The spikes occur on sharp edges because I'm only projecting to the nearest smoothed island. Points on boundaries basically "flicker" between one side or the other
It shouldn't be too hard to fix
Posts by SpaghetMeNot
That's the basic idea of what I'm doing here. The low poly already has good normals so I'm splitting on sharps, subdividing and smoothing the islands and using that to project a SDF-remeshed mesh to ๐
Potential for a tool that remeshes based on smoothing ๐งช๐ฌ
normalMagic 2.0 Beta available for testing now!
Just visit the downloads section of wherever you purchased it ๐
testing normalMagic 2.0
Tried to implement "sticky instances"
My boys just won't behave themselves though ๐
Not completely normals, it's using parametric face uvs too ๐
Things are getting weird today
Added some more options to Solidify Pro to get 3D rims without having to set up profile curves.
normalMagic 2.0 beta should be available within the next week or so โ watch your inbox!
#normalMagic #b3d
playing minecraft irl
uvFactory and autoConstraints currently 25% off on Superhive!
superhivemarket.com/products/uvf...
superhivemarket.com/products/aut...
"Cut Groove" modifier progress!
#b3d #normalMagic #geometrynodes
Sneaky node cost me a lot of time here ๐คฆ
PANELS!
(Progress on "Solidify Pro" coming to normalMagic soon)
#normalMagic #b3d #geometrynodes
As always let me know if there's a more obvious way!
This took me embarrassingly long to figure out ๐คฆ
Finding the "Boundary Edge Direction" based on face orientation (nodes in reply ๐)
I thought I could just subtract both edge vertex positions but the order isn't guaranteed (especially with boolean meshes)
#b3d #geometrynodes
Lovely work, looks great!
page 2 of notan sketches
Today's quick studies
A little value study to group shapes of value... I think technically notan art only has two values but I hear the concept art community refer to this kind of composition study as "Notan" all the time ๐
Trying to start a notan habit, 10-15 minutes, at least 2 a day
Thanks! In short no...
... In long maybe at one point. It'd require a 3D straight skeleton. I gave up on my 2D one but might revisit at some point (It wasn't easy) ๐
Profiles curves with Solidify Pro ๐
#b3d #normalMagic
"Solidify Pro" progress
#b3d #normalMagic #geometrynodes
Next step: custom profiles + edge divisions ๐
I can't believe I got this on the first attempt โ the "Simple" version took me days!๐ฅฒ
(I think this is similar to Blender's Solidify "Complex/Constraints" method)
#b3d #normalMagic #geometrynodes
Haha, it's less black magic and more stubbornness to let a problem go ๐
non-destructive panel cuts/trims are about to get real nice
It sure does! I was dreading solving this and delayed it for months because I knew I'd run into dead ends and the maths would fry my brain โ I'm sleepy now ๐ตโ๐ซ