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Posts by Binary Impact

Thanks alot <3

3 weeks ago 1 0 0 0
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Forensics: Crime Scene Detective: Binary Impact kooperiert mit LKA Rheinland-Pfalz In Zusammenarbeit mit dem Landeskriminalamt Rheinland-Pfalz entsteht bei Binary Impact der Kriminaltechnik-Simulator Forensics.

Ein Hauch von CSI Niederelbert: Mit fachkundiger Beratung des Landeskriminalamts Rheinland-Pfalz 👮‍♂️entsteht bei @binaryimpact.de der Kriminaltechnik-Simulator Forensics 🔬. Den Vertrieb übernimmt @aerosoft.bsky.social.

3 weeks ago 4 1 0 0

Danke <3

3 weeks ago 1 0 0 0
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Very happy to reveal "Forensics: Crime Scene Detective", which we are co-developing with @binaryimpact.de, together with experts from the State Criminal Police RLP, published by @aerosoft.bsky.social.

Thanks to Medienförderun RLP for the support!

Wishlist: s.team/a/3765010

3 weeks ago 1 1 0 0
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Forensics: Crime Scene Detective on Steam Become a forensic specialist in a realistic crime lab simulator. Investigate crime scenes, collect microscopic evidence, and identify perpetrators in the lab using DNA and digital analysis. Based on t...

We are thrilled to announce "Forensics: Crime Scene Detective"! Developed with real experts from the State Criminal Police Office RLP.

Was it murder, self-defense, or an accident? Find out!

Wishlist now on Steam! store.steampowered.com/app/3765010/...

#Forensics #IndieGame #Simulation

3 weeks ago 7 1 2 1
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#UnityTips

Debug.Assert expects you to enter a condition and lets you print an error message to the console if the condition you entered returns false.

Assertions are often a better choice than a Debug.Log call.

#gamedev #indiedev

1 year ago 18 1 1 0
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#UnityTips

Remember occlusion culling? Boost performance trough a spatial structure to determine visibility?

It became a lot easier in Unity 6 with GPU occlusion culling.

Set up the GPU resident drawer and enable GPU occlusion culling in the URP renderer!

#indiedev #gamedev

1 year ago 9 1 0 0
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#UnityTips

Free performance trough upscaling? DLSS2, FSR2 and XeSS sound intimidating?

WIth #Unity6 the introduced their very own take: Spatial Temporal Upscaling, STP in short.

Enable it in your URP Asset. Check the image for render scale comparisons.

#indiedev #gamedev

1 year ago 8 3 0 0
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#UnityTips

Unity 6 now includes Enhanced Multiplayer Networking!

With lower latency and built-in server hosting options, creating seamless multiplayer experiences is easier than ever.

Just use the new tools in the Networking package to get started fast!

#gamedev #indiedev #Unity6

1 year ago 11 2 0 0
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#UnityTips

LOD Bias helps balance between visual quality and performance by shifting the distances at which different LODs are used:

Higher Bias = more detail at a distance
(better visuals, more processing)

Lower Bias = less detail closer up
(better performance)

#gamedev

1 year ago 4 0 0 0
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#UnityTips

GPU Resident Drawer is the built in cheat code for faster rendering in #Unity6!

It enables GPU Instancing in the Forward+ rendering path for MeshRenderers without the need for manual optimization.

The setup is done in a few clicks, check the attached image!

1 year ago 7 3 0 0
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#UnityTips

Manage shader variants!

Keywords like "multi_compile" are always included in your build.

Use "shader_feature" instead, as it's only included when referenced by materials!

Reduce build size & time.

Check keywords in the shader’s Inspector!

#gamedev #indiedev

1 year ago 7 0 0 0
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#Unitytips

Cleaning up your projects with Assembly Definitions and now Unity tries to put your Editor scripts into your builds?

Create an Assembly Definition in your Editor folder and set it to include only the Editor Platform.

#indiedev #gamedev

1 year ago 8 0 0 0
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#UnityTips

You can check the UI Batching in the Profiler, it even states the reason why batching breaks.

Remember that the order of objects in the hierarchy is important, some batching breaks might be solvable by just reordering your objects

#gamedev #indiedev

1 year ago 3 0 0 0
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#UnityTips

Custom Lerp for Values Beyond 0-1 for t?

By default, Mathf.Lerp clamps the interpolation factor t between 0 & 1.

Need an overshoot or extension? Use a custom Lerp to allow t to exceed 1 or go below 0 for full control! 🎮

#gamedev #indiedev

1 year ago 7 0 0 0
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Lecker!

