Participating in the Rising Tide Challenge again!
Feel free to check it out and vote if you interested!
blueoceangames.com/challenge/vo...
Posts by shidonski
Finally figure out how I want to notify player about double jump and dash. When you have no double jump, tail shrink and ears with dash.
#oloo #indiedev #gamedev
New trailer is out!
I will use this one in my pitch. Don't have high hopes, but in this state of industry and job market, doesn't hurt to try fund my gameπ
www.youtube.com/watch?v=F3DK...
#oloo #indiedev #gamedev
Thank you! I forgot to disable language select, translations are not ready yet π I have friends who will help me out with a few languages including Polish. Just need to allocate some time to make it when texts are final.
Published new demo update:
shidonski.itch.io/oloo/devlog/...
Still not ready for the steam demo, sounds need work and localization too. But it's getting closer!
#indiedev #gamedev #oloo
We've done it. We've just hit the release button on our biggest game yet...
DEMON TIDES IS OUT NOW ON STEAM! AHHHHH!
An open world platforming adventure full of mysteries, challenges and a ton of customization! Express yourself through the movement and explore the oceans!
Didn't post for a while, have a lot to do. Was adding localization support, but localization still will be a problem for the future. Updated how I work with dialogs. And working slowly on assets for the forest area. Sneak peek of transition part.
#oloo #indiedev #gamedev
Thanks aha, appreciate it from you c:
We open public playtest for Burn With Me! π₯
Demonic deckbuilder about an obsessed Teacher.
Animal occult university, cozy dread and eerie mysteries!
Also, you need to burn your cards. A lot.
store.steampowered.com/app/2954010
I live and breathe this game for a year already β please give it a go!
Decided to make a little series of videos introducing some of the "friends". Will have more later!
#indiedev #gamedev #oloo
Because I'm bad at marketing :D
Thank you!
Adding the hub room. Characters will appear here depends on conditions to chat. And orb collector always will be here to get your collectibles and reveal some information. Will probably work on visuals a of the room a bit more later.
#indiedev #gamedev #oloo
Thanks!
Yeah, creating new content currently to have more things to throw around during marketing. Last trailer already a bit stale.
Same here, Fable is one of my favorite series and huge part of it was art direction, everything felt like it's is a fable, sometimes grim but not trying to be serious. What I see right now worries me, but we will see.
Put some work into visuals, now environment is a bit more interesting, I hope π
#indiedev #gamedev #oloo
Steam recommendations. I'm cooked compare to this giants, but I will do my best! π
#indiedev #gamedev #oloo
Thank you!
Thanks!
Made another optional platformer sequence since I have this hook mechanic. Can be easily missed or ignored, but it is fun :D
#indiedev #gamedev #oloo
Today worked on technical debt I had for some time.
Before light was just 2 sprites on the character plus radial shadow sprite it was good enough for prototyping the look. Now I can have as many lights as I want.
#indiedev #gamedev #oloo
Trip is over, can go back to work. Added hiding bushes. Removed invincibility from dash because it was making everything too simple and easy to avoid most of the danger.
#indiedev #gamedev #oloo
Thanks, not much of it survived to this day, but idea was good, if I had more resources I wanted it to be more visually appealing like Ori.
Some of the first concepts way before I knew what I want from this game or the scope of it.
#indiedev #gamedev #oloo
Away from my PC for some times, so nothing new to show. But have some footage from the grayscale past.
#indiedev #gamedev #oloo