Advertisement · 728 × 90

Posts by

Video

Did some game mechanics work
▶️ The "shout" reveals nearby interactable objects
▶️ Wisps follow you once you run into them
▶️ You can put wisps into lanterns to activate them

#ScreenshotSaturday #GameDev #IndieDev #GodotEngine #VFX

3 days ago 274 45 14 0

Finally, GodotSteamKit is now publicly available as free piecemeal components on Codeberg or a paid all-in-one plug-in on Itch.io.

As I've rewritten the same thing a thousand times in the last few days, you can read more about the first release on the project page: godotsteam.com/projects/god...

5 days ago 41 12 2 0
Introduction to Spherical Harmonics for Graphics Programmers

INTRODUCTION TO SPHERICAL HARMONICS FOR GRAPHICS PROGRAMMERS

finally done.

gpfault.net/posts/sph.html

1 week ago 269 82 8 2
Video

Sitting down to read the map.
#indiedev #godot

2 weeks ago 78 4 7 0
Video

My erosion filter is out! Video, blog post, and shader source.

It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks.

Explainer video:
www.youtube.com/watch?v=r4V2...

Companion blog post:
blog.runevision.com/2026/03/fast...

#ProcGen #vfx #GameDev

3 weeks ago 545 170 16 5
Video

🌷🌻TINY GARDEN is already available on NINTENDO SWITCH!🌻🌷

This wouldn't be possible without your support, THANK YOU!

⚠️Share and like this post for a chance of winning a set of cute stickers (by @mattjohnss.bsky.social) and postcards ( by @evergreenqveen.bsky.social)⚠️

🌷See you in the tiny garden!🌷

1 month ago 36 23 2 7

And our Godot XR Community game jam has started, the theme this time round is "rewind!". Happy jamming everyone!

1 month ago 17 3 1 0
Video

Making progress on my demo project for a #blender to #godot workflow. The workflow takes my existing ARPG pipeline, and pulls in a lot of the ideas from Blender Studio's DOGWALK. The end result will be open sourced, including demo godot project, .blend files, and Blender and Godot plugins.

1 month ago 11 3 2 0
Video

GodSVG alpha 14 is out! This prerelease lays down the groundwork for keyboard focus navigation and adds a few quality of life features and bugfixes. 🍇

More details: www.godsvg.com/article/1-0-...

#GodotEngine #OpenSource

1 month ago 73 12 1 0
Screenshot of the artifacts dropdown on a PR on github.

Screenshot of the artifacts dropdown on a PR on github.

I only learned recently that downloading the Godot editor compiled with changes from specific PRs is extremely easy!

Go to the PR, then to the Checks tab, and download the editor for your platform from the Artifacts dropdown!

(A few more notes on that in this thread…)

#godotengine

2 months ago 91 8 1 0
Advertisement
Video

Today we put together a Library in this cozy sandbox game📚

#indiegame #godotengine

2 months ago 80 18 5 3
Video

The Spire awakens once more in Steam Early Access on March 5, 2026! ⚔️

New characters, enemies, environments & more await you in Slay the Spire 2, the sequel to the iconic roguelike deckbuilder.

Will you attempt the climb alone... or enlist the aid of your fellow adventurers?

2 months ago 1400 536 39 176
Vulkanised 2026: Integrating Vulkan Ray Tracing into the Godot Engine
Vulkanised 2026: Integrating Vulkan Ray Tracing into the Godot Engine YouTube video by Vulkan

The recording of my Vulkanised 2026 talk is now live 🎥

In this talk, I walk through the journey of bringing a Vulkan RT pipeline into Godot.

www.youtube.com/watch?v=HddS...

Thanks to LunarG for the opportunity and to the @godotengine.org community for the reviews and feedback.

2 months ago 38 9 1 0
GodotCon Amsterdam 2026 Schedule, talks and talk submissions for GodotCon Amsterdam 2026

GodotCon 2026 is happening soon and it is time to submit your proposals!

🇳🇱 Amsterdam
📅 23-24 of April
📍Pathé Amsterdam Noord

The ticket shop up yet, but you can start submitting your proposals for talks or workshops using this link:
🔗 talks.godotengine.org/godotcon-ams...

2 months ago 265 45 6 2
Video

Astro Protocol is out now on Steam for Windows, Linux & macOS!

A focused turn-based 4X space strategy game with intense 1-hour matches, tactical hex combat, and high replayability.

store.steampowered.com/app/3727420/...

