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Posts by Alghost

Does the prepared spell "stay" on the creature when swapping text boxes? Or does this only work once after the creature is already prepared, then you have the harder to achieve prepare condition again?

1 week ago 0 0 0 0

Thinking of doing that with my Vivi/ Stella Lee deck...
Muddle says non-legendary however, but there are still a bunch of cool value pieces you could copy like Stormkiln Artist or Guttersnipe.

1 week ago 0 0 1 0
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Released some magic fx for godot. Projectiles and areas.

I wish to update this pack with different kinds of elemental magic in the future too so suggestions are welcome!

Link: binbun3d.itch.io/elemental-ma...

#godot #godotengine #vfx #gamedev #indiedev

1 week ago 155 30 4 1

Nice, you can finally create typed dictionaries in GDScript?
Does it support types other than Variant for the value yet?

1 month ago 0 0 1 0

TIL that you can reference class names in gdsript within comments quite easily without using external plugins.

Make sure whatever .gd script you want to link to has a class_name. Then put that class within []. Then you can ctl+click to directly access.

Yay for code documentation!

1 month ago 5 1 0 0
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“The oxpecker and the elephant” - one of the tales you can find in “a star called the sun”, coming out this week from myself and @imagecomics.com

2 months ago 325 95 3 2
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All made at least partially with Adobe Animate, the program that adobe doesn't think deserves to exist anymore

2 months ago 306 69 3 0
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Shout out to all the amazing Black game developers, media, and creatives across every part of making games. I’m rooting for y’all year-round.

Go follow Black folks making games. We’re often ignored, then imitated. Tag some Black devs below and follow the ones you don’t know yet.

2 months ago 863 336 17 7

Hey yall. As you've seen here - unfortunately a large portion of the ivy road team was laid off today, myself included. We're all looking for work! Gonna do a quick thread about those who were laid off today and why you should hire them:

2 months ago 777 483 22 3
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Mewgenics Features Trailer
Mewgenics Features Trailer YouTube video by Edmund McMillen

Mewgenics releases feb 10th! wishlist on steam today!
www.youtube.com/watch?v=s8X4...

2 months ago 508 392 22 47

I'm here for the year of game devs on the Linux desktop.

We've been preparing the ground for you folks for the past 30 years (well only 20 for myself).

It's pretty comfy by now 🐧
(yes, it still has shortcomings, and yes, alternatives do too)

2 months ago 93 9 10 0
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My Cozy Cube Godot addons are now officially updated to Godot 4.6! If you aren't updating, you can still get 4.5 on a separate, frozen branch.
codeberg.org/MajorMcDoom/...
#GodotEngine #gamedev #indiedev

2 months ago 162 27 1 0
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Godot 4.6 Release: It's all about your flow With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.

#Godot 4.6 is out, and all about your flow!

This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.

Less wrestling with UI. More making games.
godotengine.org/releases/4.6

2 months ago 1374 374 28 50
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GodotSteam Tutorial - Rich Presence This short tutorial is all about rich presence for your game; specifically the game's enhanced rich presence.

Did you know that you can use the Steam Rich Presence API in your #godot game? And it's not even hard!

Check out another amazing @godotsteam.com tutorial: thegodotbarn.com/contribution...

Perfect for your #indie game!

2 months ago 22 7 0 0
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Godot 4.6 Release: It's all about your flow With the stability gained over the past five Godot 4 releases, it's time for polish and quality-of-life improvements for everyday development.

I always love how much work goes into the #GodotEngine release post. There's a lot of love and charm, and it's a ton of fun to read. Excited to start using #Godot 4.6! Here's the blog if you haven't read it yet ;) godotengine.org/releases/4.6/

2 months ago 4 1 0 0
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Small, free act you can do to bring some good in this world: add positive reviews to ALL you Steam games, especially the small indies. You don't need to write anything smart, just "game good" is enough. Every positive steam review tips the algorithm and helps your fav artists get more sales

2 months ago 1094 423 10 28
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Do you need 130+ animations that are really easy to use and retarget in Godot, Unity and Unreal?

The Universal Animation Library 2 is out right now!
quaternius.com/packs/univer...

#gamedev

2 months ago 30 13 2 0
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So uhhh procedural intersections just got merged to dev? Go have fun, ye aspiring civil engineers #godot #road #addon #procgen

github.com/TheDuckCow/g...

3 months ago 21 4 2 0
A quote from the article "The Unique Concerns of Lifetime Game Projects" by Tanya X. Short:

Most game developers aren’t in the business of lifetime game projects. But in case you are one of those few, or just curious about the constraints, I thought I’d share a few lessons and observations Kitfox has encountered from our work with Dwarf Fortress, and to a lesser extent, Caves of Qud and Streets of Fortuna.