@parkingworld.de @binaryimpact.de #ParkingWorld

1 year ago 5 3 0 0
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#UnityTips

The Transform class implements IEnumerable. With that you could i.e.:

- Iterate through the children of the transform like foreach (Transform child in transform) {...}

- Iterate with direct cast via .OfType<T> like transform.OfType<RectTransform>()

Example👇

#gamedev

1 year ago 4 2 0 0
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#UnityTips

Normalizing a zero vector is mathematically undefined and returning NaN within the Unity.Mathematics lib!

When normalizing i.e. a Unity.​Mathematics float3 use the normalizesafe method to avoid NaN.

It works for Vector3 though!

#gamedev #indiedev

1 year ago 4 2 0 0
Parking World | Official Teaser Trailer
Parking World | Official Teaser Trailer The cat... err car is out of the bag! 🐈 Our new game Parking World is ready to wishlist on Steam. 🚗👉https://links.aerosoft.com/parkingworldBuild your own ...

The cat... err car 🚗 is out of the bag! Our new game 🅿️arking World is ready to wishlist on Steam.

In #ParkingWorld, you build your own lot, then manage your car park and play through challenging scenarios.

Check out our Teaser Trailer! ⬇️
youtu.be/2R8GmTJ9FUA

1 year ago 2 0 0 0
Parking World (Teaser 3)
Parking World (Teaser 3) Build, manage, and expand your own lucrative parking enterprise in this cozy management sim. Parking World puts the power to build your perfect parking garag...

All in a days work 🦾 - The city never sleeps

youtu.be/peWP_pyLnwE

1 year ago 1 0 0 0
Parking World (Teaser 2)
Parking World (Teaser 2) Build, manage, and expand your own lucrative parking enterprise in this cozy management sim. Parking World puts the power to build your perfect parking garag...

I did this in 10 hours. 😏 Where will you be in 5?

youtu.be/HJayfylg6OY

1 year ago 3 2 0 0
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#UnityTips

Do you have a gradient that doesn't quite work well with your game style?

Why don't you apply some Noise with a simple #shadergraph? 🤯

This is especially handy to make transitions feel more natural (e.g. with Vertex Color transitions) 😎

#gamedev #indiedev

1 year ago 5 0 0 0
Parking World (Teaser 1)
Parking World (Teaser 1) Build, manage, and expand your own lucrative parking enterprise in this cozy management sim. Parking World puts the power to build your perfect parking garag...

Oh what's this? 👀 Keep your eyes peeled!

youtu.be/bBjiGcjGiuw

1 year ago 3 1 0 0
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#UnityTips

To create a nice sprinkler VFX with the #vfxgraph expose a property that changes the velocity and spawnrate.

A small script can feed in values.

Here is an example from our current #indiegame
@parkingworld.de

If you like our tips consider a follow and wishlist ♥️

1 year ago 3 0 1 0
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#UnityTips

You have heard about the formatting options of strings, but did you know these work for structs like Vector3?

Use them in your interpolated strings to get a nicer output! In our example the F2 formats the float components to two digits.

#gamedev #indiedev

1 year ago 7 1 0 0

And if you do, you know the drill. 🙏 Please rate, comment, review. It means a lot!

1 year ago 0 0 0 0

Dithering allows you to give the appearance of transparency while using a an Opaque Material thus skipping expensive transparency calculations. Depending on the resolution of the dithering effect the Material can look semi-transparent while every pixel is either rendered as opaque or culled.

1 year ago 1 0 0 0
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Rock 'n' Ground Package | 3D Landscapes | Unity Asset Store Elevate your workflow with the Rock 'n' Ground Package asset from BinaryImpact. Find this & other Landscapes options on the Unity Asset Store.

Did you know that we also sell asset packs on the Unity store? They literally rock!

Check them out here 👉🏻

Rock' n ' Ground:
assetstore.unity.com/packages/3d/...

Wreck 'n' Ships:
assetstore.unity.com/packages/3d/...

1 year ago 2 0 1 0
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#UnityTips

Avoid comparing GameObjects to null in Unity!

UnityObjects are C# objects loosely tied to C++ objects and destruction can lag due to the C# Garbage Collector.

This can lead to MissingReferenceException.

Instead check (gameObject) to avoid this!

#indiedev #gamedev

1 year ago 6 1 1 0
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#UnityTips

Need to avoid real transparency? Try dithering! 😎

With just a handful of nodes you can create the effect to fake transparency or stylize the look of your project. Its also faster than real transparency. 🤯

Check the screenshot for an example setup!

#indiedev #gamedev

1 year ago 7 2 1 0