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Posts by Albin Jansson

I'll see you at the Game Audio Symposium! #GameAudio

1 week ago 5 0 0 0

Albin Jansson @cpaste.bsky.social, Technical Sound Designer @sweetjustice.audio will be taking us through what's possible within Unreal in terms of blueprint-based automation - therefore freeing up time for more sound design!

1 week ago 3 2 1 1
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Hey everyone. We're in the final stretch on development for SweejTech's GPU raycast propagation system. Our API is designed to work with any audio middleware, including Wwise and FMOD, joining our existing compatible products. We'd love to hear from you, would you be interested in testing?

1 month ago 15 5 0 1

The power of the GPU unleashed! #GameAudio

4 weeks ago 4 0 0 0

Are you a DoItLikeWeAlwaysDoIt = False or True kind of person? #GameAudio

1 month ago 1 0 0 0
WARDOGS - Announcement Trailer
WARDOGS - Announcement Trailer YouTube video by BULKHEAD

Congratulation to Bulkhead Games on the announcement for WARDOGS. With audio powered by SweejTech! www.youtube.com/watch?v=OCnE...

2 months ago 2 1 0 0

SweejTech has officially been around long enough for games using our tools announcing! Proud and excite! #gameaudio

4 months ago 5 0 0 0
Star Wars: Fate of the Old Republic Teaser Trailer
Star Wars: Fate of the Old Republic Teaser Trailer YouTube video by Star Wars

Yes, it’s Star Wars Fate of The Old Republic lead by Casey Hudson!!

Thank you so much to the folks at Arcanaut Studios for trusting us with sound design and mix for this epic reveal. We are equally as excited as the rest of the world is for this title!

www.youtube.com/watch?v=lAmk...

4 months ago 6 3 0 0

Spectral HDR, GPU-driven obstruction and sound-centric reverb?! It's been a big year!

#gameaudio #UnrealEngine

4 months ago 3 0 0 0
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Soon Stockholm to Los Angeles, super excited! See you there?

5 months ago 2 0 0 0
Amplifying the Unreal Audio Engine With Extensions and Plugins | Unreal Fest Orlando 2025
Amplifying the Unreal Audio Engine With Extensions and Plugins | Unreal Fest Orlando 2025 YouTube video by Unreal Engine

@jaysteen.bsky.social's talk at Unreal Fest 2025 on building audio technologies within the Unreal Engine is now available on YouTube, enjoy! www.youtube.com/watch?v=3jIE...

6 months ago 6 2 0 1
Using SweejTech Ambience for Blending Ambiences
Using SweejTech Ambience for Blending Ambiences YouTube video by Weaver Audio

Check out Weaver talking about two key aspects of our ambience plugin: distance-based crossfades between ambience zones AND testing it all in the viewport—no game launch needed!

www.youtube.com/watch?v=fIuR...

#GameAudio #UnrealEngine5 #ue5

6 months ago 4 1 0 0
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Putting the final touches on before release. Want to give it a spin? Let us know! #GameAudio #UnrealEngine5 #ue5

6 months ago 12 3 0 1

Tune in tomorrow! 🔊🔊

6 months ago 3 2 0 0

See you there?

7 months ago 0 0 0 0

Feels like I'm last on the ball here, but Frank Ocean is pretty great ey?

7 months ago 0 0 0 0

Pretty sure you had coffee anyway!

7 months ago 0 0 1 0

Some great additions!

7 months ago 1 0 0 0
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We’re looking for a Junior Sound Editor to join our Linear Cinematics and Marketing team. This is a unique early-career role built around growth, mentorship, and hands-on training, purely creative.

8 months ago 22 12 1 3
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We also heard you like curve editors

9 months ago 5 2 0 3
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plugins/pitchflattener at main · samueljustice/plugins General experimentation with Plugins. Contribute to samueljustice/plugins development by creating an account on GitHub.

I made a pitch flattener VST3/AU, great for turning dopplered sirens, screams, or animal cries into pitch-locked, high-energy sci-fi source. Weird, glitchy, artefacty fun. Free AU/VST3 (Mac/Win). Uses Rubber Band + FFT.
👉 github.com/samueljustic...

9 months ago 57 12 9 0
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We heard you like faders

9 months ago 9 3 0 0
Introducing Propagation
Introducing Propagation YouTube video by SweejTech

What's next?... www.youtube.com/watch?v=OMi_...

11 months ago 5 3 0 4

We are so excited to be the audio team behind Neon Giants next title, it's going to be something truly special. (Filled with state of the art SweejTech magic as well).

1 year ago 15 3 0 1
Holy SWEEJTECH it does AMBIENCE?!
Holy SWEEJTECH it does AMBIENCE?! YouTube video by Weaver Audio

Weaver Audio takes our latest tool for a spin—deep dive, unique use cases, and all. Check it out: youtu.be/_0DI8rXXD_8?...

1 year ago 5 2 0 0
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Not a fan of drawing volumes? Check this out

1 year ago 9 3 0 0
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We’re excited to announce that SweejTech Ambience is now in beta (0.6.0)! If you're at GDC 2025, come say hello and grab a SweejTech Ambience pin badge! For more info on how to access our software, please reach out to hello@sweej.tech or join our Discord discord.com/invite/6K8Tw...

1 year ago 4 1 0 1
SweejTech 005: Automagical Ambience
SweejTech 005: Automagical Ambience A look at ambience selection using SweejTech Ambience's Tracer Component. See how line traces automatically detect environments - from forests to indoor spac...

See how our Tracer Component automatically detects environments using line traces - creating dynamic audio transitions between forests, indoor spaces, and more.
Watch now: swjs.audio/3Dyvuu2
#gameaudio #UE5 #sounddesign

1 year ago 17 6 0 1
SweejTech 005: Ambience AreaTypes and Modular Content Switching
SweejTech 005: Ambience AreaTypes and Modular Content Switching Going deeper as we explore AreaTypes, and how our ambience system helps with sound design features like filtering outdoor sounds when indoors, switching cont...

Check out how we utilise our Ambience setup for modular content switching, and simple yet effective technical sound design.

1 year ago 4 2 0 1

2 years ago, @cpaste.bsky.social joined our small creative team, happy 2nd!!

1 year ago 5 1 0 0