Pixel Bleeder Update V2
#GameDev #TechArt #UnrealEngine #VFX #TexturePainting #Tools #IndieDev
What's new?
-Batch Processing
-Interactive Preview
-Alpha Thresholding
-New UI
Devlog:
dincairwen.itch.io/pixel-bleede...
Posts by MeshBites
Face SDF Generator Update V1.1
#GameDev #TechArt #NPR #AnimeShader #SDF #Tools
What's new?:
-Live Post-Processing
-New Tooltips
-Source-Based Masking
Check the Devlog here:
dincairwen.itch.io/face-sdf-gen...
#Blender #b3d #Blender3D #3DArt #BlenderTutorial #3DTutorial #GameDev
New tutorial: Anime-style outlines in Blender using the Solidify modifier.
Simple setup, flexible control, and stylized line weight.
youtu.be/JB8EqQfvCiI
Update v1.1 for my #UE5 Anime Shader is live!
Fixed the shadow reception issue for unlit models and enhanced skin & SSS workflows.
Check out the full devlog on itch.io or YouTube!
dincairwen.itch.io/stylized-ani...
youtu.be/KV0WYW4GR10
#UnrealEngine #GameDev #Anime #ToonShader #TechArt
For a full overview of the core features, watch the original release video here:
studio.youtube.com/video/_t-hwL...
Atlas Maker V1.1 Update
• Pixel Bleeding: New sliders for Edge Bias & Alpha Thresholding to fix texture artifacts.
• UX: Scrollable menu for better accessibility.
#GameDev #TechArt #AtlasMaker #IndieDev #GameTools
www.youtube.com/watch?v=D0WC...
It started as a learning project and a tool for myself, but it evolved into something much bigger, so I decided to release it publicly.
Full feature breakdown video showcasing everything included at launch.
www.youtube.com/watch?v=mmLk...
You can get it here;
dincairwen.itch.io/stylized-ani...
#UE5 #UnrealEngine #GameDev #TechnicalArt #Shader #StylizedArt #AnimeStyle
Hi everyone!
I’ve been working in my free time on a Stylized Anime Shader for UE5.
If you're curious, check it out 👇
Trailer:
www.youtube.com/watch?v=-Y4W...
Understanding Vertex Splits
Ever wondered why your polycount seems wrong?
This video explains vertex splits, hard edges, UV seams, and why engines show more verts than your DCC.
▶️ youtu.be/5-zXN79UMZ4
#gamedev #techart #3dmodeling #optimization
Atlas Maker
A fast and simple way to pack multiple textures into a single atlas.
youtu.be/_t-hwLN0AC4
#gamedev #tools #textureatlas #ue5
Pixel Bleeder
Fix texture seams and edge artifacts on your 3D models by automatically bleeding pixels beyond UV borders.
youtu.be/SCM0gsFjHSc
#gamedev #3dart #textures #blender #ue5
Texture Packer (RGBA)
Texture Packer – RGBA Utility
Pack multiple grayscale textures into a single R / G / B / A texture to save memory and improve performance.
youtu.be/ERSgfk7FBgM
#gamedev #techart #textures #ue5 #optimization
Face SDF Generator
A tool to create clean, smooth Signed Distance Fields for faces. Useful for stylized games and anime shaders.
youtu.be/Anw8vuEX9xU
#gamedev #shaderdev #sdf #ue5 #3dart
Just sharing our latest project release (Fuga; melodies of steel 3) where I mainly work on bosses this time. Also the first official release that I used Blender.
#blender #fuga #substance3d
www.artstation.com/artwork/eR1XVJ
Might just be me, but I own the Deus Ex edition mainly for a few tools I love (great work btw). I disable about half the features. I'd prefer smaller modular add-ons I can pay for individually and fully use, and no avoid paying for updates I. Totally get if that's not sustainable, though.
I was not planning on sharing stuff here at first, but I will try it out sometimes.
First time trying #Plasticity and I combined it with my new anime #unreal shader.
I’ve always wanted to create my own anime shader, even though shaders aren’t my specialty.
I still plan to refine it and put together a better presentation later, but since the shader is nearly complete and this is a big milestone for me, I wanted to share some progress.
#Blender #Unreal