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Posts by MAK

The trailer ( and music selection!) is amazing 😅

6 hours ago 1 0 0 0
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Adding entity modeling to my #voxel editor. Entities are 3d textures rendered with fast voxel traversal and the editing process is 100% compute shader as I found that fast and convenient.

I'm just really apprehensive about the moment I'll have to implement the Ctrl+Z feature.

2 days ago 6 1 0 0

Congrats 👌🏼👌🏼

2 days ago 1 0 0 0
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a close up of an older man 's face with the words `` ironic '' written on his face . ALT: a close up of an older man 's face with the words `` ironic '' written on his face .

Kinda ironic that "made in Ukraine by oppressed developers" is in vogue as a new marketing selling point..while the author of the source material who's also working on the game is a Zionist fuckboy. (Talking about Metro 2039 here for those wondering)

3 days ago 0 0 0 0
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For my game's terrain, I've long mulled over how to combine the epicness of grand mountains with the "what's around the corner?" intrigue of smaller cliffs and hills.

After a lot of fiddling over the past two days, I think I may be onto something.
#GameDev #ProcGen

3 days ago 276 21 12 1

Well that was quick..he just got nuked from orbit 😎

5 days ago 0 0 0 0
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From the Starfield community on Reddit: I did a redraw of the famous Starfield poster in similar style as Tintin. Explore this post and more from the Starfield community

I don't have a Reddit account but if anyone does can you please report the AI Slop fuckboy and get his ass banned?
www.reddit.com/r/Starfield/...

5 days ago 2 0 1 0
DaVinci Resolve – Photo | Blackmagic Design Professional video editing, color correction, visual effects and audio post production all in a single application. Free and paid versions for Mac, Windows and Linux.

Just found out that DaVinci Resolve 21 now features photo editing (ala Lightroom) 🤔🤔
www.blackmagicdesign.com/products/dav...

5 days ago 3 1 0 0
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REPLACED- Coming to PC & Xbox! REPLACED is a 2.5D sci-fi retro-futuristic action platformer set in an alternate 1980s America, with free-flow action inspired combat and a deep, dystopian story. Coming to PC & Xbox!

Just started to play Replaced (thx to GamePass).. It looks (& sounds) absolutely stunning 😍😎
playreplaced.com

6 days ago 1 0 1 0
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two men are standing next to each other with the words you ask for too much above them ALT: two men are standing next to each other with the words you ask for too much above them
6 days ago 0 0 0 0
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6 days ago 0 0 0 0
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Starfield is undoubtedly quite a looker 80% of the time. The props,assets & especially the spacesuits are unbelievable. The lighting, shading can look incredible..
Look at that Nasa Mercury Neoprene-coated nylon fabric spacesuits.

6 days ago 0 0 1 0
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This is Sadie. She was finally reunited with her human, astronaut Christina Koch, after her mom’s voyage around the moon took her the furthest any human has ever been from their dog. She can't wait to hear all about the universe. 14/10 (IG: astro_christina)

1 week ago 15548 2731 199 222
Scattering Objects Using Geometry Nodes In Blender
Scattering Objects Using Geometry Nodes In Blender YouTube video by ArtOfSoulburn

A demo video of several example files showing how to scatter object in Blender using Geometry Nodes. Covers a basic scatter, scatter by image, and aligning scatter objects by surface. www.youtube.com/watch?v=uNtq... #Blender3d #b3d #gamedev #animation #vfx

1 week ago 26 5 1 0
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Tune in on Thursday for Xbox First Look: Metro 2039 - Xbox Wire Get ready for the world premiere of Metro 2039, the next entry in 4A Games’ beloved post-apocalyptic FPS series, presented by Xbox this Thursday.

Get ready for the world premiere of Metro 2039, the next entry in 4A Games’ beloved post-apocalyptic FPS series, presented by Xbox this Thursday: news.xbox.com/en-us/2026/0...

1 week ago 44 7 0 3
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The Evolution of Real-Time Global Illumination in 'Love and Deepspace' (Presented by Arm) Love and Deepspace is a mobile game dedicated to providing players with a near-realistic romantic experience. Providing realistic rendering on mobile devices is our constant goal. Global illumination ...

An interesting idea to use surfels not only as a surface cache (PBGI), but also as a geo approx to trace against. The main use case is mobile, where triangle ray tracing isn’t widely supported in HW, and raymarching SDFs isn’t a great fit for bandwidth-limited devices. gdcvault.com/play/1035619...

