MSX BASIC debugging leveled up!
> Tracing a BASIC MegaROM project compiles with MSXBAS2ROM.
> STEP INTO, STEP OVER, Rom Mapper segment detection, external routines disassembly.
youtu.be/cSs8rJE4Elo?...
#MSX #Z80 #RetroDev #BASIC #AlchemiaZ #openMSX #Assembly #Programming #RetroComputing
Posts by DamnedAngel - 8BitSaga
MSX Tile Forge nightly* builds now at archive.org/search?query...
*Build only generated when new content is integrated in the last 24 hours.
#msx #msx2 #MSXTileForge #gamedev #retro #retrogaming
www.msx.org/forum/msx-ta...
MSX Tile Forge v1.0.0 is now in code freeze! ❄️
Instantly create a full project from a single image, with advanced optimization and export options.
Beta testers wanted! All feedback is welcome.
github.com/DamnedAngel/...
#msx #gamedev #retrodev #pixelart #retrogamedev #msx2 #msxtileforge
Grab MSX Tile Forge v1.0.0RC4 now on GitHub!
github.com/DamnedAngel/...
If you have any suggestion to be included in the tool before I settle on v1.0.0 let me know ASAP!
#opensource #python #gamedevtools
Quality-of-life features 😀:
- Resizable Minimap.
- Detailed Usage Analysis windows to track asset dependencies.
- Copy/Paste for tiles, supertiles, and map regions.
- Persistent Sessions: The app remembers your windows configurations and positions.
- Auto-loads your last project on startup.
Get your assets in and out with total flexibility:
📥 Import tiles from ROMs, with a visual browser, fine offset control, and per-tile color assignment.
🖼️ Direct import Tiles and Palette from Images
Powerful tools:
✨ Advanced Drag-and-Drop: move, swap (Ctrl) and Find & Replace (Alt) your assets.Works on colors, tiles, and supertiles.
🔗 Interactive Cross-Referencing: Instantly find where any asset (colors, tiles and supertiles) is used with one click.
The core workflow is seamless:
🎨 Palette: 16-colors from the full MSX2 512-color range.
🖌️ Tile: SC2/SC4 8x8 pixel tiles, with FG/BG colors per row.
🧱 Supertile: larger blocks of tiles with user-definable dimensions (e.g., 4x4, 8x2).
🗺️ Map: Big/huge, zoomable, and pannable map with supertiles.
Excited to announce the release of MSX Tile Forge v1.0.0RC4! 🚀
It's an integrated suite for creating MSX2 (SC2 and SC4) game assets. Manage palettes, design tiles with per-row colors, compose supertiles, and build huge maps, all in one place.
#msx #gamedev #pixelart #retrogamedev #msx2 #msxtileforge
Excited to release MSX Tile Forge! 🎨 An integrated Palette, Tile (8x8 row-colored), Supertile (4x4 tiles), & Map Editor for #MSX / #MSX2 / #RetroDev.
- Zoomable map editor
- Minimap
- Copy Paste
- Find unused tiles
Check it out!
github.com/DamnedAngel/...
#GameDev #PixelArt #MSXDev
Folks, my 5 cents worth of reflections on the unlikely intersection between hobbies, retrocomputers, and leadership in the corporate world... If you enjoy it, don’t forget to like and share it on LinkedIn. Also, comment on what you’ve learned from your own hobbies! www.linkedin.com/pulse/leader...
MSX Game initialization with network player admission.
#msx #network #game #multiplayer
The first teaser...
The font in the image resembles the one from Intellivision. Was it on purpose?
Exactly.