#indiegames #gamedev #indiedev #godot

2 months ago 40 16 5 7
Video

Sometimes I just do weird stuff in VR just to see if I can. This was all done in one continuous shot.
🐧👊🧱🎦😅
#GodotEngine #gamedev #indiedev #VR

2 months ago 312 34 15 1
TR-49 - Official Trailer
TR-49 - Official Trailer YouTube video by inkleStudios

TR-49: OUT NOW

Narrative deduction / audio drama

"Outstanding" - PC Gamer
"Politically fierce" - Polygon
"One of the best" - Thinky Games
"I wanted to know everything" - RPS
"Impressive - very impressive indeed" - Eurogamer

$6.99 / ~6 hours

Steam: tinyurl.com/2jvt9ewk
iOS: tinyurl.com/4ucwx4s7

3 months ago 351 145 17 97
Video

Guys, the Godot Shaders Bible B&W physical version was just released worldwide on Lulu, and is coming soon to Amazon! 🥳 I invite you to take a look here 🔗 jettelly.com/store/the-go...

#godot #indiedev #gamedev

2 months ago 60 8 1 0
Video

New one-click setup buttons working in action, making it easier to discover and actually start using the #godot Road Generator #addon with Terrain3D. The setting panel is procedural, so in theory we can add other connectors/you can define your own (missing plugin hooks to do so for now though)

2 months ago 20 3 2 0
Post image

#gamedev #godot #GodotEngine
𝓖𝓸𝓭𝓸𝓽𝓔𝓷𝓰𝓲𝓷𝓮: @godotengine.org
I tried again...recompiling today's Godot rc entirely.
What's so special about my project that it won't accept a softbody? Memory?😵‍💫

2 months ago 15 2 0 0
Advertisement
Gameplay + Release Window Trailer | Penguin Festival 🐧
Gameplay + Release Window Trailer | Penguin Festival 🐧 YouTube video by Cozy Cube Games

🐧 New Trailer w/ @vrgamesshowcase.bsky.social ! 🎉

Thrilled to be showing off gameplay and more of the penguin town! Cannot wait for y'all to be part of the festivities.

➜ PC VR | Fall 2026
➜ PICO + SideQuest | Post-launch

✨ Wishlist: bit.ly/penguinfests...

#vr #indiegames #cozygames #godotengine

5 months ago 117 39 6 9

I made custom #Godot coasters

5 months ago 59 5 3 0
A cloud rendered using jackknife transmittance estimation and the formula used to do so.

A cloud rendered using jackknife transmittance estimation and the formula used to do so.

Ray marching is a common approach to GPU-accelerated volume rendering, but gives biased transmittance estimates. My new #SIGGRAPHAsia paper (+code) proposes an amazingly simple formula to eliminate this bias almost completely without using more samples.
momentsingraphics.de/SiggraphAsia...

5 months ago 139 28 4 0
Preview
Release 5.4.0 · jrouwe/JoltPhysics There are a few minor breaking changes, see this document. New Functionality Added Cosserat rods to soft bodies. This is a stick constraint with an orientation that can be used to attach geometry....

Jolt Physics v5.4.0 is out! Check out the release notes here: github.com/jrouwe/JoltP...

6 months ago 35 4 1 0
Post image

“Meschers: Geometry Processing of Impossible Objects”

A graphics and material-modelling tool that can systematically handle impossible objects.

Want your Penrose triangles smoothed into bagels, while retaining their delicious impossibility? Meschers can do that.

H/T @sohkamyung@mstdn.io

8 months ago 60 15 3 3
Lossless Float Image Compression · Aras' website

Blog post about lossless float image compression (EXR, HTJ2K, JPEG-XL, mesh optimizer): aras-p.info/blog/2025/07...

9 months ago 66 17 1 0
Video

In our next Tiny Glade update we'll bump the light limit from 32 to 32k while keeping the cost more or less the same.

The small limit has been a cop out, as we didn't quite know how to render huge numbers of (screen-space) shadow-casting lights without severe performance degradation.

1 year ago 709 109 11 9
Advertisement

And this one

cadik.posvete.cz/tmo/

9 months ago 0 0 0 0
Martin Cadik - Perception Motivated Hybrid Approach to Tone Mapping Martin Cadik - Perception Motivated Hybrid Approach to Tone Mapping

You might be interested in this paper
cadik.posvete.cz/hybrid_tmo/

9 months ago 0 0 1 0
Video

DOGWALK will be officially released on July 11th, 17.30 CEST 🎉 join us then for our online release party!
Lots of frolicking in the snow and talking with artists, to be sure ☃️

#b3d #BlenderStudio #game #gamedev #OpenProject #DOGWALK
studio.blender.org/blog/dogwalk...

9 months ago 420 122 7 8