1 week ago 26 3 1 1
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How Variable Rate Compute Shaders Improved GPU Performance in DOOM: The Dark Ages A closer look at how a close engineering collaboration between id Software and Xbox ATG brought DOOM: The Dark Ages to life.

How Variable Rate Compute Shaders Improved GPU Performance in DOOM: The Dark Ages developer.microsoft.com/en-us/games/...

1 week ago 38 9 0 0
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Graphics Programming Conference 2025 - YouTube

Recordings of all the #GPC2025 talks are up:
www.youtube.com/playlist?lis...

1 week ago 9 0 0 0

I'm sure that Microsoft is now on the verge of bankruptcy following the news of the potential loss of those 250 Windows Enterprise Licenses. 🥺😢😥

1 week ago 0 0 0 0

This whole "France to ditch Windows for Linux" is absolute journalistic Diarrhea. Today's news is just DINUM (direction interministérielle du numérique) simply announcing its plan to move its desktop PCs from Windows to Linux with absolutely zero timeline...btw they barely employ 250 people.

1 week ago 1 1 1 0
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Just got back from Revision demoparty—my 64KB intro took 1st place. Huge thanks to @alkama.bsky.social for the audio work that made this possible. It’s a fully procedural 3:40 animation packed into a 58KB executable. I had a blast building it, and the audience reaction was incredible.

1 week ago 97 21 13 1
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Introducing MinDXNN: MLP library for DirectX 12 - AMD GPUOpen MinDXNN is a native HLSL and DirectX 12 library for lightning-fast MLP inference leveraging AMD Radeon™ RX 9000 series matrix cores via cooperative vector APIs, delivering optimized kernels, samples, full source and docs to remove compute interop friction.

Introducing MinDXNN: MLP library for DirectX 12
gpuopen.com/learn/mindxn...

1 week ago 3 1 0 0
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A bit of a different take on the amazing Artemis II launch footage.

Here I stitched clips from the four Solar Array Wing Cameras to make this panoramic video.

This is during the later part of the Core Stage burn until MECO and stage separation, sped up to 10x. 🔭🧪 #Artemis

1 week ago 1105 366 16 20
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SECOND SKIN
SECOND SKIN YouTube video by Paul Chadeisson

Awesome shit as always by @paulchadeisson.bsky.social
www.youtube.com/watch?v=QIdi...

1 week ago 3 0 0 0
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Behind the pretty frames of #PRAGMATA. Breaking down many tricks and hidden gems of the renderer behind CAPCOM's RE Engine.
i hope you enjoy & find this few months worth of freetime article useful...
mamoniem.com/behind-the-p...

1 week ago 83 23 0 2

Shot with a 10 years old GoPro HERO 4 Black😳

1 week ago 3 0 0 0
Lunar eclipse shot by the Artemis II crew on April 6 2026 with a Nikon Z9

Lunar eclipse shot by the Artemis II crew on April 6 2026 with a Nikon Z9

The lunar eclipse shot yesterday by the #Artemis2 crew (with a Nikon Z9) is absolutely insane
flic.kr/p/2s6dQh6

1 week ago 1 0 0 0
On a black background of space, a blue and white Earth just before 'setting' behind the Moon, in foreground, seen from Artemis II, 6 April 2026

On a black background of space, a blue and white Earth just before 'setting' behind the Moon, in foreground, seen from Artemis II, 6 April 2026

Totality seen from lunar orbit, the Moon eclipses the Sun, revealing a view few humans have ever witnessed, a dark disc surrounded by a pale solar corona.

Totality seen from lunar orbit, the Moon eclipses the Sun, revealing a view few humans have ever witnessed, a dark disc surrounded by a pale solar corona.

#Artemis II update: 'Earthset', 6 April 2026, and 'totality', 7 April, seen from lunar orbit, the Moon eclipses the Sun, a view few humans have ever witnessed (pics: NASA)

🔗 www.nasa.gov/gallery/jour...

@exploration.esa.int l

1 week ago 1059 424 10 24
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GitHub - boksajak/MLPZen Contribute to boksajak/MLPZen development by creating an account on GitHub.

A gentle reminder my MLPZen project is up on GitHub. You get:
- MLP inference and training in standard HLSL, in-line anywhere in your shaders
- 2D and 3D Hash-grid
- Adam optimizer
- Dx12 sample app
- Link: github.com/boksajak/MLP...
Looking forward to how people will use this!

1 week ago 10 2 1 0
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Many of the #Artemis2 pictures taken by the crew inside Orion are being shared on NASA's Flickr account:
www.flickr.com/photos/nasa2...

2 weeks ago 2 0 0 0