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Posts by Hideori T

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Monday after work

#Houdini #VFX

2 weeks ago 0 0 0 0
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Starting my journey with MPM solver.

#Houdini

1 month ago 0 0 0 0
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New blog post about my game, Hotch Potch House🥳
hotchpotchhouse.com/en/2026/02/1...

The main topic is switching my AI logic to State Tree.
This filthy cute creature is the result.

#UE5 #GameDev #IndieGame

2 months ago 10 2 0 0
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2026年1月合併号をアップしました🥳
State TreeとかカメラコリジョンとかEpicMegagrantsとかとか。

hotchpotchhouse.com/ja/2026/02/1...

2 months ago 0 0 0 0
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30 seconds of MegaPlants trees looking great.

#UE5

3 months ago 0 0 0 0

MegaPlants is amazing!
Looking great and unbelievably performant.

Also worth mentioning that this experimental feature actually works on Mac💯

#UE5

3 months ago 1 0 0 0
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ACES LUT For Substance Painter January 2022: I'm a little late on this, but as of version 7.4(November 2021), Substance Painter includes OCIO support and these LUTs are no longer necessary going forward.Painter 7.4 comes with an…

You can use this to match the color in Substance Painter and UE5... _φ(・_・
bleleux.gumroad.com/l/lHiVg

Medium post by the creator:
medium.com/@alexandreal...

#UE5 #SubstancePainter #GameDev

3 months ago 1 0 0 0
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Realized you 100% get the error and fail packaging when the project folder is in iCloud.
I thought it works with Keep Downloaded option but no.
So sad🥲

#UE5 #Mac

3 months ago 0 0 0 0
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Speaking of open source, I'm also excited Audacity 4.0 is coming next year with a massive UI refactoring.
I'll miss the 90s UI🥲

Oh, and the new controversial logo...

4 months ago 1 0 0 0
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Found this amazing open source 2D software called Graphite and immediately started donating!

Node system, good UI, written in Rust... it's even got a decent logo!
What more could you ask for in a 2D software🤷‍♂️

#GameDev

4 months ago 10 3 1 0
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Super happy to find out the way to finally omit dispatcher after attack!
It was practically impossible (or I didn't know how) with BehaviorTree, but not anymore with StateTree☝️

4 months ago 1 0 0 0
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Next step is to make it more modular🚀
Current version is not flexible enough to be used for various types of enemies.

4 months ago 1 0 0 0
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StateTree porting from BehaviorTree is complete😃

#GameDev #IndieGame #ゲーム制作

4 months ago 4 2 1 0
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Guys!
This is the email that you receive from Epic when your project was NOT selected for a MegaGrant.

Maybe next time😃

4 months ago 0 0 0 0
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Published December Blog Post🥳

It includes UE Project's Folder Structure, NPC Modeling, Lighting Optimization and other topics!

hotchpotchhouse.com/en/2025/12/0...

#GameDev #IndieGame #UE5

4 months ago 6 2 0 0
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ゲーム開発ブログを更新しました🥳

今回のトピックは、UEプロジェクトのフォルダ構造、キャラクターモデリング、ライトの最適化などなど!

hotchpotchhouse.com/ja/2025/12/0...

#ゲーム制作 #インディーゲーム #UE5

4 months ago 3 0 0 0
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Really?

#UE5

4 months ago 1 0 0 0

Line Thickness doesn't show on my Mac.
Blender had a similar problem and it took one or two versions for them to fix it, so it has be Metal related thing.

Do you see the option #Mac users?

4 months ago 0 0 0 0
I Wish I Learned This Sooner! - Part 2 | Unreal Fest Stockholm 2025
I Wish I Learned This Sooner! - Part 2 | Unreal Fest Stockholm 2025 This session recorded at Unreal Fest Stockholm is a sequel to the hit talk from Unreal Fest Prague, packed with even more hard-earned insights and lessons learned the hard way. In this session,…

Source:
www.youtube.com/watch?v=M1J2...

4 months ago 0 0 1 0
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I didn't know any of these things!

#UE5 #GameDev

4 months ago 4 1 1 0

Legacy is there to keep file paths for ongoing projects.
But he will resign as soon as the projects are finished.

5 months ago 0 0 0 0
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Organizing my Mac’s folder structure for the third time in my life.
These are the folders under Documents, my small cabinet members.

Ignore the unremovable intruders😑

#GameDev #3DArtist

5 months ago 9 2 1 0
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Here is an embarrassingly rough concept art that I don't even know if I can call so.

5 months ago 0 0 0 0
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Another Character Workflow😃
Blender→Substance→UE5

#Gamedev #IndieGame #Blender #UE5

5 months ago 7 2 1 0
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ゲーム開発ブログ10月号を公開しました🥳
hotchpotchhouse.com/ja/2025/11/0...

・かいじゅうモデリング
・メインメニューと設定メニュー
・つかまりロジック大改良
・Affinityの発表に関して
などなど!

#ゲーム制作 #インディーゲーム #UE5

5 months ago 1 0 0 0
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Just dropped October developer blog🥳
hotchpotchhouse.com/en/2025/11/0...

Featuring:
1. Kaiju modeling
2. Main and system menus
3. Ledge hang logic revamp
4. Thoughts on Affinity

and more!

#GameDev #IndieGame #UE5

5 months ago 11 3 0 0

Reducing the monitor resolution works better somehow. My guess is that UI also costs a lot.
But yeah that’s another easiest way to boost performance, sure👍

5 months ago 1 0 0 0

As a result, I finally switched to UE5.6 btw.
Bravo, bravo.

5 months ago 0 0 0 0
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I feel a bit silly to realize this now😀

5 months ago 0 0 1 0
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I use a 4K monitor and always wondered why my UE5 projects don't run at a decent framerate even on M4 Max...
And today, I reduced the resolution to 1920x1080, and now I have projects that run as smooth as mink.
I hope it helps those who are brave enough to use a Mac for UE5🙏

#UE5

5 months ago 2 0 3 0