Thanks. The art is by pixel wizard @craigstevenson.bsky.social
Posts by Richard Jordan
Venturing into the caverns in Atic Atac 3D.
Isometric rendering optimisations, what an exciting topic! Read more at bitglint.itch.io/melkhiors-to...
#melkhiorstower #playdate #gamedev #indiedev #pixelart
I've been working on how the A and B buttons will work in Melkhior's Tower. It's been a headache! Read more at bitglint.itch.io/melkhiors-to...
#melkhiorstower #playdate #gamedev #indiedev #pixelart
Devils on the Moon Pinball is out!!!!
What a time to be alive!!
get it here: play.date/games/devils...
Only on @play.date
#pinball #indiegames #pixelart #playdate
A quick video of the WIP "gorgeous" tileset.
www.youtube.com/watch?v=ilK7...
#JetSetWilly #Python #GameDev #retro #ScreenShotSaturday
One of the rooms from the original Jet Set Willy rendered using a gorgeous tileset from an old mobile phone conversion of the game.
I spent some of today working on custom map/tileset support. This tileset was extracted from an old mobile phone version of the game.
#JetSetWilly #retro #Python #gamedev
A zoomed in portion of the first Manic Miner level (The Central Cavern) showing some partially crumbled platforms.
I figured out a sensible way to handle the crumbling platforms in a multiplayer context for the multiplayer #ManicMiner map in #JetSetWilly #Redux: I have them "uncrumble" after a few seconds.
#Retro #Gamedev #Python
😜
Some of the special baddies from the original Melkhior's Mansion will be making an appearance in Melkhior's Tower. Not 100% sure what they'll do yet, I need to figure that out. bitglint.itch.io/melkhiors-to...
#melkhiorstower #playdate #gamedev #indiedev #pixelart
Ludonarrative dissonance. WTF is that? A new Melkhior's Tower dev log entry: bitglint.itch.io/melkhiors-to...
#melkhiorstower #playdate #gamedev #indiedev #pixelart
A little browser based Space Invaders clone that I wrote as a test project for beefing up my Unity skills. Play for free at bitglint.itch.io/retro-invaders
#IndieGameDev #spaceinvaders #unity
Been tinkering with the title screen and screen transitions in Melkhior's Tower. More info about the game in the devlog: itch.io/dashboard/ga...
#melkhiorstower #playdate #gamedev #indiedev #pixelart
First (real) playthrough of StarQuake. Need to play it a few more times till I'm happy with it (plus I'm really crap at it !)
#GameDev #Pico8 www.youtube.com/watch?v=_Jwx...
I added some useful diagnostic commands to help with the next testing session: "/sendlogs" sends all of the client log files up to the server :)
I managed to get the first "official" test session going today thanks to the #JSWO crew at the #RGDS Discord.
It went about as disastrously as expected, of course, but on the bright side I did gather lots of juicy diagnostics.
I still detest network code.
#JetSetWilly #Retro #GameDev #Python
The victory screen. The winner and two runners up stand in first, second, and third place on the winners podium. They're all me.
I still despise debugging network code, but at least I got the multiplayer victory screen working... (I managed to break a bunch of stuff related to teams, and I also found a weird bug where 3/4 players froze and forgot to have logging turned on. Sigh.)
#JetSetWilly #Retro #Gamedev #Python
First Landing from Jet Set Willy
Under the Roof from Jet Set Willy
Back Door from Jet Set Willy
Above the West Bedroom from Jet Set Willy
More #JetSetWilly. This time with alternative graphics from a mobile conversion from about twenty years ago.
Title screen of “Jet Set Willy Redux” displayed in a desktop window labeled “JSW Redux.” A colorful 3D Penrose triangle logo sits centered on a black background with the stylized pink script “Jet Set Willy” over it and “Redux” beneath. Red pixel text reads “Press JUMP to start.” Yellow scrolling text below says “SET WILLY REDUX … BY MauS.” In a smaller font, version number “v0.37.0” appears in the lower left in cyan, and MauS appears in the lower right, also in cyan.
In-game lobby screen framed by a white border. A blue banner at the top reads “WELCOME! PRESS ENTER TO CHAT.” The center shows a small monochrome character standing on a red platform between four large colored panels labeled G (green), O (orange), R (red), and B (blue). At the bottom, yellow text reads “Select Your Team,” with “Room ID: 182,” “Items collected: 0,” and “Time 7:03am.” Small multicolored character icons line the bottom edge, representing the player's lives.
Game screen titled “The Podium,” showing a small character standing on a yellow first-place block labeled “1,” with second and third place blocks labeled “2” and “3” beside it. The podium sits on a pink platform with green patterned ground below. A blue banner at the top reads “WELCOME! PRESS ENTER TO CHAT.” Bottom text shows “Items collected: 0,” “Time 7:01am,” and “Room ID: 181,” with a row of small colored characters representing the player's lives.
Photograph of a handheld gaming device (Steam Deck) displaying the “Jet Set Willy Redux” title screen. The screen shows the colorful triangular logo and pink script title on a dark blue background with white text reading “Press SPACE to start.” Yellow pixel text below includes a humorous message beginning “Yes, I know this text sucks…” Version “v0.36.4” appears in the lower left. The device rests on a textured fabric surface, with control sticks visible on both sides.
So, I spent a lot of today writing a unified build script to build the game for multiple platforms (Windows, Linux, Mac and Steamdeck), but I did get to do some fun stuff too.
#JetSetWilly #Retro #Gamedev #Python
Retro Gamer magazine with Melkhior’s Mansion on the cover.
Aces to see a Melkhior’s Mansion screen on the latest Retro Gamer subscriber cover. The love that went and is still going into the making of that game could power a 1st world country for decades.
You’ll also see those characters again soon as they’ll be appearing in Melkhior’s Tower.
Thanks Chuck. I was watching a video of your project today, looks really cool, I love that retro skewed viewpoint that you're using. Reminds me of some really old ZX Spectrum games.
In Melkhior's Tower, Lester the Serf will have the special ability of being able to fire weapons. More info in the devlog: itch.io/dashboard/ga...
#melkhiorstower #playdate #gamedev #indiedev #pixelart
Well you've got 9 spares if it doesn't go to plan. 😀
When I did it, after finally removing the splint, my finger felt solid, like there was zero movement in it. Bit of a shock, but it eases up over time. Good luck with yours. Damn useful these finger things!
It's the hardest part of game dev. You get 90% of the game done, and then there's just the final 90% to finish off. 😀
Haha! Been there, done that, prefer doing it the modern way to be fair. 😆
A behind the scenes demo of the map editor used to edit the Melkhior's Tower game world. Written in C# using Monogame. #melkhiorstower #playdate #gamedev #indiedev #pixelart #monogame
More info here: bitglint.itch.io/melkhiors-to...
Never heard of the word, just got lucky by getting all the letters.
Wordle 1,674 4/6
🟩⬛⬛🟩🟨
⬛⬛🟨⬛⬛
⬛⬛⬛🟨⬛
🟩🟩🟩🟩🟩
Melkhior's Tower dev log update: bitglint.itch.io/melkhiors-to...
#melkhiorstower #playdate #gamedev #indiedev #pixelart
Thanks. Yeh I'm hoping to get the game into the Playdate catalog.