A quote from the article "The Unique Concerns of Lifetime Game Projects" by Tanya X. Short: Most game developers aren’t in the business of lifetime game projects. But in case you are one of those few, or just curious about the constraints, I thought I’d share a few lessons and observations Kitfox has encountered from our work with Dwarf Fortress, and to a lesser extent, Caves of Qud and Streets of Fortuna.

Want to dedicate a lifetime to making a single game? Read this article by @tanyaxshort.bsky.social first!

kitfoxgames.medium.com/e9b916491afe

3 months ago 143 41 3 8

In the span of weeks, I've gone from someone who has never used Godot, to struggling to "get" Godot, to really liking Godot, to having taught aspiring gamedevs the basics of Godot, to strongly believing Godot's workflow & structure might be the best approach to developing games for many purposes.

3 months ago 1090 88 62 9
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Why We Don't Use AI | Yarn Spinner We get asked about AI a lot. Whether we’re going to add it to Yarn Spinner, whether we use it ourselves, what we think about it. Fair questions. Time to write it all down. Yarn Spinner doesn’t use the...

We're not subtle with all our sassy skeeting about it, but it's probably time for a persistent, official statement about our stance on AI.

TL;DR: we know what we're talking about. GenAI is harming creatives. There will be no AI features in Yarn Spinner. yarnspinner.dev/blog/why-we-...

3 months ago 271 64 3 6
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Hard to believe it's already been over 2 years since I switched from Unity to #GodotEngine.

Haven't looked back!! Open source ecosystem brings peace of mind and it's been a joy to watch the engine already evolve in such a short time.

#gamedev #pcgaming #indiegame #steam #3dart #indiedev

3 months ago 683 51 17 1
a fantasy illustration of a healer working golden glowing magic on a wounded fighter on a misty battlefield surrounded by fallen warriors.

a fantasy illustration of a healer working golden glowing magic on a wounded fighter on a misty battlefield surrounded by fallen warriors.

Illustration of an armored priest and a large armored lioness walking down stairs in front of a large cathedral and fantasy city in sunrise with large yellow clouds

Illustration of an armored priest and a large armored lioness walking down stairs in front of a large cathedral and fantasy city in sunrise with large yellow clouds

An illustration of smoke forming a glowing skull emerging from a book in which a hand is writing magical glowing symbols

An illustration of smoke forming a glowing skull emerging from a book in which a hand is writing magical glowing symbols

An old little moss covered and wrinkly lady with mushrooms and plants in her hair and a crown looking a little like antlers. Birds are sitting on her head and staff and flying around her, she is surrounded by plants and green.

An old little moss covered and wrinkly lady with mushrooms and plants in her hair and a crown looking a little like antlers. Birds are sitting on her head and staff and flying around her, she is surrounded by plants and green.

It's my birthday today! ✨🕯️ I would be very grateful for shares of my art as a little gift while I'm waiting for the cake to be done 🔥🎂

3 months ago 322 156 30 0

Some of my recent Steam Deck all-stars:
Megabonk, Haste, Brotato, Ballionaire, Sea of Stars, Word Play, Hades 2, Mars First Logistics, Merge Maestro, Metaphor: ReFantazio

4 months ago 0 0 0 0
Procedural generation workshop – Milan Gruner – GodotCon 2024
Procedural generation workshop – Milan Gruner – GodotCon 2024 YouTube video by Godot Engine

It definitely is! And it's great in Godot for sure, works well with the node system, tool scripts in the editor etc. in my experience.

In case you're interested, I did a talk on proc gen in Godot at least year's GodotCon:
youtu.be/h_4W7GSspco

4 months ago 1 0 1 0

It would be great if there'd be an app that would generate all capsule images of Steam, Itch.io, EGS, GOG, Microsoft Store, Game Jolt, Google Play, App Store and Unity Asset Store in a single click... 👀

(subtle foreshadowing, announcement soon)

4 months ago 299 31 15 2
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Gimbnazgimb's comment on "Need help attaching RenderDoc to Steam game" Explore this conversation and more from the linux_gaming community

Not sure if you've tried these already, but this reddit thread has a couple of suggestions you can try to get RenderDoc working with Steam on Linux: www.reddit.com/r/linux_gami...

Hope it works out!

4 months ago 1 0 1 0
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Some goofy lil audio experiments in Godot :)

#gamedev #godot

4 months ago 115 15 5 0

This paper is the OG. The turning point in non-realtime 3D rendering.

"Distributed Ray Tracing" is a bit of misnomer, because it's all applicable to scanline rendering as well.
graphics.pixar.com/library/Dist...

4 months ago 34 9 1 0