

1 week ago 9681 2713 96 90
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2 weeks ago 28 4 1 0
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Jolt Physics just hit 10K GitHub stars! What started in 2014 as a CPU vs GPU ray casting experiment became a full physics engine in 2021. Seeing what you’re building with it is amazing. Thank you!

2 weeks ago 171 17 3 0
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Incredible footage from a United Airlines flight of the Artemis II launch.

2 weeks ago 4491 1621 35 141
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Wish you could toggle gizmo visibility for a Godot node type directly from the inspector like in Unity? I updated my Gizmo Presets addon to include this little quality-of-life feature. Grab it here:
codeberg.org/MajorMcDoom/...
#GodotEngine #gamedev #indiedev

2 weeks ago 117 17 6 0
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3 weeks ago 12721 4170 189 144

switch to trustPolicy: no-downgrade now.

3 weeks ago 82 8 5 0
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Chip Player JS An online MIDI and VGM music player with SoundFont support. Over 250,000 songs, focused on performance and nostalgia. Play VGM, SPC, NSF, S3M, XM, MOD and more.

Today's recommended website is chiptube.app. If you love chiptune music/SFX then head over for a huge slice of nostalgia. A massive catalogue of SID, NES, SNES, N64, GENESIS music awaits, plus lots more. Volume up to 11.
chiptune.app/browse

3 weeks ago 179 77 4 13
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Sycophantic behavior in AI affects us all, say researchers : Sycophantic bots coach users into selfish, antisocial behavior, say researchers, and they love it

www.theregister.com/2026/03/27/s...

3 weeks ago 0 0 0 0
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It Sucks to Work in the Video-Game Industry Right Now Even developers who successfully release big hits, like Fortnite and Battlefield, are losing their jobs

I don't think people understand how hard it is to work in the video-game industry right now. If you've been laid off, it can take months if not years to find new work. If you haven't been laid off, you're anxious that you will be laid off.

This week's column: www.bloomberg.com/news/newslet...

3 weeks ago 2285 574 57 71