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Posts by Lamiarts - Working on Dungeon Dining

GODOT 4: Gamedev - CrashLoop progress
GODOT 4: Gamedev - CrashLoop progress YouTube video by LamiArts

Working on a post #GoedWareGameJam updates for my game youtu.be/0R7VBGor5_0

Making enemies more unique, add more "meatiness" to the game. Balancing is most important this is level 10 maybe a bit to hard

#screenshotsaturday #gamejam #indiedev #godot #bullethell #roguelite #survirorlike

1 year ago 9 2 0 0
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GoedWare Game Jam #13 (+ prizes ๐Ÿ†) A game jam from 2025-02-28 to 2025-03-17 hosted by GoedWare. Join the 13th GoedWare Game Jam , a 10-day coding challenge open to all, where you can learn, enjoy, and share game development experiences...

You can sign up and join us here: itch.io/jam/goedware...
#itchio #goedwaregamejam #goedware #indiegame #indiegames #indiegamedev #indiedev #gamedev #gamedesign #unity #unreal #godot #learn #fun #prizes #community #devlog

1 year ago 10 3 0 0

3/3
For example if you want to remove the enemy you would need to do it in at least 3 places. I could also go for

-Enemy
--assets
--resources
--src

Advantage is when removing the enemy it should be just removing the directory.

What do you do either of this 2, a complete new flavor? #daretoask

1 year ago 0 0 0 0

2/3

Now this splits functionality very nicely also infrastructural

Src = code = connected to vsstudio code/rider
Resources = scene/engine = connected to Godot
Assets = images/models = blender/krita ect

However disadvantage if you want to see your project as a collection of components

1 year ago 0 0 1 0
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GitHub - aterlamia/godot-4-starter Contribute to aterlamia/godot-4-starter development by creating an account on GitHub.

1/3 So i have this #godot 4 starter template, github.com/aterlamia/go... its a bit outdated and i will need to fix some things.

I like to split responsibilities. I use a directory structure like example

- assets
--Enemy
- src
--Enemy
- resources
--scenes
---enemy
--materials
---enemy

#gamedev

1 year ago 6 0 1 0
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Planets by aterlamia some planets

Starting my day with a cleanup of some old assets to make them available

aterlamia.itch.io/planets

Some old #gamejam #assets svg + png free to use how you want

Now back to my main project
#gamedev #indiedev #space #solarsystem #free

1 year ago 7 2 0 0
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Some visual test. #Godot #cozy #indiegame #gamedev

1 year ago 13 3 0 0
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Bunker tiles by aterlamia

And as said as done. Small concrete walls / bunker tile-set for an idea i had years ago, now available (cc-0) at
aterlamia.itch.io/bunker-tiles

#tileset #asset #gameasset #gamedev

1 year ago 7 0 0 0

I am having fun going trough my old games either for jams or to learn stuff. I have the habit of making my own assets *for better or worse).

Some of them more than 7 years old its like a walk trough memory lane. And its like oh yeah i did make that total forgot.

#gamedev #gamejam

1 year ago 6 0 0 0
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For me it does as it feels more "real" and more my own. On top of that sometimes i get stuck coding or on an idea and its a great way to keep progress going while giving myself some time to let the code part go for a bit.

The flip side of they coin is of course it slows down the coding/progress

1 year ago 1 0 0 0

Every time i start i think i will focus on code and use placeholder art. But every time i end up spending time on creating assets. However it will a broad idea of how i want it to look, witch much improvements i can make at a later date.

1 year ago 1 0 1 0
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Overgrown Tiles by aterlamia

aterlamia.itch.io/overgrown-ti...

Continuing my quest of finding my old #gamejam assets and make them available. Most of them are nothing special but might be useful (and free) so do what you want with them.

#gamedev #assets #tileset

1 year ago 3 0 0 0
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I created a tutorial series for learning to make RTS games (like AoE) | daily.dev Learn how to create a 3D real-time strategy game similar to Stronghold Crusader and Age of Empires using the Godot engine. The provided tutorial series offers a step-by-step guide for game development...

Not by me but i found it an interesting read dly.to/YCtFg0KknFx

#gamedev #godot #rts #tutorial

1 year ago 4 0 0 0
Creating Low-Poly Assets in Blender ๐ŸŒฒ Three.js RPG Tutorial (Part 11)
Creating Low-Poly Assets in Blender ๐ŸŒฒ Three.js RPG Tutorial (Part 11) YouTube video by Dan Greenheck

The latest episode of my #threejs 3D RPG series is now live! I'll show you some simple techniques for creating low-poly trees, rocks and bushes in Blender, and how you can import those into your game. youtu.be/iZCyZcQzYoo
#gamedev #webgl #blender #lowpoly #rpg

1 year ago 9 3 0 0
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Seeing how they look in the game environment and with the
2 different battle transitions.

#screenshotsaturday #gamedev #funguys #dungeondinging

1 year ago 5 1 0 0
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What Is The Difference Between Eevee and Cycles?

