Posts by Hideori T
Starting my journey with MPM solver.
#Houdini
New blog post about my game, Hotch Potch House🥳
hotchpotchhouse.com/en/2026/02/1...
The main topic is switching my AI logic to State Tree.
This filthy cute creature is the result.
#UE5 #GameDev #IndieGame
2026年1月合併号をアップしました🥳
State TreeとかカメラコリジョンとかEpicMegagrantsとかとか。
hotchpotchhouse.com/ja/2026/02/1...
30 seconds of MegaPlants trees looking great.
#UE5
MegaPlants is amazing!
Looking great and unbelievably performant.
Also worth mentioning that this experimental feature actually works on Mac💯
#UE5
You can use this to match the color in Substance Painter and UE5... _φ(・_・
bleleux.gumroad.com/l/lHiVg
Medium post by the creator:
medium.com/@alexandreal...
#UE5 #SubstancePainter #GameDev
Realized you 100% get the error and fail packaging when the project folder is in iCloud.
I thought it works with Keep Downloaded option but no.
So sad🥲
#UE5 #Mac
Speaking of open source, I'm also excited Audacity 4.0 is coming next year with a massive UI refactoring.
I'll miss the 90s UI🥲
Oh, and the new controversial logo...
Found this amazing open source 2D software called Graphite and immediately started donating!
Node system, good UI, written in Rust... it's even got a decent logo!
What more could you ask for in a 2D software🤷♂️
#GameDev
Super happy to find out the way to finally omit dispatcher after attack!
It was practically impossible (or I didn't know how) with BehaviorTree, but not anymore with StateTree☝️
Next step is to make it more modular🚀
Current version is not flexible enough to be used for various types of enemies.
StateTree porting from BehaviorTree is complete😃
#GameDev #IndieGame #ゲーム制作
Guys!
This is the email that you receive from Epic when your project was NOT selected for a MegaGrant.
Maybe next time😃
Published December Blog Post🥳
It includes UE Project's Folder Structure, NPC Modeling, Lighting Optimization and other topics!
hotchpotchhouse.com/en/2025/12/0...
#GameDev #IndieGame #UE5
ゲーム開発ブログを更新しました🥳
今回のトピックは、UEプロジェクトのフォルダ構造、キャラクターモデリング、ライトの最適化などなど!
hotchpotchhouse.com/ja/2025/12/0...
#ゲーム制作 #インディーゲーム #UE5
Really?
#UE5
Line Thickness doesn't show on my Mac.
Blender had a similar problem and it took one or two versions for them to fix it, so it has be Metal related thing.
Do you see the option #Mac users?
Source:
www.youtube.com/watch?v=M1J2...
Legacy is there to keep file paths for ongoing projects.
But he will resign as soon as the projects are finished.
Organizing my Mac’s folder structure for the third time in my life.
These are the folders under Documents, my small cabinet members.
Ignore the unremovable intruders😑
#GameDev #3DArtist
Here is an embarrassingly rough concept art that I don't even know if I can call so.
Another Character Workflow😃
Blender→Substance→UE5
#Gamedev #IndieGame #Blender #UE5
ゲーム開発ブログ10月号を公開しました🥳
hotchpotchhouse.com/ja/2025/11/0...
・かいじゅうモデリング
・メインメニューと設定メニュー
・つかまりロジック大改良
・Affinityの発表に関して
などなど!
#ゲーム制作 #インディーゲーム #UE5
Just dropped October developer blog🥳
hotchpotchhouse.com/en/2025/11/0...
Featuring:
1. Kaiju modeling
2. Main and system menus
3. Ledge hang logic revamp
4. Thoughts on Affinity
and more!
#GameDev #IndieGame #UE5
Reducing the monitor resolution works better somehow. My guess is that UI also costs a lot.
But yeah that’s another easiest way to boost performance, sure👍
As a result, I finally switched to UE5.6 btw.
Bravo, bravo.
I feel a bit silly to realize this now😀
I use a 4K monitor and always wondered why my UE5 projects don't run at a decent framerate even on M4 Max...
And today, I reduced the resolution to 1920x1080, and now I have projects that run as smooth as mink.
I hope it helps those who are brave enough to use a Mac for UE5🙏
#UE5