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Posts by πšŸπš˜πš‘πšŸπš’πšŽπš—πš—πšŽ

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Testing builds on @hyperfy.bsky.social such a massive upgrade, both visually and performance-wise.

Thanks @b34k3r.bsky.social for helping me out with hosting VR branch.

@threejs.org #webXR #VR #Quest3

1 year ago 8 4 0 0
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⚑(visual) Dev Log Updates ⚑
1. Hyperball networking logic 🌐
2. Hyperball aesthetic upgrade ✨
3. UV scroll πŸ”„
4. Airplanes ✈️
5. GUI pointer events πŸ–±οΈ

⚑ Extras:
- 28 commits to dev πŸ“
- Spawn points 🎯
- Cross app communication (world.emit()) πŸ“‘
- Teleportation πŸŒ€ & more 😁

#webgl #physx #metaverse

1 year ago 5 2 2 1
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With optimized builds, @hyperfy.bsky.social V1 came very close to matching the look and feel of Unity or other game engines-but in the browser. Few people realized how well it also performed on VR browsers and the level of immersion on web. V2 will change everything.

#avp #webXR @threejs.org

1 year ago 15 2 0 0
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GitHub - hyperfy-xyz/hyperfy Contribute to hyperfy-xyz/hyperfy development by creating an account on GitHub.

Hey Bluesky community.
We're an open source, web based virtual world engine.
github.com/hyperfy-xyz/...

1 year ago 7 1 0 0

@hyperfy.bsky.social

1 year ago 0 0 0 0

🦾

1 year ago 0 0 0 0
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2/2

1 year ago 3 0 1 0
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Hyperfy #noCode apps are next level. Can`t wait for v2.0 in 2025. #webXR @threejs.org. Here are 2 clips of some of my works in the last 2 years.

1 year ago 6 1 2 1
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Hey @ravespace.bsky.social, I just came across your platform and checked out some of your stuff! i LIKE! been experimenting a lot with clubs on web myself. used Hyperfy for most since it got VR + tons noCode tools for audio-reactive stuff. Anyway, really cool what you’re doing.
#WebXR @threejs.org

1 year ago 9 2 0 0

I find tutorials for this add-ons. When it’s comes to setting lights you can test what looks good in cycles render. You end up with those as baking results if the
UVs work ! πŸ™

1 year ago 0 0 0 0

Actually tutorials for lightmap baking are almost not existent afaik. But I can recommend the add-on SimpleBake for the baking process. And ZenUV for good unwrapping + UVpackmaster to create efficient atlases. Good Unwrapping / atlasing is the important part for good results.

1 year ago 0 0 2 0

Forgot to tag @threejs.org πŸ™

1 year ago 2 0 0 0
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If you're building on the web, learning to bake lighting onto textures is a game-changer. For my projects, I now avoid real-time lights entirely, relying solely on baking and creating an HDRI from the baked scene for global illumination. #webXR #webGL #VR #Metaverse

1 year ago 17 2 5 0
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HELLO WORLD! #hyperfy

2 years ago 7 0 2 0