Working on a post #GoedWareGameJam updates for my game youtu.be/0R7VBGor5_0
Making enemies more unique, add more "meatiness" to the game. Balancing is most important this is level 10 maybe a bit to hard
#screenshotsaturday #gamejam #indiedev #godot #bullethell #roguelite #survirorlike
Posts by Lamiarts - Working on Dungeon Dining
You can sign up and join us here: itch.io/jam/goedware...
#itchio #goedwaregamejam #goedware #indiegame #indiegames #indiegamedev #indiedev #gamedev #gamedesign #unity #unreal #godot #learn #fun #prizes #community #devlog
3/3
For example if you want to remove the enemy you would need to do it in at least 3 places. I could also go for
-Enemy
--assets
--resources
--src
Advantage is when removing the enemy it should be just removing the directory.
What do you do either of this 2, a complete new flavor? #daretoask
2/3
Now this splits functionality very nicely also infrastructural
Src = code = connected to vsstudio code/rider
Resources = scene/engine = connected to Godot
Assets = images/models = blender/krita ect
However disadvantage if you want to see your project as a collection of components
1/3 So i have this #godot 4 starter template, github.com/aterlamia/go... its a bit outdated and i will need to fix some things.
I like to split responsibilities. I use a directory structure like example
- assets
--Enemy
- src
--Enemy
- resources
--scenes
---enemy
--materials
---enemy
#gamedev
Starting my day with a cleanup of some old assets to make them available
aterlamia.itch.io/planets
Some old #gamejam #assets svg + png free to use how you want
Now back to my main project
#gamedev #indiedev #space #solarsystem #free
Some visual test. #Godot #cozy #indiegame #gamedev
And as said as done. Small concrete walls / bunker tile-set for an idea i had years ago, now available (cc-0) at
aterlamia.itch.io/bunker-tiles
#tileset #asset #gameasset #gamedev
I am having fun going trough my old games either for jams or to learn stuff. I have the habit of making my own assets *for better or worse).
Some of them more than 7 years old its like a walk trough memory lane. And its like oh yeah i did make that total forgot.
#gamedev #gamejam
For me it does as it feels more "real" and more my own. On top of that sometimes i get stuck coding or on an idea and its a great way to keep progress going while giving myself some time to let the code part go for a bit.
The flip side of they coin is of course it slows down the coding/progress
Every time i start i think i will focus on code and use placeholder art. But every time i end up spending time on creating assets. However it will a broad idea of how i want it to look, witch much improvements i can make at a later date.
aterlamia.itch.io/overgrown-ti...
Continuing my quest of finding my old #gamejam assets and make them available. Most of them are nothing special but might be useful (and free) so do what you want with them.
#gamedev #assets #tileset
The latest episode of my #threejs 3D RPG series is now live! I'll show you some simple techniques for creating low-poly trees, rocks and bushes in Blender, and how you can import those into your game. youtu.be/iZCyZcQzYoo
#gamedev #webgl #blender #lowpoly #rpg
Seeing how they look in the game environment and with the
2 different battle transitions.
#screenshotsaturday #gamedev #funguys #dungeondinging
Getting wild on day #294 of #Godot games using #GodotSteam! Today is Wild Willy West by Team Sloop! Be on guard in this insta-death, top-down shoot-em-up with a western spin. Grab your six-shooters and get some revenge. Not out yet so give it wishlist love!
store.steampowered.com/app/3235070/...
My Indie Game in 15 seconds (WIP)
๐ Share it if you liked it!
#screenshotsaturday #gamedev #indiegame #indiedev #IndieGameDev
From concept to "good enough for now".
I do love #blender i go from low poly to high for easier editing, but of sculpting to low poly again (decimate) left is about 16k poly right is only 3.5k (could go even lower if i wanted)
#gamedev #indydev #modeling #dungeondinging
Feeling a bit under the weather today so took a break from coding to play with #blender ๐
Meet my funky fungal trio
Shroomper (derpy one)
Doomstool (small but menacing)
Blight Baron (big bad)
Rough around the edges but these fun-guys are growing on me! ๐ฎ
#gamedev #3dmodel #dungeondining #blender3d
I'm trying to work on some videos for dev logs.
I made a YT Short with Group patrolling mechanics, and showed a few things that I thought were interesting.
However I am always looking for ways to make these videos more interesting.
#indiegamedev #gamedev #sologamedev
www.youtube.com/shorts/dEKkR...
Not too long now!!!
Follow our Kickstarter page and donโt miss out on our awesome gifts ๐๐ผ
www.kickstarter.com/projects/myf...
#indiedev #indiegames #indiegame #gamedev #indiegamedev
Playing with #shaders today for battle transition.
Realy need to learn a lot still but got something done.
Now have 2 options like them both. The second one is a bit more versatile because i can use a black/white image to change effect.
#gamedev #godot #dungeondining #solodev #indidev
๐Happy #ScreenshotSaturday ๐
Wasn't feeling well this week but managed to get some portraits done for my Slum Lord Tycoon game.
Not terrible for a programmer lol.
What's everyone else been working on this week?
#gamedev #indiedev #pixelart
Spud Customs is an indie game reminiscent of the famous Papers, Please. In the game, we take on the role of a customs officer, and our main task is to inspect the documents of incoming potatoes.
Dev : @bodengamedev.bsky.social
Wishlist :
store.steampowered.com/app/3291880/...
#indiegame #review
Yes this is still #dungeondining. Just for this(and future) functionality i made a simple test scene playground.
Today detection by enemies.
white=unaware
yellow=noticed
orange=danger zone (stay to long and battle)
red=insta battle.
Happy to got area of view working
#gamedev #godot #indydev
A bit silent the last days because of the big refactor.
Decided to add some (more) old #gamejam assets to itcho in case its useful for people.
These assets for a game on an old itch.io account i have no more access to. But still have a repo
aterlamia.itch.io/hyperloop-as...
#gameassets #gamedev #
So will keep "Send Dave to hell" on ice๐ฅถ, Voting in "fun" was not a success๐ตโ๐ซ.
But time to come back to my main project, with he task i keep dreading, the big refactor of #dungeondining.
Moving from gdscript to c#, daunting task๐
only touched a few files so far
#godot #gamedev #refactoring
for the #goedwaregamejam i made some sprites, because of limited time and palette, they looked too much like "papers please" for my liking.
Starting to remake some assets.
Also previous assets are downloadable on to use as wish opengameart.org/content/face...
#gamejam #pixelart #gamedev