The trailer ( and music selection!) is amazing 😅
Posts by MAK
Adding entity modeling to my #voxel editor. Entities are 3d textures rendered with fast voxel traversal and the editing process is 100% compute shader as I found that fast and convenient.
I'm just really apprehensive about the moment I'll have to implement the Ctrl+Z feature.
Congrats 👌🏼👌🏼
Kinda ironic that "made in Ukraine by oppressed developers" is in vogue as a new marketing selling point..while the author of the source material who's also working on the game is a Zionist fuckboy. (Talking about Metro 2039 here for those wondering)
For my game's terrain, I've long mulled over how to combine the epicness of grand mountains with the "what's around the corner?" intrigue of smaller cliffs and hills.
After a lot of fiddling over the past two days, I think I may be onto something.
#GameDev #ProcGen
Well that was quick..he just got nuked from orbit 😎
I don't have a Reddit account but if anyone does can you please report the AI Slop fuckboy and get his ass banned?
www.reddit.com/r/Starfield/...
Just found out that DaVinci Resolve 21 now features photo editing (ala Lightroom) 🤔🤔
www.blackmagicdesign.com/products/dav...
Just started to play Replaced (thx to GamePass).. It looks (& sounds) absolutely stunning 😍😎
playreplaced.com
Starfield is undoubtedly quite a looker 80% of the time. The props,assets & especially the spacesuits are unbelievable. The lighting, shading can look incredible..
Look at that Nasa Mercury Neoprene-coated nylon fabric spacesuits.
This is Sadie. She was finally reunited with her human, astronaut Christina Koch, after her mom’s voyage around the moon took her the furthest any human has ever been from their dog. She can't wait to hear all about the universe. 14/10 (IG: astro_christina)
A demo video of several example files showing how to scatter object in Blender using Geometry Nodes. Covers a basic scatter, scatter by image, and aligning scatter objects by surface. www.youtube.com/watch?v=uNtq... #Blender3d #b3d #gamedev #animation #vfx
Get ready for the world premiere of Metro 2039, the next entry in 4A Games’ beloved post-apocalyptic FPS series, presented by Xbox this Thursday: news.xbox.com/en-us/2026/0...
An interesting idea to use surfels not only as a surface cache (PBGI), but also as a geo approx to trace against. The main use case is mobile, where triangle ray tracing isn’t widely supported in HW, and raymarching SDFs isn’t a great fit for bandwidth-limited devices. gdcvault.com/play/1035619...
How Variable Rate Compute Shaders Improved GPU Performance in DOOM: The Dark Ages developer.microsoft.com/en-us/games/...
Recordings of all the #GPC2025 talks are up:
www.youtube.com/playlist?lis...
I'm sure that Microsoft is now on the verge of bankruptcy following the news of the potential loss of those 250 Windows Enterprise Licenses. 🥺😢😥
This whole "France to ditch Windows for Linux" is absolute journalistic Diarrhea. Today's news is just DINUM (direction interministérielle du numérique) simply announcing its plan to move its desktop PCs from Windows to Linux with absolutely zero timeline...btw they barely employ 250 people.
Just got back from Revision demoparty—my 64KB intro took 1st place. Huge thanks to @alkama.bsky.social for the audio work that made this possible. It’s a fully procedural 3:40 animation packed into a 58KB executable. I had a blast building it, and the audience reaction was incredible.
A bit of a different take on the amazing Artemis II launch footage.
Here I stitched clips from the four Solar Array Wing Cameras to make this panoramic video.
This is during the later part of the Core Stage burn until MECO and stage separation, sped up to 10x. 🔭🧪 #Artemis
Awesome shit as always by @paulchadeisson.bsky.social
www.youtube.com/watch?v=QIdi...
Behind the pretty frames of #PRAGMATA. Breaking down many tricks and hidden gems of the renderer behind CAPCOM's RE Engine.
i hope you enjoy & find this few months worth of freetime article useful...
mamoniem.com/behind-the-p...
Shot with a 10 years old GoPro HERO 4 Black😳
Lunar eclipse shot by the Artemis II crew on April 6 2026 with a Nikon Z9
The lunar eclipse shot yesterday by the #Artemis2 crew (with a Nikon Z9) is absolutely insane
flic.kr/p/2s6dQh6
On a black background of space, a blue and white Earth just before 'setting' behind the Moon, in foreground, seen from Artemis II, 6 April 2026
Totality seen from lunar orbit, the Moon eclipses the Sun, revealing a view few humans have ever witnessed, a dark disc surrounded by a pale solar corona.
✅ #Artemis II update: 'Earthset', 6 April 2026, and 'totality', 7 April, seen from lunar orbit, the Moon eclipses the Sun, a view few humans have ever witnessed (pics: NASA)
🔗 www.nasa.gov/gallery/jour...
@exploration.esa.int l
A gentle reminder my MLPZen project is up on GitHub. You get:
- MLP inference and training in standard HLSL, in-line anywhere in your shaders
- 2D and 3D Hash-grid
- Adam optimizer
- Dx12 sample app
- Link: github.com/boksajak/MLP...
Looking forward to how people will use this!
Many of the #Artemis2 pictures taken by the crew inside Orion are being shared on NASA's Flickr account:
www.flickr.com/photos/nasa2...