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Posts by shidonski

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Participating in the Rising Tide Challenge again!
Feel free to check it out and vote if you interested!

blueoceangames.com/challenge/vo...

1 week ago 0 0 0 0
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Finally figure out how I want to notify player about double jump and dash. When you have no double jump, tail shrink and ears with dash.
#oloo #indiedev #gamedev

2 weeks ago 16 3 0 0
Oloo - Teaser Trailer
Oloo - Teaser Trailer YouTube video by shidonski

New trailer is out!
I will use this one in my pitch. Don't have high hopes, but in this state of industry and job market, doesn't hurt to try fund my gameπŸ‘€

www.youtube.com/watch?v=F3DK...
#oloo #indiedev #gamedev

3 weeks ago 10 5 0 0

Thank you! I forgot to disable language select, translations are not ready yet πŸ˜… I have friends who will help me out with a few languages including Polish. Just need to allocate some time to make it when texts are final.

3 weeks ago 0 0 0 0

Published new demo update:
shidonski.itch.io/oloo/devlog/...

Still not ready for the steam demo, sounds need work and localization too. But it's getting closer!

#indiedev #gamedev #oloo

1 month ago 5 2 1 0
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We've done it. We've just hit the release button on our biggest game yet...

DEMON TIDES IS OUT NOW ON STEAM! AHHHHH!

An open world platforming adventure full of mysteries, challenges and a ton of customization! Express yourself through the movement and explore the oceans!

2 months ago 3397 1172 99 67
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Finally have intro transition :D
#oloo #indiedev #gamedev

2 months ago 19 3 0 0
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Didn't post for a while, have a lot to do. Was adding localization support, but localization still will be a problem for the future. Updated how I work with dialogs. And working slowly on assets for the forest area. Sneak peek of transition part.
#oloo #indiedev #gamedev

2 months ago 13 2 0 0
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Thanks aha, appreciate it from you c:

2 months ago 0 0 0 0
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We open public playtest for Burn With Me! πŸ”₯

Demonic deckbuilder about an obsessed Teacher.
Animal occult university, cozy dread and eerie mysteries!
Also, you need to burn your cards. A lot.

store.steampowered.com/app/2954010

I live and breathe this game for a year already β€” please give it a go!

2 months ago 39 10 2 4
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Decided to make a little series of videos introducing some of the "friends". Will have more later!

#indiedev #gamedev #oloo

2 months ago 38 8 1 0

Because I'm bad at marketing :D
Thank you!

2 months ago 0 0 0 0
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Adding the hub room. Characters will appear here depends on conditions to chat. And orb collector always will be here to get your collectibles and reveal some information. Will probably work on visuals a of the room a bit more later.

#indiedev #gamedev #oloo

2 months ago 25 3 1 0

Thanks!

2 months ago 1 0 0 0

Yeah, creating new content currently to have more things to throw around during marketing. Last trailer already a bit stale.

2 months ago 1 0 1 0
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New friend πŸ‘€
#indiedev #gamedev #oloo

2 months ago 10 3 1 0

Same here, Fable is one of my favorite series and huge part of it was art direction, everything felt like it's is a fable, sometimes grim but not trying to be serious. What I see right now worries me, but we will see.

2 months ago 1 0 0 0
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Put some work into visuals, now environment is a bit more interesting, I hope πŸ˜…

#indiedev #gamedev #oloo

2 months ago 11 1 1 0
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Steam recommendations. I'm cooked compare to this giants, but I will do my best! πŸ˜…

#indiedev #gamedev #oloo

3 months ago 11 4 1 0
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Have finally update how I blur background. Now my life much easier :D

#indiedev #gamedev #oloo

3 months ago 15 4 0 0

Thank you!

3 months ago 1 0 0 0

Thanks!

3 months ago 1 0 1 0
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Made another optional platformer sequence since I have this hook mechanic. Can be easily missed or ignored, but it is fun :D

#indiedev #gamedev #oloo

3 months ago 17 3 2 0
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Today worked on technical debt I had for some time.
Before light was just 2 sprites on the character plus radial shadow sprite it was good enough for prototyping the look. Now I can have as many lights as I want.

#indiedev #gamedev #oloo

3 months ago 21 5 0 0
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Trip is over, can go back to work. Added hiding bushes. Removed invincibility from dash because it was making everything too simple and easy to avoid most of the danger.

#indiedev #gamedev #oloo

3 months ago 19 2 0 0

Thanks, not much of it survived to this day, but idea was good, if I had more resources I wanted it to be more visually appealing like Ori.

3 months ago 1 0 0 0
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Some of the first concepts way before I knew what I want from this game or the scope of it.
#indiedev #gamedev #oloo

3 months ago 11 3 1 0
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Away from my PC for some times, so nothing new to show. But have some footage from the grayscale past.
#indiedev #gamedev #oloo

3 months ago 10 2 0 0
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Got to 300+ may be it’s a small number overall, but to me it’s still a lot. I don’t have much of an audience to market the game, so to see 300+ gamers interested in the game I don’t even know how they found out about is wild. Thanks everyone!

#indiedev #oloo

3 months ago 3 1 0 0
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Made birds head bigger so you can use it as a platform too, might rethink the design later.
#indiedev #gamedev #oloo

3 months ago 9 2 0 0