Took some time a while back to experiment with a layering system - same base anim set with 3 base poses for each weapon (idle, ready, ADS). Anim curve values stored in the base poses are used to adjust the amount of original motion to layer on top.
Posts by Jude
Sending this out into the universe like a distress call from a stranded astronaut on a dead moon:
Someone give me three million dollars to make a grungy little PS2-spec game where you build housing, sanitation, and electrical infrastructure for people living in the remains of a post-apocalypse
I started playing Veilguard so I want to talk about one my favorite parts from my time working on it & something I regret not getting to see through to the end.
💃✨DANCE MAGIC✨🕺
🧵 About why it fits the fantasy genre, the franchise and specifically how it applied to the Shadow Dragons faction. 1/8
I really like the way our combat locomotion turned out in @everfluxgames.bsky.social
I animated one run and made two additive layers for each side. My favourite part is that little transition from combat back the regular run.
Animated in #unrealengine #ue #ue5
#gamedev #indiedev #indiegame
Video Game Animators, where you at?
I've created a new starter pack and added a few folks to get the ball rolling.
If you're a video game animator (specifically) then drop your handle in the replies.
Reposts welcome 🙌🏻
go.bsky.app/88k8BgR
This is great! Would love to be added @judemorey.bsky.social
👋 Hello everyone! I'm Jude and I've been working as a gameplay animator at Counterplay Games for a little over a year now.
Here are some of my personal projects and animations.