#GameDev #Blender #B3D #IndieDev #3DArt

1 year ago 9 1 0 0
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Wild Willy West on Steam Wild Willy West is a western top-down shoot 'em up, featuring action packed levels and instant death combat. Use an arsenal of magical bullets to blast your way through the old west, and take revenge ...

Getting wild on day #294 of #Godot games using #GodotSteam! Today is Wild Willy West by Team Sloop! Be on guard in this insta-death, top-down shoot-em-up with a western spin. Grab your six-shooters and get some revenge. Not out yet so give it wishlist love!
store.steampowered.com/app/3235070/...

1 year ago 11 2 0 0
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My Indie Game in 15 seconds (WIP)
๐Ÿ˜ Share it if you liked it!

#screenshotsaturday #gamedev #indiegame #indiedev #IndieGameDev

1 year ago 12 6 1 0
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From concept to "good enough for now".
I do love #blender i go from low poly to high for easier editing, but of sculpting to low poly again (decimate) left is about 16k poly right is only 3.5k (could go even lower if i wanted)

#gamedev #indydev #modeling #dungeondinging

1 year ago 13 2 1 0
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Feeling a bit under the weather today so took a break from coding to play with #blender ๐Ÿ„
Meet my funky fungal trio

Shroomper (derpy one)
Doomstool (small but menacing)
Blight Baron (big bad)

Rough around the edges but these fun-guys are growing on me! ๐ŸŽฎ
#gamedev #3dmodel #dungeondining #blender3d

1 year ago 8 0 0 0
Mushroom Group Patrolling Updates
Mushroom Group Patrolling Updates YouTube video by FuzzyIndie

I'm trying to work on some videos for dev logs.
I made a YT Short with Group patrolling mechanics, and showed a few things that I thought were interesting.
However I am always looking for ways to make these videos more interesting.
#indiegamedev #gamedev #sologamedev
www.youtube.com/shorts/dEKkR...

1 year ago 4 2 0 0
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Not too long now!!!

Follow our Kickstarter page and donโ€™t miss out on our awesome gifts ๐Ÿ‘‡๐Ÿผ

www.kickstarter.com/projects/myf...

#indiedev #indiegames #indiegame #gamedev #indiegamedev

1 year ago 10 9 0 0
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Playing with #shaders today for battle transition.

Realy need to learn a lot still but got something done.

Now have 2 options like them both. The second one is a bit more versatile because i can use a black/white image to change effect.

#gamedev #godot #dungeondining #solodev #indidev

1 year ago 3 0 0 0
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๐Ÿ’œHappy #ScreenshotSaturday ๐Ÿ’œ

Wasn't feeling well this week but managed to get some portraits done for my Slum Lord Tycoon game.

Not terrible for a programmer lol.

What's everyone else been working on this week?

#gamedev #indiedev #pixelart

1 year ago 32 4 1 0
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Spud Customs on Steam Forced to serve as a border officer, you inspect documents and decide the fate of potatoes. When the ones you reject try to storm your checkpoint, you'll need to defend it with missiles! Each choice t...

Spud Customs is an indie game reminiscent of the famous Papers, Please. In the game, we take on the role of a customs officer, and our main task is to inspect the documents of incoming potatoes.
Dev : @bodengamedev.bsky.social
Wishlist :
store.steampowered.com/app/3291880/...

#indiegame #review

1 year ago 5 1 0 1
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Yes this is still #dungeondining. Just for this(and future) functionality i made a simple test scene playground.

Today detection by enemies.

white=unaware
yellow=noticed
orange=danger zone (stay to long and battle)
red=insta battle.

Happy to got area of view working

#gamedev #godot #indydev

1 year ago 8 1 0 0
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Hyperloop assets by aterlamia

A bit silent the last days because of the big refactor.

Decided to add some (more) old #gamejam assets to itcho in case its useful for people.

These assets for a game on an old itch.io account i have no more access to. But still have a repo

aterlamia.itch.io/hyperloop-as...
#gameassets #gamedev #

1 year ago 2 0 0 0
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So will keep "Send Dave to hell" on ice๐Ÿฅถ, Voting in "fun" was not a success๐Ÿ˜ตโ€๐Ÿ’ซ.

But time to come back to my main project, with he task i keep dreading, the big refactor of #dungeondining.

Moving from gdscript to c#, daunting task๐Ÿ˜… only touched a few files so far

#godot #gamedev #refactoring

1 year ago 5 0 0 0
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for the #goedwaregamejam i made some sprites, because of limited time and palette, they looked too much like "papers please" for my liking.

Starting to remake some assets.

Also previous assets are downloadable on to use as wish opengameart.org/content/face...
#gamejam #pixelart #gamedev

1 year ago 7 0 0 0
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Before i show the improvement i made to my angel character for my #gamejam game "Send Dave to hell" But there was even an earlier version that did not made the cut. I thought it would be fun to share
#aseprite #pixelart #gamedev

1 year ago 6 0 0 0