Dome Keeper Original Soundtrack on Vinyl – Pre-Order now! 🧑🚀
@rawfury.bsky.social and Black Screen Records are outta space to launch @cameronpaxton.com's game soundtrack masterpiece for @domekeeper.bsky.social on vinyl!
Start digging and pre-order now at buff.ly/pWLeWh6 🌟
Posts by René | Bippinbits
Gather your friends and get ready to mine 🙌
The Multiplayer Update & The Lost Keeper DLC are now available on Steam & Xbox!
store.steampowered.com/news/app/1637320/view/49...
Hiring for contract Art Director/Tech Artist for a UEFN game by @bippinbits.bsky.social
Immediete start, contract till May
Help define what is possible within UEFN
Work with existing dev team
Remote work
UE5 experience a must, UEFN a bonus
Mail uwu@bippinbits.com with portfolio!
In the span of weeks, I've gone from someone who has never used Godot, to struggling to "get" Godot, to really liking Godot, to having taught aspiring gamedevs the basics of Godot, to strongly believing Godot's workflow & structure might be the best approach to developing games for many purposes.
Hey! Right now you can play our game Dome Keeper for free on steam! store.steampowered.com/app/1637320/...
If you have been on the fence, give it a go<3
There's just a few more days left to secure yourself a Drillbert plushie! 🙏✨
Bring our favourite mining friend to life here:
www.makeship.com/products/dom...
I found a way! Just make sure to not be up there after 10pm (outlandish idea, I know!). That's strictly illegal and you will be banished.
The Mailroom DEMO IS AVAILABLE NOW #indiegames #horrorgaming #horrorgames #godot #gamedev
Aww thank you so much! The link to the slides, as promised after you uncovered my messing up the QR code 😁
docs.google.com/presentation...
If you are a #gamedev, #solodev and / or #indiegamedev, check out our show.
We have more than 42 interviews with wonderful people sharing your dream of creating games that make us happy.
Some of our guests:
@wiwyums.bsky.social, @allsees.online, @bippinbits.bsky.social, @sonderingemily.bsky.social
Here is the full video of me and @hanney.bsky.social playing the physical hardware edition of PVKK: Planetenverteidigungskanonenkommandant, at Gamescom 2025
It is an enormously fun time, and the hardware is insanely cool! All the buttons feel so nice and clicky!
youtu.be/GoJSchufjHo?...
We hope you enjoyed your training, @ign.com 🫡
Welcome back, Commanders.
The Cooperative State of Antos would like to inform you that PVKK will be launching Summer 2026.
Please enjoy your health giving tea, and await further communications.
#Gamescom | #OpeningNightLive
youtu.be/HYoehpASQMA?...
I love my current gig with @bippinbits.bsky.social! If you go to Gamescom you might see some of it in a booth somewhere! :3
(I get to draw silly stuff for a fantastic game, in my silly style, it's fantastic)
Right before Gamescom @landervr.bsky.social blesses us with the sixth PVKK devlog! He explains how the graphical scene is constructed and what's the reasoning behind this, as well as showing very recent improvements he has done to the lighting. Enjoy :D
store.steampowered.com/news/app/295...
Super glad to hear that was helpful :D
Often these things are easier to spot in hindsight, and while i'm in it it's more of a "only three more months" feeling that stay around for way longer than just three more months. Sneaky stuff!
We got somethign pretty insane for Gamescom this year: a 2.5m wide, specially built controller for PVKK. It's essentially a real life replica of what you use on the game.
It's all physical, high quality, making the joy of pressing buttons very real. We'll be at @indiearenabooth.de :)
the real thing!
Also, those of you coming to Gamescom this year will have the chance to try out an immersive, interactive version of the in-game console! Check it out in the link below - we'll share more about that soon :)
store.steampowered.com/news/app/295...
We want upgrades in PVKK to feel meaningful and immersive. That's why once you order a new part via the Teleradio, you'll need to install it to the console yourself.
Don't forget the screws and program card though, or you could be in trouble during the next attack!
youtu.be/uV60NDdW8Tw
Yes, it saves when quitting and between waves automatically :)
screenshot of GDScript profiler in Godot showing Script Functions took 83ms this frame
screenshot of GDScript profiler in Godot showing Script Functions took 9ms this frame
in-depth thread: optimizing GDScript performance from ~83ms to ~9ms in a scene our tower defense game Rift Riff, made in Godot, with 1000 enemies. 🧵👇🏼
#gamedev #godotengine
In the fifth PVKK devlog, Olivia is sharing many insights into the narrative and world building we do, what role the story has and how it can elevate the gameplay :)
Read it here:
store.steampowered.com/news/app/295...
Planetenverteidigungskanonenkommandant (2025)
Knowledge Share announcement time! 🙌
@bippinbits.bsky.social from Bippinbits!
René joins us in June to talk post-success, adaptability, and how work and life has changed since the studio's hit release, Dome Keeper!
“You made it, what now”? — June 11th @ 4pm BST! 👇
discord.com/events/88345...
Maybe it's actually a regular, long corridor. You are being told it does fancy tricks, but you are not allowed to walk through, as then you'd uncover this web of lies.
But you are not allowed to walk through?
A proper highlight of the fourth PVKK devlog is a video from our sound designer @torbsaudio.com, showcasing some sounds and how he created them.
Even as an "insider" on the project it's very interesting and impressive to me :) A pro!
www.youtube.com/watch?v=pcfH...
this is actually really funny
I'm really happy to share that Kepler Interactive will publish PVKK: Planetenverteidigungskanonenkommandant!💪🥳
Working with Kepler is awesome and enables us to make a better game, focussing on what we are good at.
You'll find us in their Steam Sale :)
store.steampowered.com/sale/Kepler2...